Tabletop Simulator

Tabletop Simulator

Daggerheart [Unofficial]
414 Comments
Kreegah 50 minutes ago 
How does one update the mod, on a existing table to not override or make duplicate of anything?
Marum  [author] 5 hours ago 
@McDeJay: Thank you! Yeah, turns out there was a small typo in the code, thanks for the heads up! Those context menu items where mostly for my sake when setting up the table, but since you seem to have a use for it I went ahead and fixed it.
McDeJay 7 hours ago 
Hi! Amazing mod! One thing I have just now noticed is that the "Add .md manually" option for some reason doesnt work on the weapon bags. I can add armor and adversaries successfully from a markdown file to those bags, but for some reason nothing happens when I click it on weapons. Tried to look at the Lua code to identify the problem, but I'm not versed enough in the modding to really dind anything. Thank you!
YuFro 12 Aug @ 2:17pm 
I am using the One_World mod in my games, you need the updated version of the mod and just follow the instructions! Hope it helps!
Marum  [author] 10 Aug @ 6:23pm 
Oh, did Xxtreem mean the image that goes into the custom table from the book? I thought he was talking about rotating all objects on top of the map by 180º... That makes more sense, but also, its impossible to do with the custom table itself. You just give the table a link, thats all the control you have. Rotating it is impossible without using a different table altogether.
Erunanion 10 Aug @ 2:20pm 
If this helps, have taken to using custom tiles with my map images on them, and using the book of switchable images to update a custom board propped up at the end of the table to show character and scene images. You have to scale each one to match the grid of the table, but it works pretty well and fairly easily.
Marum  [author] 10 Aug @ 6:26am 
I don't know if that would mess with one world stuff or not. Also, it feels like that's an extremely niche use, I don't know if that's a universal enough need for me to add it to the table. If there turns out to be more people that want that, I might add it
Xxtreem 10 Aug @ 2:34am 
@Marum, do you think you could implement a way to turn the map that’s loaded onto the table?
Turning it 180° would be very helpful for my games :)
Marum  [author] 7 Aug @ 12:36pm 
+ Improved range rulers. When picked up, they now display a transparent circular radius
ReLdy 7 Aug @ 9:23am 
insane work Marum, thanks!
Marum  [author] 7 Aug @ 9:19am 
+ Fixed increasing or decreasing resources from a PC mini UI not saving the changes
+ Fixed rolling saved rolls not working from PC mini UIs (this will fix new scripts, to fix an existing mini remove its script and inject it again)
Marum  [author] 7 Aug @ 8:34am 
I made a Bug Reports discussion to stop flooding the addon's comments with bug reports
ReLdy 7 Aug @ 8:30am 
tested in your own table
ReLdy 7 Aug @ 8:30am 
also i cant get "saved rolls" to work, it just gives me this:

chunk_4:(499,24-47): Error in BroadcastToColor: Player LuaPlayer does not exist.

GUID: 07bb97
Row: 498
Marum  [author] 7 Aug @ 8:29am 
The stamp is not meant to bring over this function to an old table. Its meant to bring your old sheet into the new table and add the functionality to it without needing to copy its values onto a new sheet. There are too many scripts around the table that work together to make UI injection possible.

+ Changed description of Update Old Sheet stamp to avoid confusion
+ Added a context menu option to change the owner of player mats in case you want to change player colors
ReLdy 7 Aug @ 8:28am 
also, everytime a mini with 0 hope gets updated, it visually has 6 hope until updated again
ReLdy 7 Aug @ 8:16am 
and dice roller also has an updatemini function, so on existing saves you kinda have to transfer everything...
ReLdy 7 Aug @ 7:46am 
Actually updating old sheets is useless since you still need new mats for the to work
Marum  [author] 5 Aug @ 8:21pm 
ok, fixed! Really appretiate the bug reports!
Marum  [author] 5 Aug @ 7:33pm 
@Ntzrael: Sometimes it seems like scripts just wander from one object to another... thanks for the heads up!
Ntzrael 5 Aug @ 7:00pm 
Another bug report for you!
It appear green's table has an issue with Mixed Ancestries - it shows a large blue STAMP button and the regular code appears to have been replaced by the Stamp tool.

Upon copying code from another working player table it seemed to work correctly.
Marum  [author] 5 Aug @ 4:23pm 
+ Added Motherboard Module Sheet
Marum  [author] 5 Aug @ 2:56pm 
@COOL master_9: oh, actually I just saw what you mean by the Ikonis additional sheet, and yes, it is available. I'll add it!
Marum  [author] 5 Aug @ 2:54pm 
+ Changed the card backs to the official art work
+ Changed the hope and fear dice colors to be purple and gold, the colors used in most official depictions of the duality dice
Marum  [author] 5 Aug @ 2:53pm 
@raultiberiu: I could, although tabletop simulator is not yet whitelisted as a VTT anyway. I'm trying to email darrington press about it but they are not responding
raultiberiu 5 Aug @ 2:36pm 
@Marum
Would it be worth to check what content (including campaign frames) would DH license permit in VTT's ? AS per DH license, campaign frames are Public Game Content.
Marum  [author] 5 Aug @ 8:28am 
@COOL master_9: This table doesn't include any of the campaign frames because they are not freely available. I will not put any payed content into the table without permission from Darrington Press.
COOL master_9 5 Aug @ 5:42am 
Does this include the motherboard campaign's Ikonis additional sheet
Marum  [author] 2 Aug @ 8:08am 
@Theron: Glad you find it useful! Have fun with your game!
Theron 2 Aug @ 7:44am 
GREAT table, thanks a ton, really went above and beyond !

