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I’ll look into it when I have time!
You could have the musician also sell items for the bard class! He could then be like a normal useful npc. He could have like another shop where he would sell some accessories and certain weapons, with all of the bard and healer add-ons support. It would have to be balanced though.
It’s kind of big and might be difficult but I think it’s a great compatibility idea!
all healing effects can now heal town npcs aswell as other players (as well as possible support for the "bard and healer" mod series.)
(also hopefully in August I'll have more time to work on stuff that's not just tiny bug fixes... I still need to re-implement the Master Mode Celestial Onion option and add a bunch of requested features, but right now between Artfight and irl obligations I haven't had as much time as I'd like-)
but the crash report says something in terratweaks is interacting negatively with the underground crate so that would still be the best place to look to fix this.
and terratweaks crashes with it the second it loads, Now I normally dont report issues like this as
mod compatibility is normally a pain but I can tell you exactly what causes this, in the mod there is a crate called an underground crate that has a chance to blow up when you open it, and terratweak's "scan grab bag contents" cannot comprehend a literal explosion so it is causing a crash.
I dont need this mod like I need terratweaks and renewable is the definition of expendable, but since I already know exactly whats causing it I thought I would let you know, whether you fix it is up you my good homie
@RanDumb If it’s not too much trouble, would you be able to make a bug report on Terratweaks’ Github with your log file from a session where you got the error? Having the logs will give me a lot more information and should help with solving the issue
also dont pester for updates, it will happen when it happens.
this is done because keep in mind, early game calamity (especially with infernum/revengeance.) is MERCILESS, moreso then even normal tmodloader (if thats possible.) it also adds set bonuses to all the prehardmode armors (my personal fav is the silver rally effect, silver armor gives a sort of bloodborne rally.)
as always take your time with this one and dont rush if you decide to do it as I am a college student aswell, I know how time consuming that crap is
I waited nearly 4 years for fargo to do nothing to fix those accursed features.
I can wait however long you need to actually purify them, be it 2 months or 20 years, thank you my good homie, and take your time and do it at your own pace.
first, can you disable biome debuffs from being applied on the player, they are infuriating and do not make the game more difficult just more annoying.
and next, can you disable the celestial pillars from inflicting their class sealing debuffs so that I can play fargos as classes besides bard, healer, and rouge.
thanks, I wish you luck if you attempt these.
As for the tooltip toggles, I can look into those!
Can we please also get settings to remove the tooltip lines for:
- An item saying when it's modified by Terratweak when their settings are enabled in mod config.
- An item saying it becomes stronger after reaching certain milestones when their settings are enabled in mod config. Another option instead of removing this one could be making it so it says the challenge itself instead so you don't need to press the hotkey to see.
Thank you for reading and keep up the good work.