Caves of Qud

Caves of Qud

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CYF Expansion - More Mutant Tiles
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Type: Cosmetic
Tags:  Sprite, tile
File Size
Posted
Updated
115.579 KB
6 Mar, 2024 @ 8:10pm
31 Jul @ 12:47am
11 Change Notes ( view )

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CYF Expansion - More Mutant Tiles

In 1 collection by Mephril
Mephril's Tile Mods
3 items
Description
"Your genome enters an excited state!"

This mod requires Kernelmethod's Choose Your Fighter

CYF Expansion - More Mutant Tiles adds 121 custom player tiles for use with Choose Your Fighter based on the mutations available to a Mutated Human, including defects and a few special extras.

Once subscribed, these tiles can be found in the "customize" portion of character creation (where you write your character's name) in the CYF tile selection menu under "Expansions", or by changing your tile in-game by visiting a gutsmonger, downloading and using Kernelmethod's Magic Mirror mod, or by wishing for "chooseyourfighter:change".

For best results, disable "Color your character's glyph based on health status" under the "UI" section of the options menu.

Primary (the default is grey) and detail colours can be changed in-game by finding and using a Box of Crayons (detail only) or a Tattoo Gun on yourself, or by using Null_Error's Appearance Change Wish.

Enjoy.

-Mephril.

Special thanks:

-Sarcose, for inspiring the mod, and allowing me to base the "Fire Naga" tile off of their "Ignitionist" tile. Check out their mod CYF Expansion

-Kernelmethod, for creating Choose Your Fighter, and updating it with the subfolders feature (otherwise this mod would create a lot of hassle with other CYF expansions).

-ToothedMammal, for allowing me to base the "Vine Symbiote" tile off of their character "Sybas Oum".

If you're looking for a mod that improves vanilla container tiles, check out A Blessed Feline's Feline's Furnishings, as they're really flippin' cool.

If you would like to compare which tile corresponds to which mutation, I have a list available here[docs.google.com]

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CYF Expansion - More Mutant Tiles is licenced under the GNU General Public Licence v3[www.gnu.org], a copy of which is provided inside this mod's folder. For more information on modifying this mod, see the ReadMe.txt also included in this mod's folder.

(If you enjoy my work, I have a ko-fi[ko-fi.com] if you feel like tipping a dram or two.)
142 Comments
Mephril  [author] 6 Jul @ 7:04pm 
@Jazz Thank you! Froggo likes you too.
Jazz 6 Jul @ 6:17pm 
i love these sprites, especially the swamp spawned, so frickin cute 🥺
Mephril  [author] 21 Apr @ 9:30pm 
@RozetaMeteor [1] G'day. I've considered it - The reason I overhauled many of these tiles was because of a question that kept popping up in my mind: "Did I actually want to play [x] tile?" Thinking about it, many of the answers were no, which is why I went back and did a thorough polish pass over them. Some of the tiles I thought were lacking before - due to being just, a disparate scatter of pixels or not really fitting Qud's art style, or just being kinda meh - are now some of my favourites. Plated wanderer, dauntless exile, and technopath spring to mind as examples of that
Mephril  [author] 21 Apr @ 9:30pm 
@RozetaMeteor [2] Regarding uploading the older tiles as separate versions, I don't have any plans to do so at the moment, as I consider the updated tiles as the, "de facto best version of that tile", if you will. That being said, my mods are licenced under the GNU GPL v3 - which basically means anyone can modify them if they're not a dick about it, so if there's anyone that wants to bring the older tiles to light, they're welcome to do so
RozetaMeteor 21 Apr @ 5:34am 
It would be possible that the older sprites be avaliable as alternate versions? I loved your take in some of them, and more options never are bad.
Mephril  [author] 9 Apr @ 9:16pm 
@Scalapher The Artificer beak
Scalapher The Artificer 9 Apr @ 8:56pm 
Beak!
Scalapher The Artificer 9 Apr @ 8:56pm 
Yay!
Mephril  [author] 9 Apr @ 4:04pm 
Cool, edited the Somnia Chemist tile and licenced my tile mods under the GNU General Public Licence v3 (which I'm obliged to mention can be found at the end of my mod descriptions, as well as included with my mods in their respective folders) If anything's gone broke because of that, let me know, but there shouldn't be any problems. Hopefully.
Mephril  [author] 9 Apr @ 2:12pm 
@jahorot Hi, there currently isn't a licence. I am, however, looking into it.

@Scalapher The Artificer Cool, I'll try sort something out.