Portal 2

Portal 2

70 ratings
Swindle
   
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21.261 MB
7 Mar, 2024 @ 9:08am
8 Nov, 2024 @ 1:04pm
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Swindle

In 1 collection by Mattchew
MapChews
14 items
Description
Map Name: Swindle [tfwiki.net]
Difficulty: Easy-Medium
Version: 1.04
Development Time: 02/01 to 03/06
Secrets: 1

This games a scam, I want my money back!

Hello again! This map is was a submission for Mikeastro's "Pick Your Poison" contest. This chamber falls fell under the one (main) element category, only using the light-bridge! This map won third place!

This map was much harder to make work than anticipated. I thought I had a finished build 9 days in. Now here I am submitting it just before the deadline! Happy to have taken my time, though.

Also, in the thumbnail there are conductive plates, but in the map they are replaced by standard red buttons. Simply a leftover from a previous version. However, I like how the plates look in the thumbnail. So i'm not gonna change it.

Rules:
-No difficult to execute moves are needed. No Strafing, cube tossing, tight angles, etc.

Thanks to the following:
- Dido "The God of Puzzlemaking" Killer for test-testing, feedback, and major help with re-layouting. Seriously the map looks much better thanks to him.
-Aneonen and Steemstream for test-testing, feedback, and help with the layout!
-Solventsun for being emotional support when I was going mental working on the map that one night.

Notes:
-Background track is "Rondell Zwei" by Pole. The track is copyrighted, so if you are streaming please be weary!

Have a good one!
33 Comments
Mattchew  [author] 26 Mar @ 5:57pm 
@Nobody No-One congrats on beating my workshop! Yeah that portal shot is a bit silly in retrospect. I still think its a cool shot but I wouldn't do that anymore. Having the first move be easy is usually best. I get you what you mean by the maps vibe, its very interesting how unique this map does feel. Especially in my workshop. Thank you for playing, I hope you play any future maps I do ^^
Nobody No-One 26 Mar @ 4:26pm 
Finally I have completed all the MapChews (so far, I hope)! This one was a fun one; the first major portal shot to extract the cube from the area where it drops was a little obscure imo , but the realization that the ending condition was really just getting the cube to the light bridge source, and yet somehow it took so much back-and-forth to make that possible was really neat. Having a map with just cube buttons and a light bridge gave it a very interesting vibe; it felt a bit more "static" than most maps if you know what I mean, since you never really make anything happen remotely, it's all physically walking around and moving cubes yourself. Thumbs up!
Mattchew  [author] 1 Jan @ 9:53am 
Thank you @Re0 ^^
Re0 1 Jan @ 6:56am 
nicel map!Three months late praise.
Mattchew  [author] 15 Nov, 2024 @ 11:45am 
Thank u Hub ^^
hub 15 Nov, 2024 @ 9:12am 
:cupup: Cool map! :vote_yes:
Mattchew  [author] 26 Aug, 2024 @ 2:20pm 
@Riishuu Thank you ^^ Also yeah I very much agree, they are easier as a supportive element, however a good lightbridge map can be REALLY fun.
Riishuu 25 Aug, 2024 @ 10:59am 
Nice job, I feel like light bridge only puzzles are very hard to make because they are more static than the funnel or laser
Mattchew  [author] 25 Jun, 2024 @ 8:21pm 
Thank you Masalt! Haha yeah my map ratings can fluctuate a lil
masaltzero 25 Jun, 2024 @ 7:53pm 
not bad, although i feel it was more of a 3/10 :steamthumbsup: