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Retrieving Vehicles.Graphic_Vehicle Colored Graphic from vanilla GraphicDatabase which will result in redundant graphic creation.
(it's longer than this)
It lag my game abit cause it's an error spam-
I have just added it, You should build the kurin vehicle fabricator, the parts of kurin missiles are printed there. Place the kurin missile truck in the interaction spot when a missile is printed and press the button to load the truck with the missile.
Something along the line of:
Retrieving Vehicles.Graphic_Vehicle Colored Graphic from vanilla GraphicDatabase which will result in redundant graphic creation.
something about my missiles, for that, I was forced to dispose them (nuke a tribal base) to remove the error, now after that, How will I make a missile again?
When tapping in the fabricator it gives me this red error:
Root level exception in OnGUI(): System.ArgumentNullException: Value cannot be null.
I cant force haul my colonist the stuff for it to print
Update log from now on will be posted in the mod's settings.
GUIState is not empty on end of frame. GUIStates need to be popped from the stack when the containing method is finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
SmashTools.ProjectSetup:ValidateGUIState ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.UIRoot.UIRootOnGUI_Patch5 (Verse.UIRoot)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.UIRoot_Play.UIRootOnGUI_Patch3 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch2 (Verse.Root)
If not helpful I can provide in other place like discord with pictures :3
DW I'm not on a rush but I wish to try the Anti Air capabilities of the SAM truck tho
In the "Dominant" upgrade tree there is the upgrade "Auto_Tracking".
But in XML there is no actual <upgrades> node.
Is it intended so, or is it accidentally missing?
Big and epic update.
阿成Cheng,
Kurin Erika VTOL has been rewritten. After the update, if you had any Erika VTOL you should rebuild all of them because I added new passenger slots that won't appear for existing Erika (sadge), also they have only 60 kg of cargo capacity now, so they can't carry vehicles with their cargo inventory. Without new Erika's slots, it has no usage.
I'm sorry for the inconvenience, but it is what it is. Previous version of Erika was quite buggy, so I had to rewrite it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2899647123
and this
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2904918843
also the note: there something has to be enabled in setting to activate especially the trees' graphics, I don't remember, but that's important
Added kurin charging station which can recharge kurin vehicles that utilise kurin power cells as fuel. Just place any part of the vehicle to its interaction cell.
Added more kurin ultra components to vanilla traders' stock..
Kurin titan ammo is twice cheaper, but kurin titan launcher consumes 2 of this ammo per shot, that because Monarch rifle's ammo type was switched to the titan ammo type.
Update log is huge, so full update log in HugsLib's mod settings (window with mods news).
In short, added new kurin titan. Kurin titans now need a Titanlink implant or Psylink avaiable in a pilot to be controlled, and there is an Assault Chip in their upgrade window that allows to make a titan fully autonomous. Yeah, now with no a REAL pilot or assault chip kurin titans can't move, that's how it should be when dealing with such mecha exosuits :3
Added 2 kurin vehicles: kurin power armor and kurin Titan, the power armor has 4 guns, the Titan has 2 guns that can be equipped by upgrade window, there will be more in future. They have just insane sound design as for Rimworld, but let me know if the volume of the sounds is too high.
If there is something broken - let me know.
Rymn, I know
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3180005839