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Vision will be active passively if you have telepathy and a companion, no need to activate it or anything like that.
To have better control over your allies equipment I recommend using "clever girl" over anything else. If you are playing as vanilla as possible then I recommend using domination or just dropping light sources on the ground for them to automatically pick up. Let me know if the mod is working I have not had enough time to play CoQ these past few months so the mod could be broken.
@Tiareth I believe I made it so you can always sense the location of companions but mind shielded companions do not share vision. That said its been a year or so I forgor what I did or didn't do.
Do I have to activate the shared vision?
And do I have to equip my follower with a source of light?
My current run is as a chimera and I have a telepathic pet (Herman) and they like to swarm off into the darkness while I'm rifling through trash below Joppa.
Hopefully this covers all the weirdness this mod causes. This mod is much more intricate than my previous mods so I can't say I am surprised at the quantity of issues it has had. Please let me know if you find any more freezes or unintentional mechanics! (2/2)
As far as my testing a minion getting absorbed by a space-time vortex no longer causes a freeze. Logic related to whether or not a minion is valid for telepathy should be significantly more durable to weird circumstances now.
(1/2)
I believe the freeze was caused by a null reference error when a minion/clone despawned. I was able to find a similar freeze to the one you described when a temporal fugue clone died.
@TutterFunks thanks for the support as always! You are my first supporter on the CoQ workshop and I really appreciate the positive vibes <3
On a side note I am 5% tilted. I realized upon testing the mod that the developers had rewritten how daylight works in the week since I posted this mod.