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for those using non vanilla unit mods. If you want your new units to be compatible
this mod changes the tree table of the game so that
tree_large_01 NURGLE uses model wef_tree_oak_large_01.wsmodel
and
tree_large_01 WOODELVES uses model wef_tree_oak_large_01.wsmodel
so if you have a mod that changes any of those and overrides other mods
to like
tree_large_01 NURGLE uses model nur_fancymodtree.rigidmodel
then your nurgel trees look different than in the pictures ^^
i suggest for you to check your mod list for tree / forest altering mods
The nurgle corruption base is causing a the trees to look like nurgles pus trees instead of wood elf trees
wh_dlc05_wef_oak_of_ages_1
wh_dlc05_wef_oak_of_ages_2
wh_dlc05_wef_oak_of_ages_3
wh_dlc05_wef_oak_of_ages_4
wh_dlc05_wef_oak_of_ages_5
wh_dlc05_wef_settlement_major_main_1
wh_dlc05_wef_settlement_major_main_2
wh_dlc05_wef_settlement_major_main_3
wh_dlc05_wef_settlement_major_main_4
wh_dlc05_wef_settlement_major_main_5
wh_dlc05_wef_office_wildwood_waystones_1
wh_dlc05_wef_tree_spirits_4
wh_dlc05_wef_garrison_1
wh_dlc05_wef_garrison_2
wh_dlc05_wef_garrison_3
wh_dlc05_wef_outpost_recruitment_1
wh_dlc05_wef_outpost_replenishment_1
wh_dlc05_wef_spellsingers_1
wh_dlc05_wef_spellsingers_2
wh_dlc05_wef_spellsingers_3
wh_dlc05_wef_outpost_major_human_1
there you go
nearly every lord, building, region stuff and so on for non chaos factions have corruption decrease effects. if you want to spread this specific corruption you have to build the buildings that actualy spread it ^^