Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

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SNES Reboot
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95.307 MB
22 Sep, 2014 @ 9:21pm
31 Dec, 2023 @ 12:12pm
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SNES Reboot

Description
THIS MODULE REQUIRES GEEKED'S PROP PACK

Back in 1993 there was a Shadowrun game released on the Super Nintendo. It developed quite a dedicated following, and as a tribute to it I founded the SNES Reboot project.

The goal of this project is to remake (and improve) the SNES version for Shadowrun Returns.

Though this project is complete, we welcome your feedback. We know the project isn't perfect, but hope you will enjoy it as much as we do. And, time permitting, we'd love to continue enhancing it in the future!

This module is intended for either the default (Jake) or a new character. The module requires Geeked's prop pack which is available here: Workshop Link
Popular Discussions View All (55)
16
7 Jul @ 10:56pm
drak's volcano lair
Leith Lion
29
17 Apr, 2024 @ 12:20pm
I have the GOG edition - how do I play this?
Sketcz
36
3 Apr, 2024 @ 5:49pm
PINNED: Our Stance on Music
ledeir
1,822 Comments
ledeir  [author] 30 Jul @ 6:10pm 
Have fun!
Rodjir 30 Jul @ 1:52pm 
will be running this one soon can t wait
ledeir  [author] 24 May @ 9:17pm 
Valid point, I did say it would be a lot of work :P
I was focused on the dialogue.
DaveOfDeath  [author] 24 May @ 8:31am 
That won't translate any of the text expansions, or coded speech bubbles... And I suspect there are a lot of those.

Nexus files (like their steam counterparts) are published. You could decompile them or like Ledier said access the GitHub. To decompile them. You'd need the editor setup and functioning... But you're going to need it anyways if you want to manually translate the speech bubbles throughout the game.

Text expansions is system variables, I do not believe those would translate.
ledeir  [author] 23 May @ 7:35pm 
Our github link is here: https://github.com/ledeir/srrreboot
If you need help with github, shoot me a friend request and I'll help you in DM.
Syrael 23 May @ 2:31pm 
The folder contains only a lot of convo.bytes -files. I guess Nexus is really doing some magic here.
Would be nice if you can help me out with Github.
ledeir  [author] 23 May @ 1:52pm 
1. Download the zip
2. Inside the zip navigate to: SNES Tenth Street Demo/data/convos/
3. You should see a bunch of .convo.txt files
4. Open them with your text editor of choice.

That being said, its entirely possible Nexus is doing something I don't expect to the files... If that's the case I can point you to our source on GitHub...
Syrael 23 May @ 6:42am 
Cool. Thx :)
ledeir  [author] 23 May @ 5:52am 
I'll double check and let you know tonight.
Syrael 23 May @ 2:34am 
Okay, I just downloaded it from Nexus, but most of the files are .bytes.
How do I open them in the proper way or am I missing something?