RimWorld

RimWorld

Useful Parasites
83 Comments
gunns22 20 Jul @ 3:50pm 
Something's wrong with this mod on my modpack. I couldn't even give a Log for this report because of how badly it broke; I thought it was just data corruption, but then it wouldn't go away when I reinstalled, and running this mod alone didn't break anything. I'll have to go back and check later.
Jeeroy Lenkins 3 Jun, 2024 @ 1:59pm 
Thanks!:steamhappy:
Romyashi  [author] 3 Jun, 2024 @ 1:46pm 
@Jeeroy Lenkins The parasites material is obtained from pawns with gut worms and muscle parasites.
Jeeroy Lenkins 3 Jun, 2024 @ 12:48pm 
I mean, I never met infested pawns to extract from them parasites, how can I find infected people or infect them by myself?
Romyashi  [author] 3 Jun, 2024 @ 9:10am 
@Jeeroy Lenkins Obtaining methods are written under each item.
Jeeroy Lenkins 3 Jun, 2024 @ 8:39am 
How to find this parasites?
.:Kemauri:. 1 Jun, 2024 @ 10:32pm 
I didn't even get this mod for the benefits I just wanna plant a parasite in someone
Евген Мяо 11 May, 2024 @ 11:00am 
Oh, and one more idea: Symbiotes, useful parasites we'd like to introduce into the bodies of our colonists. Well...it's more of an evil kind of implant, but it's so cool!

And mind-control parasites. Although it would probably be technically difficult, it could be based on the mechanics of a mech-link. The parasite queen larva will be used by your colonist as a symbiote (Control Unit) to control the bodies of pawns in which the parasite workers are implanted. The pawns in which the parasite-workers are implanted become essentially zombies without the need for sleep and well-being, like mechanoids that need energy, these guys will only need food, no matter what quality. By the way, you can probably introduce a “load” on the queen and the quality system of parasites.
Евген Мяо 11 May, 2024 @ 10:59am 
I love playing as evil scientists. However - the creatures have very little combat potential. For example, against the mechanoids they...do not put them on, poor armored head in a second sliced by reapers. I would like to expand the list of “combat” parasites.
I even have a couple ideas: Butcher - Identical in characteristics to the reaper mechanoid, a creature outwardly similar to the upright armored head, but with blade feet.
Blackthorn - A dog-like creature with a spiked bud instead of a head that shoots spikes and shoots pretty fast when attacking. But the armor penetration of the spikes is low.
Quasimodo - A large armored creature whose parasite is formed in several stages: To create it, you need to create several individual components (Parasite Eggs), which are assembled into a colony and then you need to transplant it into a “victim” to start growing. is a large humanoid similar to Nemesis from Resident Evil, very survivable, hurts, but is slow to move.
Romyashi  [author] 29 Apr, 2024 @ 2:03pm 
@FelipeGames2000 I forgot to change the required framework to an updated one. Fixed now. Thanks for the report.
FelipeGames2000 29 Apr, 2024 @ 1:57pm 
Wait, this mod is available for 1.5...

But it requires Processor Framework

And Processor Framework is not available to 1.5...

