RimWorld

RimWorld

Kurin Deluxe Edition [Vehicles]
53 Comments
RAD EMERALD 18 Jul @ 2:16am 
1.6?????
wait hold up..... is that an SCUD Luncher? if yes..... dear god my enemys would hate me more and more
Zacky 0.0 11 May @ 5:01am 
Update, am getting yellow error spam after loading the missile to the truck:

Retrieving Vehicles.Graphic_Vehicle Colored Graphic from vanilla GraphicDatabase which will result in redundant graphic creation.
(it's longer than this)

It lag my game abit cause it's an error spam-
Zacky 0.0 11 May @ 4:46am 
Hello just checked again I can now let my workers haul the recipes thank you :D
Zacky 0.0 9 May @ 7:50am 
[いのしし_3] Alrighty ill test it out tomorrow :D
[いのしし_3]  [author] 9 May @ 7:30am 
Zacky 0.0, oh, I forgot to add a workGiver def, lol.
I have just added it, You should build the kurin vehicle fabricator, the parts of kurin missiles are printed there. Place the kurin missile truck in the interaction spot when a missile is printed and press the button to load the truck with the missile.
Zacky 0.0 9 May @ 5:54am 
hello got a problem after the update, Yellow error spamming on my log:
Something along the line of:
Retrieving Vehicles.Graphic_Vehicle Colored Graphic from vanilla GraphicDatabase which will result in redundant graphic creation.

something about my missiles, for that, I was forced to dispose them (nuke a tribal base) to remove the error, now after that, How will I make a missile again?

When tapping in the fabricator it gives me this red error:
Root level exception in OnGUI(): System.ArgumentNullException: Value cannot be null.

I cant force haul my colonist the stuff for it to print
[いのしし_3]  [author] 2 May @ 12:59pm 
:Mirro_sakura: Update notice.

Update log from now on will be posted in the mod's settings.
Zacky 0.0 20 Apr @ 10:04pm 
[いのしし_3], alrighty man, my anti air project is saved hahaha
[いのしし_3]  [author] 20 Apr @ 10:02pm 
Zacky 0.0, the main mod has received an update recently, so it will take some time to deliver the changes here, wait for a few days.
Zacky 0.0 20 Apr @ 10:00pm 
Nvm, It seems to have conflict with SoS2
Zacky 0.0 19 Apr @ 10:44am 
Hello, I somewhat having a problem upgrading my dominant to SAM UI is broken cant give much details but my error log kept at spamming this error when opening the upgrade tab:

GUIState is not empty on end of frame. GUIStates need to be popped from the stack when the containing method is finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
SmashTools.ProjectSetup:ValidateGUIState ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.UIRoot.UIRootOnGUI_Patch5 (Verse.UIRoot)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.UIRoot_Play.UIRootOnGUI_Patch3 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch2 (Verse.Root)

If not helpful I can provide in other place like discord with pictures :3
DW I'm not on a rush but I wish to try the Anti Air capabilities of the SAM truck tho
Tachikoma00 25 Jan @ 8:41pm 
Thanks
[いのしし_3]  [author] 25 Jan @ 1:57am 
Tachikoma00, in short, added SAM (surface-to-air missiles) to the Dominant truck, it now can intercept incoming air threats if there is the new added radar vehicle Warden nearby and if some other conditions are met. Added two QoL vehicle gizmos, added tanker upgrade to kurin cargo truck.
Tachikoma00 23 Jan @ 5:44pm 
Hi [いのしし_3], I noticed that the mod updated, what changed if you do not mind me asking?
[いのしし_3]  [author] 21 Jan @ 8:16am 
:47_thumb_up:
Just 20 Jan @ 1:10pm 
Thanks for clarification! :) I just forgot to check this case in my mod and I got some errors :D
[いのしし_3]  [author] 20 Jan @ 12:17pm 
Just, oh, it's fine, I don't need any of the upgrades there, the empty node is enough for me there.
Just 20 Jan @ 11:29am 
Hi!
In the "Dominant" upgrade tree there is the upgrade "Auto_Tracking".
But in XML there is no actual <upgrades> node.
Is it intended so, or is it accidentally missing?
[いのしし_3]  [author] 14 Jan @ 1:48pm 
:Mirro_sakura: Update notice.

Big and epic update.
justleaffox 18 Oct, 2024 @ 1:51pm 
IDK Maybe I'm a little blind and dumb, but how do I install MTS and Vehicle upgrade on the mech? In "configure" tab nothing
[いのしし_3]  [author] 3 Oct, 2024 @ 12:41pm 
Chiefnr117 [YT], they are not exactly the titans from TF universe, kurin titans have no featured weapon and abilities of their original image, so that's intended to be so.
[いのしし_3]  [author] 3 Oct, 2024 @ 12:38pm 
Theo,:r_heart::r_heart::r_heart:
阿成Cheng,:r_heart::r_heart::r_heart:
Chief 30 Sep, 2024 @ 2:16pm 
why does legion have tone's 40 mil?
阿成Cheng 29 Sep, 2024 @ 8:50pm 
Nice missile launcher, my Kurin comrade.:soviet: I love those amzing fireworks which make those imperialists kaboom.
Munro Kelly 20 Sep, 2024 @ 4:37am 
These most beautiful vehicles ive seen yet.
[いのしし_3]  [author] 2 Sep, 2024 @ 12:50pm 
:r_heart::r_heart::r_heart:
jesuslink23l 1 Sep, 2024 @ 11:57am 
Just wanted to say I love your models, the animations of the launching/landing sequence of the VTOLs, and everything about the titanfall 2 titans from the appearance to the combat effectiveness.
Liam 28 Jul, 2024 @ 5:11pm 
okie dokie
[いのしし_3]  [author] 27 Jul, 2024 @ 11:16pm 
:Mirro_sakura: Update notice.

