RimWorld

RimWorld

29 ratings
Simple Utilities: Wall Reworked
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4
File Size
Posted
Updated
121.846 KB
10 Mar, 2024 @ 9:36pm
12 Mar, 2024 @ 12:10am
2 Change Notes ( view )

Subscribe to download
Simple Utilities: Wall Reworked

Description
OBSOLETE PLEASE MIGRATE TO SIMPLE UTILITIES: WALL - ADJUSTED IN MY WORKSHOP

This mod fixes incorrect descriptions, adds research requirements for progression, upgrades textures and adds new lighting for spacer tech to Owlchemist's Simple Utilities: Wall mod. I made this primarily coz it made little sense to have all lighting options available with Electricity. Why would one opt to build vanilla lighting when better alternatives were immediately available?

A new spacer tech wall light, and fence-post lamp have been added. The lighting adjusted to better suit their technology levels, the same as with my adjustments to Simple Utilities: Ceiling (the fence-post torch glow now matches the vanilla torch; electric lighting has the same glow colours as vanilla electric lighting; chemfuel lighting has the same glow as Thermoregulaltion - which I am pretty sure is the same as vanilla chemfuel generators - and the fence-post lightcell based lighting matches with the additions I made in the Simple Utilities: Ceiling Reworked mod.

Speaking of which, the descriptions of several items have been edited to fall in line with my other rework, as the original descriptions were kinda short. New research requirements have been added for the following fixtures:

- The chemfuel fence-post lamp now requires Biofuel Refining research.
- The new light cell lamp, and light panel walls requires Microelectronics.

Progression for fence-post lighting is now fence-post torch > electric fence-post lamp > chemfuel fence-post lamp > ightcell fence-post lamp.

Finally, textures have changed as follows:

-The chemfuel lamp now has a texture derived from the Thermoregulation mod to better fit in when using all the chemfuel based appliances in that mod. Thermoregulation is not required to obtain the chemfuel lamp, but it is reccommened so one can access all the chemfuel based alternatives that mod provides. The old chemfuel lamp texture has been re-used for the new lightcell lamp.


Link to the original mod:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2565545335

[ko-fi.com]
9 Comments
Monkey Magic  [author] 16 Mar @ 7:36pm 
Consider this mod obsolete. Please migrate over to the aforementioned new mod at the following link:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3446248877
Monkey Magic  [author] 15 Mar @ 12:55am 
This mod will not be getting updated. Instead I will be releasing an alternative version of Simple Utilities: Wall will these adjustments built in.
Monkey Magic  [author] 6 Jun, 2024 @ 2:17am 
@MizuCHan188, and Aeric Griffen: Given this mod is dependent on Simple Utilities: Wall I have to wait on Owlchemist to update the main mod before I can update this unfortunately. The author has stated they will be working on their mod "soon" on this Kofii, so we just have to be patient ^^
Aeric Griffen 5 Jun, 2024 @ 10:29pm 
update please
MizuChan188 29 Apr, 2024 @ 3:19pm 
Pls pls pls update >_<
Monkey Magic  [author] 12 Mar, 2024 @ 12:15am 
Eh, heh heh..

Um, I actually forgot to save the last edit to the wall utilities before uploading the mod, and the unsaved research priorities I added last were still in notepad++ So yeah, updated that real quick. Affected items are now properly gated behind their respective technologies..(lamp-posts were fine)
The Blind One 11 Mar, 2024 @ 1:42am 
very nice, excellent changes btw
Monkey Magic  [author] 11 Mar, 2024 @ 12:15am 
Yeah, same as the other. Just forgot to do the thingy here. It should complain in-game that it needs ir though
The Blind One 11 Mar, 2024 @ 12:07am 
Does this require the original mod?

It doesn't show up as a requirement on the right side in contrast to your other mod for owlchemists ceiling utilities.