Crusader Kings III

Crusader Kings III

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Movable Realm Capital
   
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376.699 KB
13.3.2024 klo 15.34
1 muutos ( näytä )

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Movable Realm Capital

Kuvaus
An updated fork of "Always Move Realm Capital" to work with the v.1.12 update.
15 kommenttia
fihs 3.10.2024 klo 21.54 
It looks like this might remove the option to move a camp to a specific barony
limith 4.4.2024 klo 1.29 
I actually have it for a GOT version since their UI is different....regarding the county capital move that requires another widget box.
Lunar Blacksmith 3.4.2024 klo 0.49 
This isn't working for me on 1.12.4. Are there any particular known file/mod conflicts?
H3NRY27 2.4.2024 klo 21.28 
pls add @limith changes into the mod that so dope or make another ver
limith 1.4.2024 klo 11.17 
Second change is to allow always replacing buildings for vassal territory.


button_round = {
name = "replace_button"
onclick = "[GUITrackItem.Replace]"
tooltip = "[GUITrackItem.GetReplaceTooltip]"
# visible = "[And(GUITrackItem.IsCurrentBuildingSelected, GUITrackItem.CanReplace)]"
visible = "[GUITrackItem.IsCurrentBuildingSelected]"

button_change = {
alwaystransparent = yes
parentanchor = center
}
}
limith 1.4.2024 klo 11.13 
button_move_capital = {
datacontext = "[HoldingView.GetTitle]"
datacontext = "[HoldingView.GetHolder]"
name = "set_county_capital_button"
visible = "[HoldingView.GetProvince.GetTitle.CanPlayerCustomizeTitle]"
#visible = "[HoldingView.CanSetCountyCapital]"
position = { -3 5 }
texture = "gfx/interface/icons/flat_icons/move_capital.dds"
onclick = "[Character.OpenPlayerInteractionWithTargetTitle('rcm_override_county', Title.Self)]"
tooltip = "[Character.GetPlayerInteractionWithTargetTitleTooltip('rcm_override_county', Title.Self)]"
#onclick = "[HoldingView.SetCountyCapital]"
#tooltip = "SET_COUNTY_CAPITAL_TOOLTIP"
}
limith 1.4.2024 klo 11.12 
I made the following personal changes which you might want to consider integration
1) Added ability to also move county capital

rcm_override_county = {
category = interaction_category_uncategorized
special_interaction = feudalize_tribal_holding
hidden = yes

target_type = title
target_filter = recipient_domain_titles

#is_shown = {
# scope:actor = {
# this = scope:recipient
# }
#}

on_auto_accept = {
scope:recipient = {
scope:target = {
set_capital_barony = yes
#add_special_building_slot = duchy_capital
}
}
}

auto_accept = yes

ai_will_do = {
base = 0
}
}
luckylayne 1.4.2024 klo 9.30 
it isn't working for me :/