Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Regarding changing the resource spent (to like souls), I think it's an interesting idea. Money has so many possible uses in middle/end game, but that's not the case for other resources.
However, I think it should be done as part of another mod (this one should stay for the logic around "keeping seduced units"), and I don't have time sorry
Slaanesh got infinite amount of those by turn 20, and you can't spent it all even if you try.
Or even make it free, its sedusing after all, not bribing.
Did the mod stop working?
@omletinaomletina sorry I tried to reproduce your issue back then but didn't notice anything wrong.
I don't get why this mod would be incompatible with TOW mod.
If anybody else faces this issue, please tell me.
Dear author, could you change somewhat in your mod, to make it again compatible with Old World. Because on previous patch, it worked well
I took the opportunity to test it for Daniel faction as well, and it's also working as expected.
I guess I should also give an update about the plans for expanding this mod we talked at the beginning of this year (i.e.new RoR for secuded units) : it's going nowhere.
I tried hard to make it work, but the API for recruitment pools is very poor, it's not consistent, and I was just not able to have something working properly for all kind of units. I will maybe give it a second look one day but I doubt. Sorry.
@Raistlain units are directly saved to the winning army. If the army is full, then nothing happen. The unit is just not added, but no crash.
I'm currently working on a way to get the extra units even if the army is full, but unfortunately, it's not so easy...
Could you try again with only this mod + "The Sect of Akhalee" (and its dependencies) enabled?
Seducing the darkshards with shields and then winning the battle (be it with auto resolve or manual) consistently crashes my game.
Can you give me the name of one of these mods? I will try investigating it a bit for science.
Apparently, some internal function of the game (cm:grant_unit_to_character) isn't working for all systems anymore...
Thanks @Egirl Seat for helping me troubleshooting the issue, and again, "Da Modding Den" for the collective investigation
The mod works perfectly exept that some units will invariably trigger a CTD after the battle is resolved if I seduce them. This happens both with manual and auto resolve battles.
Right now I have encountered this issue with Kroxigors and Chaos dwarfs blunderbuss.
I have ZERO IDEA how or why this happens. I am 99% sure that I probably have a mod conflict somewhere but for the life of me I cant manage to isolate it because it feels so random.
@omletinaomletina As I said before, for now I cannot do anything because everything is working fine for me, I need to get more insights from you to find out which scenarios are not working.
To everybody for whom it's not working, please give me as much possible details such as:
- Whether it used to work in the past or not, and if it was, then since when did it stop working
- Whether you are trying on new game or loaded game (or both)
- Whether you autoresolve battles or play them (or both)
- Whether you are defending or attacking (or both)
- Whether it's siege battle, settlement battle or field battle (or all of them)
- Which faction you are playing with
- Which campaign
- Examples of units you tried to seduce
- Size of your army
- Leader of the army
Etc.
But in worse case it's just not working, it's not going to cause any side effect so don't hesitate to give it a try.
Regarding the issue: I tried again to reproduce it but without success (I tried unsubscribing, subscribing again, make a new game etc.).
The only thing I can do at this point is spend some time with one of you on Discord / Steam messaging to investigate it together by looking at your logs and all.
So hard to pick a side on this one for now.
First I may start implementing special recruitment pool for seduced units, for when army is too big to keep them.
Could someone else confirm whether it's working or not for them?
It might be an incompatibility with another mod.
If possible, for those for whom it's not working, contact me on Discord (my username is "grimmys"), we could investigate it together.
I will look into it soon
Just a quick one. I used it in the past and it was lots of fun but I recently tried again after downloading a few DLCs (during the skull sales) and it didn't seem to work? Am I doing something wrong?
Server is indeed Da Modding Den, if you don't find it you can also find me on the CA TW Discord.
My username is the same.
If you could provide me a video recording of what you are doing + latest script_log_X.txt file (can be found in Steam game folder) that would be nice.
Not sure what about my setup COULD cause the mod to break. Fairly reasonable computer that runs the game fine, own total war 1 and 3 and no DLC, game installed on an NVMe drive that isn't boot drive. Game runs fine on it's own or with other mods. Tried with just this mod enabled. Is there a DLC that adds a feature this mod uses?
To be clear I'm really, really excited to use this. I've put my N'Kari campaign on hold for now to see if we can get this working.
How do I find the modding server? Search Da Modding Den? You have the same name there?
Thanks for all your hard work!
97% of positive reviews, around 1000 subscribers and nobody ever complained about it not working so I guess it's something wrong with your setup.
You need to provide more details about your context, eventually ping me on the modding server (or official TW server) if you want.
Only limitations I can see:
- Health of the unit would be reset to its max this way, same as its experience would be reset to 0.
- The recruitment would be available at any place (but maybe I can restrict it to the local region).
About AI, it's suppose to work for it as well. The unit is going to be kept only if the seducer won the battle. The scenario I'm sure is not working though is when both sides are seducing... But it's such a corner case.