Total War: WARHAMMER III

Total War: WARHAMMER III

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Kislevite Militia
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File Size
Posted
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27.890 MB
16 Mar, 2024 @ 7:33am
26 Mar @ 6:28pm
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Kislevite Militia

Description
>>>*This mod is part of the Zerg Collection Volume II, DO NOT use this mod along said collection or you'll crash. Choose one.*<<<

*Please consult the Known Issues and QA sections before commenting, thanks.*

This mod adds the following units for Kislev:
-Kislevite Warriors (Rifles)
-Kislevite Warriors (Sword & Shield)
-Kislevite Warriors (Spear & Shield)

Like the vanilla Kislevite Warriors they are available through Kislev's main city building for minor and major settlements and for special cities like Praag and Erengrad.
You'll need:
-At least a tier 1 (or t0) settlement for Kislevite Warriors (Sword & Shield)
-At least a tier 2 settlement for Kislevite Warriors (Spear & Shield)
-At least a tier 3 settlement for Kislevite Warriors (Rifles)

*KNOWN ISSUES*
-Sadly, I had to resize the Kislevite Warrior models to make them compatible with the Empire state troops' animations, can't do anything about that since I don't make custom animations.
-Had to make a few visual compromises to hide a few problems.
-The custom models are fully working but every now and then you are going to notice a few jittery animations, mostly idle ones.
-Some clipping here and there.

*QA*

-"My units are not reloading!"
You need Marthenil's Reloading Animations mod if you want the reload animations.

-"Lord's Red line?Tech buffs?"
I gave them a mix of Kislevite Warriors and Streltsi and infantry unit sets, so they should get buffs related to those sets.

-"SFO/Radious ecc. ?"
As a matter of fact I'm officially retired from SFO/Overhaul related mods.
As always: If you already have previous experience in SFO submodding feel free to make an SFO version out of any of my mods that are currently missing one, I will link your submods if you provide me with a link.

-"Your mods are ugly and janky, why? just why?"
Here's a friendly reminder: I'm just an amateur and nothing more.
If you want beautiful stuff with no jank then stick with CA and/or professional modders and avoid my mods, simple as that really.

And that's all I guess!
Credits time!

Thanks to Phazer for RME editor!
Thanks to H3ro and his great tool!
Any of this would not have been possible without Frodo45127's RPFM which is still updated to this very day, thank you!
I would also like to thank Sebidee and Caligula for their great modding guides!
And I would like to thank you!
Whatever you liked my mod or not thanks a bunch for giving it a try!
55 Comments
Teach 31 Dec, 2024 @ 2:35pm 
Thank you for the response.

I did notice after I wrote my feedback that in TW3 (at least for Kislev infantry did not check all the other factions/units) the upkeep is 1/4 of the recruitment cost. So if you decide to change the cost, it would be consistent to keep with this. So the Spear + Shield would be for example (550/138).

However, with some more experience with your mod. I would suggest that you maybe even make the Spear + Shield a bit more expensive for example (575/144) or (600/150). My reason with this is that the basic Kislev roster lack a Spear + Shield unit. It is either Anti-large without shield (Kislevite Warriors/Kossars with Spear/Ice Guard with Glaives) or Shield without Spear (Armoured Kossars/Tzar Guard). And the combination of Shield + Anti-Large + Charge Defence Against Large Foes on a front line unit is just really strong in the Kislev roster.

Thank you, and a happy new year to you too!
zerg93  [author] 31 Dec, 2024 @ 11:35am 
Well, nitpicking is still feedback and it's always welcomed when it's reasonable.
Will push an update in a bit.
Happy new year! :re3stars:
Teach 30 Dec, 2024 @ 12:55pm 
Such a great, fun, and lovely mod.

However, I have a question regarding the units upkeep in the Immortal Empires campaign. The Standard Warrior unit starts at (500/125). But, Sword + Shield is (550/120) and Spear + Shield is (600/115). Should the Sword and Spear units not be more expensive in terms off upkeep? After all, they are more expensive upfront.

The units, in the Immortal Empires, are well balanced between themselves in stats and function. Such a great side grade choices. But, if I may add a bit of feedback on the unit cost. If we base the cost on the standard Warriors (500/125) the Sword + Shield could in my humble opinion be the same cost (500/125). The Spear + Shield is a strong unit that I often use all the time as a front line unit. So it should cost a bit more then the standard one and the Sword + Shield variant. I suggest (550/130). I hope this nitpicking feedback is received well. Ones again, fantastic work.
MuffinTop 4 Oct, 2024 @ 12:05pm 
Ok sorry didn't know. