Duke Nukem 3D: Megaton Edition

Duke Nukem 3D: Megaton Edition

39 ratings
Purge of Pallet Town
   
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Type: Map
File Size
Posted
6.059 MB
24 Sep, 2014 @ 6:50pm
1 Change Note ( view )

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Purge of Pallet Town

In 1 collection by StarNukem
StarNukem's Duke Nukem 3D Maps! (StarCraftZerg)
18 items
Description
This is a map that I made when I was bored and I thought it would make a nice DM/Coop/SP map so I decided to go for it!

---Storyline---

Duke Nukem, a man who has been kicking alien ♥♥♥ for over 20 years, is back again but this time, he isn't in a war-torn Los Angeles or a huge tower inspired by Die Hard, he has moved to Pallet Town.

"I guess this is as fruity as it gets..." Uttered Duke.

Duke had received a call earlier that day from Ash Ketchum and he sounded like he was in trouble!

Ash: Is this Duke Nukem?
Duke: Yeah, who is this?
Ash: I'm Ash Ketchum from Pallet Town! I heard you were the very best like no one ever was! Is that true?
Duke: Depends kid, I'm not that good of a babysitter...
Ash: No no no! You don't understand! My home town of Pallet is under attack by these alien things! We need your help! You're our last hope!
Duke: Are you f***ing kidding me! Pokemon?! Christ kid, can't you send your Pikachu or something after them, I'm busy with some needed R&R!
Ash: Th... They killed Pikachu...
Duke: HA! I knew that thing was going to die eventually!
Ash: PLEASE MR. NUKEM!!! YOU HAVE TO SA....crkk..grckkk..............
Duke: Oh s***, this kid is in trouble.. Still think it's funny his Pikachu died but damnit I gotta help this kid!

So Duke went on his journey to Pallet town and sure enough, the aliens were there waiting! Duke isn't going to let those aliens stop him on his killing spree! So, what are you waiting for dude? Gotta Kill 'em All!!!

Map: pallettown.map
Map by: StarCraftZerg
Inspired by: Pokemon Red/Blue/Green/Yellow Pallet town
Music: Pokemon Heartgold/Soulsilver Champion Lance/Trainer Red Theme
6 Comments
Jo-nathan 24 Nov, 2014 @ 11:42pm 
fun map 4/5:duke:
α E-MAN-cipation Ω 29 Sep, 2014 @ 2:08pm 
But the shadowing alone and all, nice.
α E-MAN-cipation Ω 29 Sep, 2014 @ 2:08pm 
You do some great work, too bad the netcode is terrible and I hardly play this in SP anymore.
Dzierzan 28 Sep, 2014 @ 11:04am 
It's fun map to play, nothing more.
Dennis Stamp 28 Sep, 2014 @ 10:08am 
Beat the map yesterday. I give it 3/5 stars.
Dennis Stamp 27 Sep, 2014 @ 10:44am 
This is an interesting map. I like the theme behind it (even though I was never into Pokemon) and like the level's aesthetics. I also like the abundance of enemies trying to take you down.

The main thing that irks me about this map are the Battlelords that you encounter. You meet them very early in the level, when it is only possible to amass a small arsenal, and a lot of your ammo will have been depleted fighting off the mass of lesser monsters. To make matters worse, you encounter the first Battlelord in a small room, which makes it difficult to evade splash damage from the grenades he shoots (or when firing your RPGs at him).

There is also a body of water that you can walk over near the very beginning of the map. It would have been very helpful if Duke could submerge himself in the water to evade fire from the mass of enemies he meets as soon as the level begins.

This is not one of SCZ's best maps, but it's nevertheless a fun (but tough) map.