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However, according to this page, that wasn't you changing the mod, because Steam insists the last time this mod was updated was over 12 hours ago.
Lesson of this Story:
Steam be whack, yo.
(Also yes to clarify, it seems that the mod downloads correctly now, this was probably some weird glitch in the Steam backend. But if the issue persist for anyone else, I'd recommend restarting the computer as that MIGHT have had something to do with the issue getting fixed.)
I'm having the same issue as @BabaJaga, and just to make it 200% sure that it's not something on our end, I:
Unsubscribed on this page.
Double checked that the folder was deleted.
Emptied my recycle bin for good measure.
Restarted the entire computer.
Opened steam.
Resubscribed on this page.
Watched Steam download a file (that's 11 MBs, even though the mod page says it's supposed to be only 6 MB).
And then finally checked, and the About.xml still identifies the freshly downloaded mod in a folder matching this mod's steam workshop number and confirmed that the About.xml file refers to this mod as requiring up to 1.5 and Pocket Dimensions...
(But wait, there's a twist I'll write in the next comment.)
- Updated to 1.6 (Thanks to @Furia!)
- 1.6: Merged the two setting menus into one and removed global interior offset settings because the vehicle selector already has them per-vehicle.
- 1.6: Temporarily disabled the RV scenario because Vehicle Framework has some issues that have been reported should be resolved soon.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029]
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000]
at RimWorld.Planet.WorldGrid.GetTileCenter (System.Int32 tileID) [0x0006a]
at RimWorld.Planet.WorldGrid.ApproxDistanceInTiles (System.Int32 firstTile, System.Int32 secondTile) [0x00000]
at RimWorld.CompCauseGameCondition.InAoE (System.Int32 tile) [0x00023]
1. With VF+VIF start a test map and initialize an RV interior.
2. Accept an AOE site quest with Debug actions > Generate Quests x#... > ThreatReward_SiteThreat_Item (make a few in case some are raid sites)
3. Exceptions occur once the site spawns.
Also another error with Smart Farming mod: MapComponent_SmartFarming.UpdateCommonCache() throws trying to access RimWorld.Planet.World.tile[grid] for the interior.
@electriccid I'm not sure what you mean with "the call never ends".
- The mod has been rebranded from "Movable RV w/ Interior!" to "Vehicle Interior Framework" .
Originally developed as a quirky little texture pack for the Pocket Dimensions mod, what began as a proof of concept has evolved into a fully-fledged system that enables functional, drivable vehicles with interiors—something I had envisioned from the start. Thanks to the programming contributions of @Furia & @Nova, that dream has been realized!
Given the decline in popularity of the legacy Pocket Dimensions version, we will be placing less emphasis on it (though it will still be available for those who prefer it). And with the mod’s increased capabilities, this new name feels more appropriate to reflect its new role going forward.
Don't worry, nothing has changed about the mod whatsoever, just a fresh coat of paint!
- Changed the mod to prioritize the Vehicle Framework integration over the Pocket Dimensions integration.
If this affects you negatively, let me know, and I'll help you modify the mod back to how it was.
Yeah, so due to our legacy Pocket Dimensions integration, and the fact that we default to that integration over the Vehicle Framework one, pocket dimensions get completely converted into RVs, making it no longer exist as a standalone object. I'm going to make it prioritize the Vehicle Framework integration instead, as I did a poll recently which showed that everyone has moved on from the Pocket Dimensions integration anyway.
Continue until you find the culprit mod.
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System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
---
The interior are working fine but the error log is slowing the game, have no idea why. The error stop when i delete the interior but came back when i create a new one.
This error won't happen in a new game with same mod list. My mod list contains 400+ items so it's clearly not RV's fault, but i really don't know what can cause this type of error, if anyone have clue plz help!
I've tried to delete anything from my colony's main map, keep only 1 new created pawn to drive the RV to a new location, build a new colony, abandon old one, then create a new interior. but the error still happens, like if it happened, it will always exist in this save