RimWorld

RimWorld

137 ratings
Useful Parasites
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Mod, 1.4, 1.5, 1.6
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847.927 KB
8 Mar, 2024 @ 10:35am
13 Jul @ 5:54am
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Useful Parasites

Description

















All parasite animals are omnivores.
All parasite animals are genderless and cannot reproduce.
Parasite animals do not spawn naturally, but they can appear as manhunters or as pets when starting a new colony.

Q: Is it compatible with CE?
A: I don't use CE so I don't know.

Q: Can you make it compatible with X mod?
A: If you link the mod in the comments section I will take a look into it.

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83 Comments
gunns22 20 Jul @ 3:50pm 
Something's wrong with this mod on my modpack. I couldn't even give a Log for this report because of how badly it broke; I thought it was just data corruption, but then it wouldn't go away when I reinstalled, and running this mod alone didn't break anything. I'll have to go back and check later.
Jeeroy Lenkins 3 Jun, 2024 @ 1:59pm 
Thanks!:steamhappy:
Romyashi  [author] 3 Jun, 2024 @ 1:46pm 
@Jeeroy Lenkins The parasites material is obtained from pawns with gut worms and muscle parasites.
Jeeroy Lenkins 3 Jun, 2024 @ 12:48pm 
I mean, I never met infested pawns to extract from them parasites, how can I find infected people or infect them by myself?
Romyashi  [author] 3 Jun, 2024 @ 9:10am 
@Jeeroy Lenkins Obtaining methods are written under each item.
Jeeroy Lenkins 3 Jun, 2024 @ 8:39am 
How to find this parasites?
.:Kemauri:. 1 Jun, 2024 @ 10:32pm 
I didn't even get this mod for the benefits I just wanna plant a parasite in someone
Евген Мяо 11 May, 2024 @ 11:00am 
Oh, and one more idea: Symbiotes, useful parasites we'd like to introduce into the bodies of our colonists. Well...it's more of an evil kind of implant, but it's so cool!

And mind-control parasites. Although it would probably be technically difficult, it could be based on the mechanics of a mech-link. The parasite queen larva will be used by your colonist as a symbiote (Control Unit) to control the bodies of pawns in which the parasite workers are implanted. The pawns in which the parasite-workers are implanted become essentially zombies without the need for sleep and well-being, like mechanoids that need energy, these guys will only need food, no matter what quality. By the way, you can probably introduce a “load” on the queen and the quality system of parasites.
Евген Мяо 11 May, 2024 @ 10:59am 
I love playing as evil scientists. However - the creatures have very little combat potential. For example, against the mechanoids they...do not put them on, poor armored head in a second sliced by reapers. I would like to expand the list of “combat” parasites.
I even have a couple ideas: Butcher - Identical in characteristics to the reaper mechanoid, a creature outwardly similar to the upright armored head, but with blade feet.
Blackthorn - A dog-like creature with a spiked bud instead of a head that shoots spikes and shoots pretty fast when attacking. But the armor penetration of the spikes is low.
Quasimodo - A large armored creature whose parasite is formed in several stages: To create it, you need to create several individual components (Parasite Eggs), which are assembled into a colony and then you need to transplant it into a “victim” to start growing. is a large humanoid similar to Nemesis from Resident Evil, very survivable, hurts, but is slow to move.
Romyashi  [author] 29 Apr, 2024 @ 2:03pm 
@FelipeGames2000 I forgot to change the required framework to an updated one. Fixed now. Thanks for the report.