I was trying to DM DH but Roll20 is GOD AWFUL to run DH

Your table saved my playgroup !
Dexter 1 Aug @ 2:28pm 
Glorious <3 Im gonna check that out right now!
Marum  [author] 1 Aug @ 2:26pm 
@Dexter: Yes, 100% chance, its already updated to 1.5 :steamhappy:
Dexter 1 Aug @ 1:57pm 
This is wonderful, working on my DH campaign in this right here is whats gonna make it all happen, thank you so much for all this work. Little question, any chance of updating to the void 1.5 stuff?
Marum  [author] 31 Jul @ 3:11pm 
+ Added a stamp that can update old sheets to the new version. Its in the corner, next to the trash bag and the notepad bag.
Marum  [author] 31 Jul @ 2:29pm 
+ Added the ability to link player character sheets to a mini to inject a UI that lets you control armor, HP, stress, hope and roll saved rolls
Marum  [author] 30 Jul @ 10:17am 
@wolfbrotherd: Thanks for the huge compliment! I am glad you find the table useful and I really appretiate the review :steamhappy:
wolfbrotherd 30 Jul @ 9:42am 
The author's gone really above and beyond with this. It's clever and incredibly easy to use. I've now run two sessions of Daggerheart through TTS, and I'm convinced this is the next best thing to being at the same physical table. And my little GM heart cried tears of joy when I saw we can possess minis with stats. All the little quality of life additions, even just that extra bag of infinite notebooks, really sells that this was made by somebody who UNDERSTANDS what a VTT like this really needs. And updates insanely fast, too! Bravo. Subbed forever.
Z u u z 30 Jul @ 9:40am 
I totally understand, thank you for the response either way! Keep up with the fantastic work <3
Marum  [author] 30 Jul @ 8:29am 
@Z u u z: Thanks! The thing about translations is that the table is being constantly updated with new stuff, and many people around the world want a translation to a different language. If I were to start taking translation help, the work necessary to update the table would multiply by a lot, as every time I add or change something I would need to contact each volunteer to help me translate the new stuff.

Daggerheart already has some translations in the works, maybe that can be used once it comes out. Otherwise, you may want to change the things you need into Portuguese, save the game and use that save.
Z u u z 30 Jul @ 8:03am 
Hey Marum, I just wanted to say that I love your work and appreciate how much time you put into it without gaining a single penny. I just wanted to know if you're interested in a translator. My friends and I are Brazilian, and some of them are not very good with English, so I try to help them the way I can. It would be very helpful if some things on the table were in Portuguese, so it would be easier for them. I don't understand a lot about Tabletop Simulator per se, but I'm willing to learn and do the hard work so i can help. :steamhappy:
Marum  [author] 30 Jul @ 7:55am 
@ReLdy At that point you might want to have the menu expanded at all times, there is no point to making it collapsable and expandable if its going to show basically the same information in both forms. I agreed to put the Difficulty on the collapsed menu because it helps to know if the adversary got hit at a glance, but if they get hit, you now know to open the menu to see the thresholds and damage buttons.
ReLdy 30 Jul @ 7:43am 
maybe while we're at it, what about adding adversaries thresholds next to the difficulty shield? You can't really tell the damage adversary takes without these thresholds and it's pretty neat to have them displayed at all times (that's it, I promise :d)
Marum  [author] 30 Jul @ 6:27am 
Thank you Erunanion and ReLdy! - I just fixed the warrior's sheet
ReLdy 30 Jul @ 4:14am 
Warrior's second sheet layout is not commited
ReLdy 30 Jul @ 2:28am 
Marum is actually insane with these changes, thank you very much!
Erunanion 30 Jul @ 12:49am 
Quicker with updates than most paid-for services. Many thanks!
Marum  [author] 29 Jul @ 7:23pm 
I don't know how I missed a whole sheet, I prepared it but never applied it :steamfacepalm: thank you! fixed!
Ntzrael 29 Jul @ 6:29pm 
Other bugs to consider:
- It appears the Witch, Brawler, Warlock, and Assassin do not have their v1.5 subclass cards yet, they are still marked as v1.4 and lack the new changes.
- The character guides are not properly hidden by each player's fog zone unless locked, perhaps the fog is slightly too high? Unsure why this happens.
Marum  [author] 29 Jul @ 6:21pm 
Fixed! Thanks for the heads up!
Marum  [author] 29 Jul @ 4:41pm 
+ Added 'No Armor' item card to starter armors bag
+ Updated adversary UI with new visuals and a difficulty indicator even when minimized
+ Updated The Void to v1.5 and added the new Transformation cards
+ Changed the way players can configure their layout to accomodate the new Transformation cards
+ Added a slot to place the Character Guide inside the hidden area of each player
+ Added a Not Good Enough modifier to the dice rollers which rerolls 1s and 2s.
+ Updated the screenshots to avoid people thinking the cards have art by default
+ Removed Extra Sheets slots (better to have that space free in case you don't have extra sheets)

A UI for PCs is in the works, but not yet available