What manner of witchcraft is this?
Евген Мяо 26 Apr, 2024 @ 11:10am 
Just what I need for my evil scientist mod build, perfect :)
1kili2 23 Apr, 2024 @ 4:39pm 
@fallenscion yeah the parasite vat is for the moment unuseable, cant right click and haul to it and the entire game slowed to a crawl because my lifters tried to haul to it and just got stuck on the spot, and when i spawned in and tamed a chitinback it was unable to open autodoors and the colonist in charge of animals seemed to ignore it completely to the point it starved to death, for the moment i would just wait until the mod is updated
fallenscion 19 Apr, 2024 @ 11:28pm 
@1kili2 - did you experience any other bugs in 1.5?
Romyashi  [author] 17 Apr, 2024 @ 2:00pm 
@1kili2 I will try to fix this when updating to 1.5. Thanks for the report.
1kili2 17 Apr, 2024 @ 1:55pm 
yeah in 1.4 with nothing but this mod and its dependencies loaded all 4 of the different parasite capsules get to 100%, cause the sanguophage to enter involuntary deathrest and then dont spawn the insect nor removes the hatching parasite from their medical tab
1kili2 17 Apr, 2024 @ 1:15pm 
I have done the unthinkable and tried it out, the sangophage got a lethal injury and entered into deathrest, no parasite spawned and they seem to be permanently suffering from "Parasite (Chitinback) (hatching): 100%" however i am playing in 1.5, give me a little bit and i will try testing it properly in 1.4
Romyashi  [author] 17 Apr, 2024 @ 10:44am 
@1kili2 Good question. I haven't tested it with immortal pawns.
1kili2 17 Apr, 2024 @ 10:39am 
if you inject a sangueophage or someone with the deathless gene do they still die when the insect hatches? or is there a chance they will survive because their brain doesnt blow up?
fallenscion 13 Apr, 2024 @ 7:06am 
Wonderful to hear - but take whatever time you need. Your mods are fire and I'd hate for you to burn out over some sense of obligation for immediate now now now progress.
Romyashi  [author] 13 Apr, 2024 @ 5:04am 
@fallenscion I will start updating my mods soon.
fallenscion 12 Apr, 2024 @ 11:18pm 
So excited for this hopefully getting the 1.5 treatment - it's such a great thematic match.
Poised 29 Mar, 2024 @ 5:34pm 
@Romyashi Ty Ty great mod makes warcrimes even funner
Romyashi  [author] 29 Mar, 2024 @ 12:13am 
@Poised Fixed.
Poised 28 Mar, 2024 @ 9:30pm 
Wanted to say a bug, the mechanite stomach has a market value of 0 and some trader is selling it to me.
Simbach Vazo 14 Mar, 2024 @ 2:34pm 
Foresaw the DLC
Romyashi  [author] 13 Mar, 2024 @ 11:13pm 
@Thundercraft They are meant for humans only.
Thundercraft 13 Mar, 2024 @ 8:37pm 
Because I'd be much more interested in this mod if these parasites also applied to animals...
Thundercraft 13 Mar, 2024 @ 8:36pm 
@Romyashi [author]
Are there any plans to add the ability to infect or implant these in animals? Or is the intention to forever keep these parasites limited to humans and humanlike races?
Roque the Rogue 13 Mar, 2024 @ 8:17pm 
That's the biggest question of them all and the reverse could be true, I like the timing, gonna be using this mod even with the dlc
Gerewoatle 13 Mar, 2024 @ 6:12pm 
@Roque the Rogue - How was Tynan inspired by a mod released a few days ago for a DLC 18 months in the making?
Roque the Rogue 13 Mar, 2024 @ 5:16pm 
Oh man I have a feeling Tynan felt inspired by this mod with the Anomaly DLC, he's done it again!
selest19 13 Mar, 2024 @ 1:13pm 
the fact that the resources can be harvested painlessly shows how the player base cares about animals more than humanoids.
Doc Sophie 13 Mar, 2024 @ 10:49am 
Oh this feels like a REALLY fucked up take on dryads, I love it. Goodbye funny tree aliens, hello deeply disturbing parasites.
Romyashi  [author] 13 Mar, 2024 @ 9:37am 
@jimmyal It was not really inspired by anything. Apart from the idea of chitin, this was inspired by Vanilla Expanded insects.
jimmyal 13 Mar, 2024 @ 9:27am 
is this inspired by the parasite from scavengers reign?

how about a parasite that sprouts into a giant unmovable monstrosity that periodically requires human sacrifices. it could be ideology DLC dependent where an occult colony worships the thing. it could grow and grow throughout the years after many sacrifices. maybe it could create special "necromorph" type "animals" from the occasional sacrifice that help defend the colony.

personally i think that would be super cool.
Creepy User 13 Mar, 2024 @ 7:45am 
WOOOOOO I LOVE MAN-MADE HORRORS BEYOND MY COMPREHENSION I LOVE RIMWORLD MODDERS
x93117805 12 Mar, 2024 @ 6:06pm 
can you make it medieval Compatible i think it will be pretty cool
Oddbase 10 Mar, 2024 @ 9:28pm 
how strong is the chitin produced from chitinbacks?
地城 10 Mar, 2024 @ 7:07pm 
ah yes, xenomorphs that can be petted and cuddled with
Kerian Halcyon 10 Mar, 2024 @ 6:51pm 
The Meatworm reminds me a bit of the Cystypig from The Outer Worlds - a breed of pig bred specifically to produce harmless cysts that "fall off like apples from a tree" for easy meat harvesting.
Schadock [The Angeloids] 10 Mar, 2024 @ 1:35pm 
@Romyashi thanks, i thought that maybe they grew human meat or meat that acted like human meat
Romyashi  [author] 10 Mar, 2024 @ 12:18pm 
@al9000 Maybe the website I am using to host images is blocked for some people, but I cannot tell for sure.
Serina 10 Mar, 2024 @ 12:15pm 
steam issue, i guess
Romyashi  [author] 10 Mar, 2024 @ 12:14pm 
@al9000 Images work for me.
Serina 10 Mar, 2024 @ 12:11pm 
images broke for anyone else?
Romyashi  [author] 10 Mar, 2024 @ 11:42am 
@yanwoo Yes.
yanwoo 10 Mar, 2024 @ 11:31am 
Oh, i kinda get it. So one way to start is cure vanilla desease like muscle parasite or fibrous mechanite by removel kit, mi right?
Romyashi  [author] 10 Mar, 2024 @ 10:33am 
@yanwoo Obtaining method is written under each item. Though obtaining through trading is also possible.
yanwoo 10 Mar, 2024 @ 10:30am 
So, where to start? i mean, how to obtain parasite and rogue mechanite capsule, only trade?