RimWorld

RimWorld

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Kurin Deluxe Edition [Vehicles]
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
232.481 MB
9 Mar, 2024 @ 1:30am
8 Jun @ 3:48pm
23 Change Notes ( view )

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Kurin Deluxe Edition [Vehicles]

In 1 collection by [いのしし_3]
[ いのしし_3's mods ]
11 items
Description
~ (KTTFDEV) ~

⚑ This mod adds kurin vehicles from Kurin, The Three Tailed Fox [Deluxe Edition] mod as a stand alone module.

KTTFDEV offers:
  • 1 kurin IFV (infantry fighting vehicle)
  • 1 kurin LTV (light tactical vehicle)
  • 2 kurin VTOLs, first for personnel transportation, second is a vehicle carrier
  • 1 kurin heavy duty truck
  • 1 kurin wheeled missile carrier, designed of course for carriyng a ballistic nuclear missile, but also can act like a launcher for SAMs
  • 1 kurin short-range air surveillance and tracking radar vehicle
  • 1 kurin power armor
  • 2 kurin Titans (UwU)

Supported languages:
  • English
  • Підтримувані мови - Українська (Ukrainian)
  • Поддерживаемые языки - Русский (Russian)
  • 日本語
  • 简汉化包

~ (Details) ~

⚑ Kurin vehicles are wheeled, they have good speed and weak armor. The killer features of this mod are a carrier truck with nuke missiles, surface-to-air missiles and breathtaking sound design (as for this game).

⚑ Protect freedom from tyranny with a gentle touch of kurin anti-imperialistic fist, take back control of freedom, and remind the goofy machines, desperados, and other scum what unforeseen consequences they gonna face after raiding your precious colony!

⚑ KTTFDEV has integrated compatibility with Combat Extended (1.4~1.5), don't bother asking.
53 Comments
RAD EMERALD 18 Jul @ 2:16am 
1.6?????
wait hold up..... is that an SCUD Luncher? if yes..... dear god my enemys would hate me more and more
Zacky 0.0 11 May @ 5:01am 
Update, am getting yellow error spam after loading the missile to the truck:

Retrieving Vehicles.Graphic_Vehicle Colored Graphic from vanilla GraphicDatabase which will result in redundant graphic creation.
(it's longer than this)

It lag my game abit cause it's an error spam-
Zacky 0.0 11 May @ 4:46am 
Hello just checked again I can now let my workers haul the recipes thank you :D
Zacky 0.0 9 May @ 7:50am 
[いのしし_3] Alrighty ill test it out tomorrow :D
[いのしし_3]  [author] 9 May @ 7:30am 
Zacky 0.0, oh, I forgot to add a workGiver def, lol.
I have just added it, You should build the kurin vehicle fabricator, the parts of kurin missiles are printed there. Place the kurin missile truck in the interaction spot when a missile is printed and press the button to load the truck with the missile.
Zacky 0.0 9 May @ 5:54am 
hello got a problem after the update, Yellow error spamming on my log:
Something along the line of:
Retrieving Vehicles.Graphic_Vehicle Colored Graphic from vanilla GraphicDatabase which will result in redundant graphic creation.

something about my missiles, for that, I was forced to dispose them (nuke a tribal base) to remove the error, now after that, How will I make a missile again?

When tapping in the fabricator it gives me this red error:
Root level exception in OnGUI(): System.ArgumentNullException: Value cannot be null.

I cant force haul my colonist the stuff for it to print
[いのしし_3]  [author] 2 May @ 12:59pm 
:Mirro_sakura: Update notice.

Update log from now on will be posted in the mod's settings.
Zacky 0.0 20 Apr @ 10:04pm 
[いのしし_3], alrighty man, my anti air project is saved hahaha
[いのしし_3]  [author] 20 Apr @ 10:02pm 
Zacky 0.0, the main mod has received an update recently, so it will take some time to deliver the changes here, wait for a few days.