tModLoader

tModLoader

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Terratweaks
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Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
15.590 MB
8 Mar, 2024 @ 12:44pm
23 Jul @ 1:04am
39 Change Notes ( view )

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Terratweaks

Description
A highly-configurable collection of vanilla changes! Most of these changes are quite minor, but there are some additional features which significantly alter the balance of vanilla Terraria. Most of these more potent changes are disabled by default. Terratweaks also has numerous mod calls, which you'll have to visit the Github repository and look through the code to see.
This mod currently implements too many changes to list directly, but here's a brief summary of some options you can expect to see in Terratweaks:
- Options to disable certain vanilla mechanics, namely Expert mode changes like enemy stat scaling in Hardmode/post-Plantera, and Lava Slimes dropping lava on death
- Options to show more precise stats in item tooltips
- Options to give a few vanilla armor sets more unique set bonuses, or to buff them or rework them entirely
- Options to buff Expert-exclusive accessories after defeating certain bosses, as well as options to buff or rework other items in general
- Options to add certain items to town NPCs' shops, make the size of an NPC's house affect their happiness, make the Goblin Tinkerer give you better reforges if he's happier, and more
- Options to add crafting or Shimmer transmutation recipes for a TON of vanilla items with no recipe
- Various joke options that range from making paper airplanes give enemies paper cuts to making all pots and trees in For the Worthy worlds drop bombs
Terratweaks also has three sub-categories for cross-mod adjustments: Calamitweaks for Calamity edits, Thoritweaks for Thorium edits, and Alchemitweaks for Alchemist NPC Lite edits
Calamitweaks has a lot of options, such as reverting some of Calamity's vanilla changes, buffing some Calamity accessories, and even adding Calamity swords to the Zenith recipe and adding Calamity stations to Magic Storage's combined stations!
Thoritweaks and Alchemitweaks have comparatively fewer options, but if you want to, for example, make the Cook's food edible in combat or disable the existence of AlchLite's custom potions, there's config options to allow things like that! Thoritweaks also has options that mirror Calamitweaks' Zenith and Magic Storage recipe tweak options.
For a full list of what Terratweaks has to offer, you'll have to look at the config options in-game, or look through the code on Github (you can also check the changelogs here on Steam to get an idea of what options exist)
Originally posted by tModLoader Terratweaks:
Developed By Lurrae & Skulgan
217 Comments
Lurrae  [author] 30 Jul @ 1:52pm 
@Godslayer4000 Right, I forgot to add that one to my checklist XD
I’ll look into it when I have time!
Godslayer4000 30 Jul @ 1:50pm 
and by mounts its the exo box that is forced off during her fight in infernum, and only the exo box
Godslayer4000 30 Jul @ 1:49pm 
also at some point could you add a calamtitweaks option to disable Scal forcing mounts off in infernum, unlike these last 2 I imagine it wouldnt take nearly as long.
liam.hastings1 30 Jul @ 12:55pm 
Ok! Yeah it is pretty big for a tweak mod, I hope you use the idea for something!
Lurrae  [author] 30 Jul @ 12:24pm 
@liam.hastings1 That does sound like a good idea for a mod, though I'm not sure it's entirely within the scope of Terratweaks. Maybe I'll look into making a standalone mod for it, though! We'll see XD
liam.hastings1 30 Jul @ 12:20pm 
I have an idea for alchemist npc lite and thorium!
You could have the musician also sell items for the bard class! He could then be like a normal useful npc. He could have like another shop where he would sell some accessories and certain weapons, with all of the bard and healer add-ons support. It would have to be balanced though.
It’s kind of big and might be difficult but I think it’s a great compatibility idea!
Lurrae  [author] 16 Jul @ 3:22pm 
@Godslayer4000 I can try looking into that at some point, sure. Honestly it sounds like something that should be in base Thorium XD
Godslayer4000 16 Jul @ 2:37pm 
just came up with an idea for a thorium tweak, it would be very difficult to implement I imagine so save this one for when you have a ton of spare time if you decide to pursue it.

all healing effects can now heal town npcs aswell as other players (as well as possible support for the "bard and healer" mod series.)
Lurrae  [author] 8 Jul @ 4:25pm 
Alright, hopefully that should be fixed in the update I just released! Lemme know if you run into any more issues
(also hopefully in August I'll have more time to work on stuff that's not just tiny bug fixes... I still need to re-implement the Master Mode Celestial Onion option and add a bunch of requested features, but right now between Artfight and irl obligations I haven't had as much time as I'd like-)
Lurrae  [author] 8 Jul @ 4:17pm 
@Godslayer4000 On my end, the error seems to be tied to Terratweaks' Oasis/Mirage crate rework, which means that the Most Renewable Mod probably changes the loot table of those crates in a way that Terratweaks can't handle currently. It should hopefully be an easy fix though?