Kurin Erika VTOL has been rewritten. After the update, if you had any Erika VTOL you should rebuild all of them because I added new passenger slots that won't appear for existing Erika (sadge), also they have only 60 kg of cargo capacity now, so they can't carry vehicles with their cargo inventory. Without new Erika's slots, it has no usage.

I'm sorry for the inconvenience, but it is what it is. Previous version of Erika was quite buggy, so I had to rewrite it. :steamsad:
[いのしし_3]  [author] 27 Jul, 2024 @ 11:16pm 
Liam, kind of. A free execution. There is no goal to recreate them as they were in the original. These darn kurins, they can reverse engineer anything.
Liam 27 Jul, 2024 @ 11:12pm 
TITANFALL TWO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Liam 27 Jul, 2024 @ 11:07pm 
are these titans from titanfall 2????
tony10507 24 Jul, 2024 @ 11:44am 
Nvm found out why.
tony10507 24 Jul, 2024 @ 8:32am 
I can't seem to add/load any passengers to the Elvira ship. I can only add two pilots and that is all. Can someone help me figure out why or how to load passengers onto the ship?
[いのしし_3]  [author] 23 Jun, 2024 @ 2:54pm 
i know, update is soon
hestaby316 23 Jun, 2024 @ 4:26am 
Vehicle framework just updated and the Kurin tactical missile vehicle is broken. The one I built is no longer recognised as a vehicle(so cannot drive etc).
[いのしし_3]  [author] 21 Jun, 2024 @ 12:43am 
Oh, thanks for letting me know, I will do it as soon as I can.:47_thumb_up:
Layla 18 Jun, 2024 @ 11:03am 
hey bro . i just noted that .if turret upgrade cost more than 3 type of stuffs.pawn will keep handling stuff but can not build..i found it in my mod..and I noticed that your mod also has similar issues. it's VF 's issue .I suggest you may changed turret upgrade cost before Phil fix it..
TheGeoFork 5 Jun, 2024 @ 10:14pm 
Thanks!:steamhappy:
[いのしし_3]  [author] 31 May, 2024 @ 3:22am 
TheGeoFork, oh, these are combination of this
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2899647123
and this
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2904918843
also the note: there something has to be enabled in setting to activate especially the trees' graphics, I don't remember, but that's important
TheGeoFork 25 May, 2024 @ 10:29pm 
What is the tree texture from the second and third pics?
[いのしし_3]  [author] 10 May, 2024 @ 2:21am 
:Mirro_sakura: Update notice.

Added kurin charging station which can recharge kurin vehicles that utilise kurin power cells as fuel. Just place any part of the vehicle to its interaction cell.
Added more kurin ultra components to vanilla traders' stock..
Kurin titan ammo is twice cheaper, but kurin titan launcher consumes 2 of this ammo per shot, that because Monarch rifle's ammo type was switched to the titan ammo type.
[いのしし_3]  [author] 26 Apr, 2024 @ 9:50pm 
:Mirro_sakura: Update notice.

Update log is huge, so full update log in HugsLib's mod settings (window with mods news).

In short, added new kurin titan. Kurin titans now need a Titanlink implant or Psylink avaiable in a pilot to be controlled, and there is an Assault Chip in their upgrade window that allows to make a titan fully autonomous. Yeah, now with no a REAL pilot or assault chip kurin titans can't move, that's how it should be when dealing with such mecha exosuits :3
hestaby316 14 Apr, 2024 @ 12:28pm 
Do not know if just my download of this mod. But is still listed as for version 1.4. Checked the XML file and says 1.4 so changed it and now no warning about being for out of date version. Lookinfg forward to the power armour.
[いのしし_3]  [author] 14 Apr, 2024 @ 9:02am 
:Mirro_sakura: Update notice.

Added 2 kurin vehicles: kurin power armor and kurin Titan, the power armor has 4 guns, the Titan has 2 guns that can be equipped by upgrade window, there will be more in future. They have just insane sound design as for Rimworld, but let me know if the volume of the sounds is too high.

If there is something broken - let me know.
[いのしし_3]  [author] 13 Mar, 2024 @ 6:39am 
Layla, :47_thumb_up::r_heart:
Rymn, I know :DaughterConfused:
Rymn 13 Mar, 2024 @ 6:01am 
this mod looks so trash
Layla 12 Mar, 2024 @ 12:23am 
i have made the chinese translation of ur mod,if u dont mind:steamhappy:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3180005839
The Unbidden One 9 Mar, 2024 @ 3:11pm 
CE support from the get go you sir are god