Caves of Qud

Caves of Qud

Not enough ratings
Boomerangs
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
61.594 KB
7 Mar, 2024 @ 6:12pm
21 Jun @ 6:43pm
4 Change Notes ( view )

Subscribe to download
Boomerangs

In 1 collection by Gravenwitch
The Witches Cauldron
23 items
Description
Adds a series of reliable secondary throwing weapons to use before and after acquiring a geomagnetic disc. These (should) behave like an equivalent tier throwing weapon, while maintaining the return-to-thrower mechanic of the disc.

Items
Wooden Boomerang
1d2 <3 3 <-
Range 6

Witchwood Boomerang
1d2+1 <3 3 <-
Range 6
33% chance to confuse on hit
Can be harvested for 1 witchwood bark w/ harvestry
2% drop chance from destroyed WW trees

Steel Boomerang
2d2 <3 5 <-
Range 7

Folded Carbide Boomerang
3d2 <3 7 <-
Range 8

Crysteel Chakram
4d2 <3 9 <-
Range 9

Zetachrome Crescent
5d2 <3 11 <-
Range 10

How does throwing weapon penetration even work?
Good question!
Depending on your game settings the PV you see in game is either the real base PV, or 4 + the base PV.Next, add your strength modifier up to a total of 2 + (Tier + 2) * 2. That means that vanilla zetachrome daggers can reach 18/22 PV!!!

How does throwing to hit work anyway?
Another good question!
Throwing typically ignores DV entirely, replaced by a combination of throwing variance and a percentage roll based on your agility if the thrown weapon lands in the correct cell. The geomagnetic disc replaces this with the same systems behind a melee attack roll and I have done the same.

Why did I make this mod
The geomagnetic disc is literally the weirdest item I have ever seen in any game. I was just digging through how it worked to understand the weirdness behind each of its bizarre mechanics.

Where will this mod go from here?
- Adding a tinkering mod that allows boomerangs to bounce between targets.
- Adding tier 3, 5, and 7 boomerangs if I can find meaningful design space to work with.
- Adding the bomberang, a high tier boomerang that causes minor explosions on impact

Use
All code and sprites in this mod may be used without credit or permission.
28 Comments
Gravenwitch  [author] 22 Jun @ 9:36pm 
@ASH <3
ASH 21 Jun @ 9:04pm 
Thanks for the amazing work this is a great mod and you a great developer!
Gravenwitch  [author] 21 Jun @ 6:45pm 
@EV @Steel Rainbow @YASD Mod is fixed, thanks for the support.
Gravenwitch  [author] 28 May @ 4:50am 
Finals end and I finish moving in a few weeks. I'll post a fix then. Thanks for the reports.
EV 27 May @ 8:59am 
@ YASD +1 as well. Mod is currently unusable.
Gravenwitch  [author] 14 Apr @ 11:58pm 
I'll take a look and post a patch some time next week, thanks for the report
Steel Rainbow 14 Apr @ 6:33pm 
@ YASD +1
YASD 12 Apr @ 2:40pm 
as of 1.1.0 Beta (April 2025)
=== Boomerangs Errors ===
<...>\steamapps\workshop\content\333640\3175002506\Returning.cs(293,58): error CS1503: Argument 1: cannot convert from 'bool' to 'string'
== Warnings ==
<...>\steamapps\workshop\content\333640\3175002506\Returning.cs(52,24): warning CS0672: Member 'Returning.Register(GameObject)' overrides obsolete member 'IPart.Register(GameObject)'. Add the Obsolete attribute to 'Returning.Register(GameObject)'.
<...>\steamapps\workshop\content\333640\3175002506\Returning.cs(55,4): warning CS0618: 'IPart.Register(GameObject)' is obsolete: 'Use Register(GameObject, IEventRegistrar)'
Gravenwitch  [author] 20 Feb @ 5:47pm 
@Dick Stealing Weasel I just checked all the changes made by this mod and none of them can apply to the disk. I'll keep an eye out, let me know if the issue keeps happening.
Gravenwitch  [author] 19 Feb @ 11:32am 
@Dick Stealing Weasel This mod does not affect geomagnetic disc whatsoever afaik. I can double check once midterms are over.