RimWorld

RimWorld

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Vehicle Interior Framework
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
6.346 MB
14 Mar, 2024 @ 11:09pm
13 Jul @ 9:11pm
21 Change Notes ( view )

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Vehicle Interior Framework

Description
A new way to play Rimworld. Includes an RV w/ interior!
Finally get to live like a nomad! Or like Heisenberg! Or like Indiana Jones!


Requires: Only Vehicle Framework for 1.6. (Installation guide for versions below 1.6 here!)

Features:
  • Includes an RV that has an interior by default.
  • Use biofuel to drive & generate electricity indoors.
  • Change the size of newly initialized interiors in the mod's settings.
  • Schedule automatic entrance and exit for select pawns.
  • Access the cargo & cabin from the interior using a cargo box & a cab access hatch.
  • Optionally add interiors to ANY vehicle, even boats and planes. (See how!)

Tip: Use the 'RV Nomads' starting scenario to start with an RV!

Note: This is an experimental mod. Expect jankiness! Want to contribute? Reach out.

Credits:
Concept & design by @Enrico
Programming by @Furia, @Nova & @Enrico
RV art by @BlackMarket420

Check out my party game Minigame Madness!
Popular Discussions View All (3)
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4 hours ago
PINNED: FAQ
Enrico
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4 hours ago
PINNED: Installation guide for each RimWorld version
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2 Jan @ 2:18pm
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Enrico
504 Comments
Gatoviejo =^,^= 3 hours ago 
It reminds me of the games Company of Heroes 1 and 2, where the British forces have mobile bases, represented by a truck that can be set up and the tent deployed on the side of the truck. It might be an idea to give it a little more space, something like while it is running it is just one room like the one in the mod image and when installing it it has an additional room with work tables.
Enrico  [author] 4 hours ago 
Update 14 July:
- Updated to 1.6 (Thanks to @Furia!)
- 1.6: Merged the two setting menus into one and removed global interior offset settings because the vehicle selector already has them per-vehicle.
- 1.6: Temporarily disabled the RV scenario because Vehicle Framework has some issues that have been reported should be resolved soon.
eliaicy 6 Jul @ 7:06pm 
When use with vehicle map framework, the cargo does not link with vehicle inventory.
Shurupchik 20 Jun @ 10:10pm 
Once a map is created inside a transport - you can't leave the settlement map. Pawns stop moving after they get to the world map
SadPlastic 10 Jun @ 11:32pm 
YES!!
electriccid 31 May @ 10:31am 
Sorry for the lack of clarification, what I meant was that if a pawn is missing from the map while it performs the schedule call to bring them in/out of the RV, it continues trying to call them every tick/instance/whatever they're called in Rimworld, failing each time until I manually tell it to stop calling the colonists
Creedmoor 28 May @ 1:52pm 
i feel like this could be a mod conflict on my behalf, but has anyone else had issues where after leaving a vehicles interior a pawn will unload their inventory for no reason? no way to interrupt or cancel it either
Buffered 23 May @ 1:23pm 
ArgumentOutOfRangeException every tick when there is an AOE (sun blocker, etc) site around:

Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029]
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000]
at RimWorld.Planet.WorldGrid.GetTileCenter (System.Int32 tileID) [0x0006a]
at RimWorld.Planet.WorldGrid.ApproxDistanceInTiles (System.Int32 firstTile, System.Int32 secondTile) [0x00000]
at RimWorld.CompCauseGameCondition.InAoE (System.Int32 tile) [0x00023]

1. With VF+VIF start a test map and initialize an RV interior.
2. Accept an AOE site quest with Debug actions > Generate Quests x#... > ThreatReward_SiteThreat_Item (make a few in case some are raid sites)
3. Exceptions occur once the site spawns.

Also another error with Smart Farming mod: MapComponent_SmartFarming.UpdateCommonCache() throws trying to access RimWorld.Planet.World.tile[grid] for the interior.
Enrico  [author] 20 May @ 8:58am 
@Vartarhoz There's a button for hot swapping on the "cab access hatch" spot.

@electriccid I'm not sure what you mean with "the call never ends".
Vartarhoz 20 May @ 8:26am 
Can/how can you hot swap from driver or passenger seat to interior or vice versa?