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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3212305543
button_round = {
name = "replace_button"
onclick = "[GUITrackItem.Replace]"
tooltip = "[GUITrackItem.GetReplaceTooltip]"
# visible = "[And(GUITrackItem.IsCurrentBuildingSelected, GUITrackItem.CanReplace)]"
visible = "[GUITrackItem.IsCurrentBuildingSelected]"
button_change = {
alwaystransparent = yes
parentanchor = center
}
}
datacontext = "[HoldingView.GetTitle]"
datacontext = "[HoldingView.GetHolder]"
name = "set_county_capital_button"
visible = "[HoldingView.GetProvince.GetTitle.CanPlayerCustomizeTitle]"
#visible = "[HoldingView.CanSetCountyCapital]"
position = { -3 5 }
texture = "gfx/interface/icons/flat_icons/move_capital.dds"
onclick = "[Character.OpenPlayerInteractionWithTargetTitle('rcm_override_county', Title.Self)]"
tooltip = "[Character.GetPlayerInteractionWithTargetTitleTooltip('rcm_override_county', Title.Self)]"
#onclick = "[HoldingView.SetCountyCapital]"
#tooltip = "SET_COUNTY_CAPITAL_TOOLTIP"
}
1) Added ability to also move county capital
rcm_override_county = {
category = interaction_category_uncategorized
special_interaction = feudalize_tribal_holding
hidden = yes
target_type = title
target_filter = recipient_domain_titles
#is_shown = {
# scope:actor = {
# this = scope:recipient
# }
#}
on_auto_accept = {
scope:recipient = {
scope:target = {
set_capital_barony = yes
#add_special_building_slot = duchy_capital
}
}
}
auto_accept = yes
ai_will_do = {
base = 0
}
}