Total War: WARHAMMER III

Total War: WARHAMMER III

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Athel Loren - WoodElve Corruption
   
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graphical
Tags: mod
File Size
Posted
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29.577 MB
6 Mar, 2024 @ 5:28am
12 Jun @ 8:46am
12 Change Notes ( view )

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Athel Loren - WoodElve Corruption

In 1 collection by [G-T-F] Gnombert
Corruption - Flavour Collection
20 items
Description
Corruption Overview

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3181319392

Friends of Athel Loren, the last time we met, we formed a bond with the Spirits of the Forest and took the seeds of the Trees with us, carrying them into the world waiting for our home to truly awake.

And now the time has come, Athel Loren will finaly truly spread across the whole world


The Wood-Elve Race now has its own "New" Corruption.
Why "New", well a corruption is a combination of the creep which visualy changes the map, elements in the Tech Tree,
Buildings, Anchiliars, unit modifiers, a map overlay and a bunch of other modifiers all of these are present within the New Corruption.

On the backend howerver the file that defines custom paths for the creep textures, is not editeble.

Therefore the Retexture of an existing Creep was the only way to make this work.

So what Changes to the Texture happend?

The Nurgle Corruption has been changed towards a grass and forest like creep, the Forest also gets denser and has more Variation. The Final Stage, wich resembles Treeroots are also a hint towards your growing network of paths the forest provides.

for those using non vanilla unit mods. If you want your new units to be compatible
1. get the newest version of RPFM(Rusted PackFile Manager)
2. open the unit mod and finde the db/main_units_tables
3. copy the unit names from the "Unit" line
4. open the AthelLoren mod and open the db/campaign_map_attrition_unit_immunities_tables
5. make a new row paste the unit names in the "Unit" line add the "Attrition"; save ; done ^^

To close this i hope you have a great time with the mod and if you enjoyed it, consider leaving a like or some steam awards they are realy appriciated :D

also if you finde any bugs or want an update let me know down below ^^

this mod is not compatible with Campaign Weather Overhaul -> identified by Alex.M.Gato, thx for the info mate
55 Comments
[G-T-F] Gnombert  [author] 10 Jul @ 12:47pm 
ez fix

for those using non vanilla unit mods. If you want your new units to be compatible
ArtGhoulLens 10 Jul @ 12:43pm 
the mod is good, however, units from the mods suffer combat losses
[G-T-F] Gnombert  [author] 3 Jul @ 5:56am 
and just to give you a little more detail why its a tree altering mod that causes your problem
this mod changes the tree table of the game so that

tree_large_01 NURGLE uses model wef_tree_oak_large_01.wsmodel

and

tree_large_01 WOODELVES uses model wef_tree_oak_large_01.wsmodel

so if you have a mod that changes any of those and overrides other mods

to like

tree_large_01 NURGLE uses model nur_fancymodtree.rigidmodel

then your nurgel trees look different than in the pictures ^^
[G-T-F] Gnombert  [author] 3 Jul @ 4:59am 
hey there thx for letting me know, however this is not a version bug ^^
i suggest for you to check your mod list for tree / forest altering mods
Nimbus 3 Jul @ 3:19am 
I think there's a bug with this on the current ver:
The nurgle corruption base is causing a the trees to look like nurgles pus trees instead of wood elf trees
[G-T-F] Gnombert  [author] 1 Jul @ 6:57pm 
update to 6.2.1
[G-T-F] Gnombert  [author] 18 Jun @ 9:18am 
"I couldn't find any building that spreads wood elves corruption"

wh_dlc05_wef_oak_of_ages_1
wh_dlc05_wef_oak_of_ages_2
wh_dlc05_wef_oak_of_ages_3
wh_dlc05_wef_oak_of_ages_4
wh_dlc05_wef_oak_of_ages_5
wh_dlc05_wef_settlement_major_main_1
wh_dlc05_wef_settlement_major_main_2
wh_dlc05_wef_settlement_major_main_3
wh_dlc05_wef_settlement_major_main_4
wh_dlc05_wef_settlement_major_main_5
wh_dlc05_wef_office_wildwood_waystones_1
wh_dlc05_wef_tree_spirits_4
wh_dlc05_wef_garrison_1
wh_dlc05_wef_garrison_2
wh_dlc05_wef_garrison_3
wh_dlc05_wef_outpost_recruitment_1
wh_dlc05_wef_outpost_replenishment_1
wh_dlc05_wef_spellsingers_1
wh_dlc05_wef_spellsingers_2
wh_dlc05_wef_spellsingers_3
wh_dlc05_wef_outpost_major_human_1

there you go
bbbnn 18 Jun @ 5:08am 
I think it was a mod conflict but not with SFO as I thought. It seems to work on its own
bbbnn 18 Jun @ 4:22am 
My man I have several thousand hours in this game. If I recall correctly, I couldn't find any building that spreads wood elves corruption but I'll recheck it soon. Usually, the way it works is that the main building spreads most of the corruption, while other buildings only slightly boost it excluding unique landmarks. I didn't see this mod doing any of that, but again, I'll double-check
[G-T-F] Gnombert  [author] 17 Jun @ 3:36pm 
are you new to the game? if so no problem see this has nothing to do with sof or this mod
nearly every lord, building, region stuff and so on for non chaos factions have corruption decrease effects. if you want to spread this specific corruption you have to build the buildings that actualy spread it ^^