Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I was focused on the dialogue.
Nexus files (like their steam counterparts) are published. You could decompile them or like Ledier said access the GitHub. To decompile them. You'd need the editor setup and functioning... But you're going to need it anyways if you want to manually translate the speech bubbles throughout the game.
Text expansions is system variables, I do not believe those would translate.
If you need help with github, shoot me a friend request and I'll help you in DM.
Would be nice if you can help me out with Github.
2. Inside the zip navigate to: SNES Tenth Street Demo/data/convos/
3. You should see a bunch of .convo.txt files
4. Open them with your text editor of choice.
That being said, its entirely possible Nexus is doing something I don't expect to the files... If that's the case I can point you to our source on GitHub...
How do I open them in the proper way or am I missing something?