Total War: WARHAMMER III

Total War: WARHAMMER III

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Keep Seduced Units
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Tags: mod
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145.316 KB
8 Mar, 2024 @ 6:08am
7 Jul, 2024 @ 10:03am
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Keep Seduced Units

Description
Did you ever feel like Slaneesh seduction shouldn't end at midway?

This mod aims at enhancing how the seduction of units works, by forcing units to keep their loyalty to Slaneesh even after end of the battle -- assuming Slaneesh won.

Disclaimer: it's my first mod, and I had a looot of trouble doing it. I tried to test things properly but I didn't go that far in the fear of actually finding more bugs, so let's say this mod is in beta and I would like you to give me any kind of feedback about it!

A few corner cases are not correctly handled yet, don't hesitate to tell me if anything important is missing.

I would like to thank "Da Modding Den" community for all the help they provide (through discussions, guides or tools), it was painful to make this mod, it would have been even more without proper community suppport.

Source code: https://github.com/Grimmys/keep_seduced_units
78 Comments
53moe 9 Jul @ 5:37am 
upd pls
:tonkinBullied:
Ooh-la-la, It's GAGA!! 28 Jun @ 9:33pm 
Eh don't sweat
Grimmys  [author] 28 Jun @ 3:46pm 
@Ooh-la-la, It's GAGA!! free seducing is a no-go for this mod imo, it would be too cheated. It needs to stay relatively balanced for people who just want to "keep seduced units".

Regarding changing the resource spent (to like souls), I think it's an interesting idea. Money has so many possible uses in middle/end game, but that's not the case for other resources.

However, I think it should be done as part of another mod (this one should stay for the logic around "keeping seduced units"), and I don't have time sorry :steamsad:
Ooh-la-la, It's GAGA!! 26 Jun @ 5:14am 
Can you pls make seducing cost devotees/souls, instead of money?
Slaanesh got infinite amount of those by turn 20, and you can't spent it all even if you try.
Or even make it free, its sedusing after all, not bribing.
Grimmys  [author] 25 Jun @ 11:33am 
@MindWarp can you elaborate please?
Did the mod stop working?
MindWarp 21 Jun @ 12:13am 
upd pls
ilya-rysenkov 20 Apr @ 3:41pm 
Great mod. Especially with a mod which allows to add your army units to garrison. Don't want to have units yet don't want to disband them? Add them to your garrison!
Canadian Leaves 7 Apr @ 1:34pm 
@Grimmys , no problem - thank you)
Grimmys  [author] 7 Apr @ 11:10am 
Honestly I don't think Load Order matters, mod is really simple and should not conflict with other mods.

@omletinaomletina sorry I tried to reproduce your issue back then but didn't notice anything wrong.
I don't get why this mod would be incompatible with TOW mod.
If anybody else faces this issue, please tell me.
I blame Earthshaker 6 Apr @ 5:18pm 
I guess mod is still working, but where is it supposed to go in the load order? Or does load order not matter?