RimWorld

RimWorld

686 ratings
Alpha Vehicles - Age of Sail
10
8
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
5.713 MB
10 Mar, 2024 @ 3:09am
14 Jul @ 9:31am
5 Change Notes ( view )

Subscribe to download
Alpha Vehicles - Age of Sail

Description
[www.patreon.com]

Features

- Adds 9 sailing ships in three different tiers. Junk, Cog and Longship for Tier 0 (no research, no ship parts). Caravel, Pirate caravel and Sloop for Tier 1 (research plus ship parts needed). Frigate, Galleon and Brig for Tier 2 (secondary research plus morer advanced ship parts needed).
- 4 new ship parts
- 2 new wood-like patterns for your vehicles

Balance sheet can be seen here: https://docs.google.com/spreadsheets/d/1bw8tTepbt9rJpEUY6-A3TCcVKJQAmolfa9xzRXG5i3E/edit?usp=sharing

Content



















Issues

If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

I'M NOT KIDDING, I'LL DELETE ALL YOUR MESSAGES AND PEE ON YOUR PILLOW

Important: Bugs for the Vehicle Framework MUST be reported there. I will delete any bug report that I can do NOTHING about.

Future plans

More things

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: I don’t like certain things, can I remove them?
A: The Vehicle Framework includes mod options to tweak most things

Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No

Q: Does this need Vanilla Vehicles Expanded?
A: No

Q: But I don't wanna!
A: Not a question! Next!

Q: Is it compatible with another mod that adds vehicles?
A: It should

Q: Does this work with Combat Extended?
A: I think it is

Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: I hear you, I hear you. I just ignore you, too.

Changelog

v1.0: Release (10/3/24)
Full changelog on GitHub

Credits

Original 3D models used as reference:
Cog: https://sketchfab.com/3d-models/cog-4e4410f87bc64ea2ab2f5d3ea65a69c5
Longship: https://sketchfab.com/3d-models/viking-drakkar-dae4af8855514be386fc5480105195ac
Junk: https://sketchfab.com/3d-models/junk-9439705696e043fd88d08085783c91db
Caravel: https://sketchfab.com/3d-models/caravel-ver-1-06f46ad618604a7db14a69d2e7279008
Sloop: https://sketchfab.com/3d-models/sloop-7f9075dd4bd14a4ebeeb83647cf24224
Frigate: https://sketchfab.com/3d-models/galleon-mayflower-multideck-ship-641793a8946e484bb7febee4f8437f55
Galleon: https://sketchfab.com/3d-models/nao-victoria-galleon-ship-4b4d85651cde46478fc70177d30be296
Brig: https://sketchfab.com/3d-models/brig-ship-68721ddcd324492188255449a5531e66

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]


261 Comments
Wolphox 29 Jul @ 9:17am 
fantastic mod

i went a bit bridge crazy on my river. has anyone figured out a way to both have bridges and let the boats pass through the bridges?
rickledge 27 Jul @ 10:41pm 
Is this working in 1.6? I can't generate maps when traveling by ship and get an error report
Sarg Bjornson  [author] 25 Jul @ 11:23pm 
Yes, that's the whole point of it
costco hot dog 25 Jul @ 7:11pm 
silly billy question but can I travel across the ocean to a new tile with this? I started playing after a long hiatus and settled on an island. I now realize I literally cant get off of it.. lol
zwizu. 25 Jul @ 8:03am 
i see i see
Sarg Bjornson  [author] 25 Jul @ 7:38am 
This mod has no code
zwizu. 25 Jul @ 6:57am 
it says my colonist cant reach the exit location, any idea?
DrJMcB 18 Jul @ 1:56am 
wait hold on yall got tps, in this comment section??
Strix 14 Jul @ 11:43pm 
Lmaooo thanks for the cackle
Sarg Bjornson  [author] 14 Jul @ 11:14pm 
Let me introduce you to the fascinating concept of the passage of time