Caves of Qud

Caves of Qud

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Telepathy
   
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5 Mar, 2024 @ 10:35pm
16 Dec, 2024 @ 5:20pm
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Telepathy

In 1 collection by Gravenwitch
The Witches Cauldron
23 items
Description
Very small mod to make telepathy less telepathetic. Now allows the player to share vision with all party members. Enjoy RPing the evil overlord and sending your minions ahead of you to do all the dirty work. Remember, both you and your minion need darkvision to see in the dark!

This mod will be rolled into my 'illusion' mod in a few weeks once it's done.

Special shout out to crumpled sheet of paper for helping with all the weird behind-the-scenes stuff needed to make a mod like this work.

All code in this mod may be used without credit or permission.
Popular Discussions View All (1)
7
12 Sep, 2024 @ 4:44pm
Crash Logs
Gravenwitch
26 Comments
Gravenwitch  [author] 30 May @ 12:57pm 
I'll take a look once finals end and I finish moving. They might have changed how lighting / exploration works in recent updates but it should be an easy fix
OracleToes 29 May @ 5:36am 
I have given my follower a glowsphere, but it seems to be unable to "explore" tiles, it will still light up previously explored tiles, but will not light up tiles that haven't been explored by the players vision. This prevents you from being able to send your companion ahead into dangerous areas.
Gravenwitch  [author] 8 Apr @ 11:04pm 
No worries <3
Chronos 8 Apr @ 6:49am 
Ok, it seems to be working. I just never gave my followers a light source. My bad.
Gravenwitch  [author] 7 Apr @ 10:04pm 
@Chronos whenever I need to test the mod I just use the talk menu to order my companion to walk around a corner of a building in Joppa for example.

Vision will be active passively if you have telepathy and a companion, no need to activate it or anything like that.

To have better control over your allies equipment I recommend using "clever girl" over anything else. If you are playing as vanilla as possible then I recommend using domination or just dropping light sources on the ground for them to automatically pick up. Let me know if the mod is working I have not had enough time to play CoQ these past few months so the mod could be broken.

@Tiareth I believe I made it so you can always sense the location of companions but mind shielded companions do not share vision. That said its been a year or so I forgor what I did or didn't do.
Chronos 7 Apr @ 6:08pm 
How can I be sure if the mod is working or not?
Do I have to activate the shared vision?
And do I have to equip my follower with a source of light?
whenwrašk 15 Feb @ 5:56pm 
this synchronizes SO well with the Blindness mod, it's like having a seeing-eye dog
Tiareth 31 Jan @ 2:16pm 
Does the fact that the companion is a robot have any effect on shared vision? I always can see where my Cap-N, but can't see what it can see. At first i thought it's becouse night/dark vision(i don't have these), but now after buying a Floating glowsperes for both of as, it's look ether like a bug or like inteded behavior(after all Cap-n robot and have mental shield)
Gravenwitch  [author] 16 Dec, 2024 @ 7:58pm 
@UnderDoug, I'll add this to my to-do list as I like the idea. It is a bit more complex for a companion to affect the player compared to the other way round, but I have all the tools coded.
UnderDoug 16 Dec, 2024 @ 7:07pm 
Would it possible for this to allow a telepathic follower to share their vision with a non-telepathic leader?
My current run is as a chimera and I have a telepathic pet (Herman) and they like to swarm off into the darkness while I'm rifling through trash below Joppa.