Tabletop Simulator

Tabletop Simulator

132 ratings
Daggerheart [Unofficial]
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Type: Game
Game Category: Role-playing Games
Complexity: Low Complexity
Number of Players: 6
Play Time: 180+ minutes
Language: English
File Size
Posted
Updated
33.155 MB
13 Mar, 2024 @ 8:00am
15 Aug @ 8:23am
120 Change Notes ( view )

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Daggerheart [Unofficial]

Description
What is this?
This is a setup of Daggerheart, released on May 20, 2025. Visit www.daggerheart.com for more info!

Thanks everyone for the feedback and suggestions! This table has improved immensely thanks to your comments!


Disclaimer
I am not associated with Darrington Press or Critical Role, and do not own any of the assets or rules in this addon. I made this out of love and excitement about Daggerheart. This addon was made using only freely available resources from the daggerheart website. It does not and will not (unless granted permission) use payed content, like the cards with the final art, or the full rule book. This is not meant to be a pirated version of Daggerheart, but a tool to virtually play with the materials that are publicly available to everyone. It does, however, contain instructions and tools to help you upload the card art from the Core Rule Book PDF if you own it.

This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com. There are no previous modifications by others. All rights reserved.


Contents

Editable character sheets
Preloaded with all default values, with editable fields wherever needed. They also have checkboxes you can toggle with a click, or enable/disable for adding hp, stress or armor slots, or marking a scar on your hope.

Editable character levelup guides
You can check the boxes with a click to keep track of your leveling up. You can even mark the traits in your character sheet to remind you that you have already leveled up that tier.

Extra sheets
It also includes the multiclass sheets, the beastform sheet for the druid class and the companion sheet for the beastbound ranger.

The System Reference Document
It contains the character creation guide, initial equipment, and the SDR pdf.

All the cards
Domains, Foundations, Specializations, Masteries, Communities and Ancestries, all neatly organized. The cards are in their print and play artless version, but there are tools and instructions to import the art from the Core Rule Book PDF if you own it.

Automated dice rolling
Each player and the GM has their own dice roller that counts the results of rolls, even displaying if it was with Hope, Fear or a critical success. You can also create buttons with custom names, icons and colors for frequent rolls like you weapon's attack or a spell's damage!

Player setups
There is a zone for up to 6 players with slots to place their character sheet, cards and vault, plus a place to store the character guide, a small notepad and dice trays and bags.

Quickstart Adventure
The premade adventure, Sablewood Messengers, with premade characters and a guide to learn how to play by playing.

Hidden zone for players
To have some extra stuff or hidden notes, so you don't spoil your awesome secret backstory!

GM Screen
A GM hidden zone with dice, custom cards, Fear tokens and Action tokens.

Editable adversary cards
Two custom adversary cards, one for normal enemies with few moves and a bigger one for enemies with lots of moves.

Mini health bars
You can use character sheets and adversary cards to inject a script onto minis that provides an HP and Stress bar, as well as some buttons to help with attacking and receiving damage.

GM UI buttons
Some buttons that help you instantly roll dice and get the results, or instantly gain or spend fear, no matter where you are looking.

Editable enviroment cards
Like adversaries, but for places!

Condition tokens
Tokens for Restrained, Vulnerable and Hidden, aswell as some miscellaneous tokens just for good measure.

Countdowns
Recolorable and renameable event countdowns for intense scenes.

Rulers
There are rulers for Very Close, Close and Far distances.

The Void playtest v1.5
Try out the work in progress classes, the Warlock, the Brawler, the Witch and the Assassin, aswell as the work in progress communities, ancestries and transformations.


Thank you!

I really hope you enjoy my work. This table takes a lot of time to update and maintain, so if you are in a position where you can and want to donate I would really appretiate it! https://ko-fi.com/marianol

Thank you Entrox Licher for setting up and providing the updated version of the Quickstart Adventure!

Using NightStorms Better Notebooks/Notepads. Go check them out!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3138821727

Using MrStump's Counting Bowl. Go check them out!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=946300090
Popular Discussions View All (3)
12
11 Aug @ 2:15am
Bug Reports
Marum
16
15 Jul @ 7:13am
PINNED: Importing original card art into the table
Marum
2
2 Jun @ 10:14am
LFG Discussion
DignifiedPeach
413 Comments
Marum  [author] 1 hour ago 
@McDeJay: Thank you! Yeah, turns out there was a small typo in the code, thanks for the heads up! Those context menu items where mostly for my sake when setting up the table, but since you seem to have a use for it I went ahead and fixed it.
McDeJay 4 hours ago 
Hi! Amazing mod! One thing I have just now noticed is that the "Add .md manually" option for some reason doesnt work on the weapon bags. I can add armor and adversaries successfully from a markdown file to those bags, but for some reason nothing happens when I click it on weapons. Tried to look at the Lua code to identify the problem, but I'm not versed enough in the modding to really dind anything. Thank you!
YuFro 12 Aug @ 2:17pm 
I am using the One_World mod in my games, you need the updated version of the mod and just follow the instructions! Hope it helps!
Marum  [author] 10 Aug @ 6:23pm 
Oh, did Xxtreem mean the image that goes into the custom table from the book? I thought he was talking about rotating all objects on top of the map by 180º... That makes more sense, but also, its impossible to do with the custom table itself. You just give the table a link, thats all the control you have. Rotating it is impossible without using a different table altogether.
Erunanion 10 Aug @ 2:20pm 
If this helps, have taken to using custom tiles with my map images on them, and using the book of switchable images to update a custom board propped up at the end of the table to show character and scene images. You have to scale each one to match the grid of the table, but it works pretty well and fairly easily.
Marum  [author] 10 Aug @ 6:26am 
I don't know if that would mess with one world stuff or not. Also, it feels like that's an extremely niche use, I don't know if that's a universal enough need for me to add it to the table. If there turns out to be more people that want that, I might add it
Xxtreem 10 Aug @ 2:34am 
@Marum, do you think you could implement a way to turn the map that’s loaded onto the table?
Turning it 180° would be very helpful for my games :)
Marum  [author] 7 Aug @ 12:36pm 
+ Improved range rulers. When picked up, they now display a transparent circular radius
ReLdy 7 Aug @ 9:23am 
insane work Marum, thanks!
Marum  [author] 7 Aug @ 9:19am 
+ Fixed increasing or decreasing resources from a PC mini UI not saving the changes
+ Fixed rolling saved rolls not working from PC mini UIs (this will fix new scripts, to fix an existing mini remove its script and inject it again)