Total War: WARHAMMER III

Total War: WARHAMMER III

Athel Loren - WoodElve Corruption
55 Comments
[G-T-F] Gnombert  [author] 10 Jul @ 12:47pm 
ez fix

for those using non vanilla unit mods. If you want your new units to be compatible
ArtGhoulLens 10 Jul @ 12:43pm 
the mod is good, however, units from the mods suffer combat losses
[G-T-F] Gnombert  [author] 3 Jul @ 5:56am 
and just to give you a little more detail why its a tree altering mod that causes your problem
this mod changes the tree table of the game so that

tree_large_01 NURGLE uses model wef_tree_oak_large_01.wsmodel

and

tree_large_01 WOODELVES uses model wef_tree_oak_large_01.wsmodel

so if you have a mod that changes any of those and overrides other mods

to like

tree_large_01 NURGLE uses model nur_fancymodtree.rigidmodel

then your nurgel trees look different than in the pictures ^^
[G-T-F] Gnombert  [author] 3 Jul @ 4:59am 
hey there thx for letting me know, however this is not a version bug ^^
i suggest for you to check your mod list for tree / forest altering mods
Nimbus 3 Jul @ 3:19am 
I think there's a bug with this on the current ver:
The nurgle corruption base is causing a the trees to look like nurgles pus trees instead of wood elf trees
[G-T-F] Gnombert  [author] 1 Jul @ 6:57pm 
update to 6.2.1
[G-T-F] Gnombert  [author] 18 Jun @ 9:18am 
"I couldn't find any building that spreads wood elves corruption"

wh_dlc05_wef_oak_of_ages_1
wh_dlc05_wef_oak_of_ages_2
wh_dlc05_wef_oak_of_ages_3
wh_dlc05_wef_oak_of_ages_4
wh_dlc05_wef_oak_of_ages_5
wh_dlc05_wef_settlement_major_main_1
wh_dlc05_wef_settlement_major_main_2
wh_dlc05_wef_settlement_major_main_3
wh_dlc05_wef_settlement_major_main_4
wh_dlc05_wef_settlement_major_main_5
wh_dlc05_wef_office_wildwood_waystones_1
wh_dlc05_wef_tree_spirits_4
wh_dlc05_wef_garrison_1
wh_dlc05_wef_garrison_2
wh_dlc05_wef_garrison_3
wh_dlc05_wef_outpost_recruitment_1
wh_dlc05_wef_outpost_replenishment_1
wh_dlc05_wef_spellsingers_1
wh_dlc05_wef_spellsingers_2
wh_dlc05_wef_spellsingers_3
wh_dlc05_wef_outpost_major_human_1

there you go
bbbnn 18 Jun @ 5:08am 
I think it was a mod conflict but not with SFO as I thought. It seems to work on its own
bbbnn 18 Jun @ 4:22am 
My man I have several thousand hours in this game. If I recall correctly, I couldn't find any building that spreads wood elves corruption but I'll recheck it soon. Usually, the way it works is that the main building spreads most of the corruption, while other buildings only slightly boost it excluding unique landmarks. I didn't see this mod doing any of that, but again, I'll double-check
[G-T-F] Gnombert  [author] 17 Jun @ 3:36pm 
are you new to the game? if so no problem see this has nothing to do with sof or this mod
nearly every lord, building, region stuff and so on for non chaos factions have corruption decrease effects. if you want to spread this specific corruption you have to build the buildings that actualy spread it ^^
bbbnn 17 Jun @ 3:30pm 
for me it's that corruption level does not increase but rather decreases over time
[G-T-F] Gnombert  [author] 16 Jun @ 12:29pm 
how so? im using it with no issue
bbbnn 16 Jun @ 8:09am 
i think this mod conflicts with sfo.sad
[G-T-F] Gnombert  [author] 20 May @ 10:26am 
updated to 6.1.4
The Slayer 12 Apr @ 7:29pm 
I feel really more comfortable in my forest now ! Thanks for this mod
[G-T-F] Gnombert  [author] 19 Mar @ 11:40pm 
to make it short no. the spread amount of the buildings is high enough to cancle them out
Darth Xanlore 19 Mar @ 1:36pm 
are you going to fix the wood elf anti corruption abilities so they don"t get rid of the athel loren corruption?
[G-T-F] Gnombert  [author] 10 Mar @ 11:07am 
no
WolfgangTheSecond 10 Mar @ 1:44am 
I know it's a fair deal of work to ask, but would you mind making an SFO submod?
Otto 20 Jan @ 3:21pm 
Isn't vanilla Drycha and his valilla units in that -> "imune" unit list? :CatMorta:
[G-T-F] Gnombert  [author] 19 Jan @ 10:44pm 
thats right, execpt...there is this little thing -> "imune" units

for those using non vanilla unit mods. If you want your new units to be compatible

