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I don't know if I can explain myself to make myself better understand something like the Incata Settlement Recruitment 2 MOD but only for AI without a player?
I think there was another out there but I dont remember the name.
Also, a much more general question: Do this submod and Jadawin's main mod work as expected in a 5.0 campaign? Thx so much <3
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3242720957
I suggest adding MCT support and adding an option to configure a certain number of turns to construct the building. The player could set it to 10, 20, however many turns they want.
Currently, the AI can just capture a new provincial capital, construct this building right away, and then build up powerful stacks in newly conquered territories in no time. The AI also can't overextend because each province rapidly becomes as good at recruiting elite armies as any other within their empire. The option would help prevent snowballing while still letting the AI build powerful armies in new provinces eventually.
I make mods for myself so I am not really interested in adding stuff I don't use.
Good luck!
To add other units from other mods, all you need is the unit name to add them to the building_units_allowed_tables (as this mod does) using the building keys jadawin used.
To add other factions (specifically, ones with their own culture keys), you will need quite a few things more. You will need to add their culture and add it to the jadawin script. You will also need to create the buildings and add the units themselves. Open up the original mod if you want to see how jadawin did it.
Ideally, you also have some way of knowing what mods are enabled and can turn on/off compatibility based on what the user has. There is a modding community discord out there if you want to ask around. I think there is a wiki or some tutorial out there for adding buildings and stuff.
The original mid is amazing, this submod is a welcome addition, but like someone said below, if the original mod could be expanded to include units from popular, outstanding mod titles (particularly interesting would be large unit compilations which add units across ALL races somewhat "evenly", like Singe's Unit compilation or Zerg's Ultimate Collection Vol.1 & 2) that would be a complete gamechanger... Armies would be so much more varied!
I'm just making my 1st steps with RPFM, so if any modder could start such a submod with the right structure and 3 example units from popular mods correctly asssigned and working, then I would try doing it, maybe I can tinish it for 3 full unit mods.... <3 Holler if you can help, thx!
For the second thing, I have no idea. I don't really care to do that myself. My guess is that you wouldnt be able to, since buildings are not tied to player vs ai.