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And mind-control parasites. Although it would probably be technically difficult, it could be based on the mechanics of a mech-link. The parasite queen larva will be used by your colonist as a symbiote (Control Unit) to control the bodies of pawns in which the parasite workers are implanted. The pawns in which the parasite-workers are implanted become essentially zombies without the need for sleep and well-being, like mechanoids that need energy, these guys will only need food, no matter what quality. By the way, you can probably introduce a “load” on the queen and the quality system of parasites.
I even have a couple ideas: Butcher - Identical in characteristics to the reaper mechanoid, a creature outwardly similar to the upright armored head, but with blade feet.
Blackthorn - A dog-like creature with a spiked bud instead of a head that shoots spikes and shoots pretty fast when attacking. But the armor penetration of the spikes is low.
Quasimodo - A large armored creature whose parasite is formed in several stages: To create it, you need to create several individual components (Parasite Eggs), which are assembled into a colony and then you need to transplant it into a “victim” to start growing. is a large humanoid similar to Nemesis from Resident Evil, very survivable, hurts, but is slow to move.
But it requires Processor Framework
And Processor Framework is not available to 1.5...
What manner of witchcraft is this?
Are there any plans to add the ability to infect or implant these in animals? Or is the intention to forever keep these parasites limited to humans and humanlike races?
how about a parasite that sprouts into a giant unmovable monstrosity that periodically requires human sacrifices. it could be ideology DLC dependent where an occult colony worships the thing. it could grow and grow throughout the years after many sacrifices. maybe it could create special "necromorph" type "animals" from the occasional sacrifice that help defend the colony.
personally i think that would be super cool.