reading the description could help :D
Otto 19 Jan @ 10:35pm 
That means that the Wood-Elve Race get attrition from their own corruption? :er_sad:
[G-T-F] Gnombert  [author] 19 Jan @ 7:05pm 
A Retexture of the Nurgle Corruption means that the Nurgle Corruption now looks different, so if you use this mod and play with the Wood-Elve Race you get a new Corruption
but at the same time the original Nurgle Creep also looks different but dose the same like attrition damage on non chaos or "imune" units
Otto 19 Jan @ 4:58pm 
Hello, I’ve tried to start the game with only this mod activated, and it seems like everything works except that attrition affects all factions that are not Chaos-worshippers. Any idea what I might be doing wrong? Thanks :mhwgood:
Comedy Knight 12 Oct, 2024 @ 3:04pm 
oh my bad, didn't read well enough, seems like Campaign Weather Overhaul is the case here, didn't test though but forget i wrote previous comment :)
Comedy Knight 12 Oct, 2024 @ 1:51pm 
seems to be broken, getting regular nurgle corruption :(
SFH 23 Jun, 2024 @ 10:14am 
Does it works with SFO?
[G-T-F] Gnombert  [author] 20 Jun, 2024 @ 7:48pm 
@georgy... you are right, this mod here changes 1 line in a code file...with every game update no matter what gets changed, this file also changes. and with this change the texture the corruption uses gets reverted to the original one even tho the mod files provide different files.
georgy-on-the-rope 20 Jun, 2024 @ 12:35pm 
@bloothtooth, Maybe you're using Dynamic world or Dynamic world + fancier forestry. The corruption files uses assets from other corruptions such as mono god corruption or vampire corruption.
Bloothtooth 5 Jun, 2024 @ 10:12am 
the mod last update date is saying 17 May, there are other people reporting the bug on 11 May and 16 March. I don't understand what you mean?
[G-T-F] Gnombert  [author] 5 Jun, 2024 @ 6:09am 
"for some reason" imagine comparing the last update date of the game and this mod
Bloothtooth 5 Jun, 2024 @ 5:57am 
This mod works, mostly, but for some reason it is spreading nurgle spore trees
SEVEN GOON SESH 16 May, 2024 @ 7:59pm 
Currently makes Imperial Authority 0 when enabled
Yami 16 May, 2024 @ 5:34am 
is it possible to update this mod that it works with radious??
Qel 10 May, 2024 @ 11:10pm 
Love the idea, but using Radious and if it damages all their custom units, it sadly wont work. Love the idea tho!
FrayFray 10 May, 2024 @ 4:36pm 
I love this idea! I tried to run it but it ended up being nurgle corruption, but with a new symbol. I haven't tested to see if its a compatibility issue with other mods yet, but it sounds like others are having the same issue. Would love to see this in full force. Keep it up, love the creativity and would love to see more like this.
delfiorina 12 Apr, 2024 @ 1:03pm 
I played with this mod but i did not liked the visuals of it, i think it would be more
to my liking if i would look more like the forest atttrition in Atheal Lorean with a lot
of healthy growing trees with dense forests instead.
[G-T-F] Gnombert  [author] 24 Mar, 2024 @ 1:00pm 
good thing that vanila units are imune to that with this mod
hedue10 24 Mar, 2024 @ 11:50am 
this corruption grants youself damage because it damages non-chaos armies
Prime 16 Mar, 2024 @ 12:35am 
This looks like nurgle corruption.
Lunavonlucin 15 Mar, 2024 @ 6:34pm 
I think a "Darker" Corruption for Drycha, or just a separate "Sister" mod when playing as her, would be a lovely idea. Perhaps more purple/grey woods to match her bark colors?
[G-T-F] Gnombert  [author] 9 Mar, 2024 @ 6:14pm 
dose anyone else want a darker / evil version of this? and if yes what would your texture suggestions be
Your Mother 9 Mar, 2024 @ 5:51pm 
Sir, Per a Drycha forest corruption option (Drycha is one legendary lord in the Wood Elf DLC/group: she is not an elf, but a tree creature that looks to rid the land /forests of all non-wood things, including wood elves). Under that premise, I would think the trees and foliage would be darker (anything to convey a more hostile feel).
[G-T-F] Gnombert  [author] 9 Mar, 2024 @ 6:48am 
mist -> check out the woodelve flavour mod ^^
what are Drycha ?
another wood direction ?

do you want the trees to be darker?
Your Mother 8 Mar, 2024 @ 11:26pm 
One other thought, have you considered using your skills and applying them toward a Drycha themed forest expansion? I don't know if such would be wood elf-y or not. If it went in another wood direction, maybe be a kind of forest more dark and foreboding.
Your Mother 8 Mar, 2024 @ 11:02pm 
I love all your corruption work. Could you, or would you add some mist to the Elf wood expansion? It would make it more magical forest-y.
[G-T-F] Gnombert  [author] 7 Mar, 2024 @ 12:24pm 
thanks mate
Ramyam 7 Mar, 2024 @ 6:37am 
Awesome! love it, great work on all the corruption mods.
Queen Aoife 6 Mar, 2024 @ 2:26pm 
is it possible that you add an effect when corruption his high enough, that it counts as a forest battle when fought in the region? matches the visual portion, and while its a big buff to elves... its not like they have good garrisons, or settlement battles.
Chr0n0$456 6 Mar, 2024 @ 10:09am 
I understand, thanks for explanation