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AFAIK (for other modders) it's in the function Unit:Die(skip_anim).
Specifically:
"results.glory_kill = not self.immortal and not hit_descr.grazing and self:Random(100) < const.Combat.GloryKillChance"
The constant is set to 10%.
Kudos to Lucjan for uploading that version and further fixing it!
I think I'll go without the extra guns. It's a shame but they're kinda bloaty anyway and there's an excellent inventory mod that's incompatible with it all in any case.
Now I have to install Zulib to fix this issue, such a pity! This is a great mod.
a) The .44 should still be obtainable. Just started my test savefile and looked into BobbyRays and it's there and it's also in the sector operation crafting choice. So if it's not obtainable i'd think the problem isn't with Zulib. But feel free to add more details in the Bug Reports, forum (list of mods used, potentially some game log) and i'll happily take another look coming weekend.
b) When doing the new cartridges i spoke to other modders and the general idea is that the Peacemaker actually doesn't use a Magnum cartridge but the old .44 Special. I'm no gun nut, so i ran with it, when i was told that was would make sense. And so i'm unlikely to change it now.
If you'd want to change it though, you'd only have to do a mod adding to the zz_vanillasToSwap table. A script should look akin to:
function OnMsg.ClassesBuilt()
zz_vanillasToSwap.ColtPeacemaker = "44MAG"
end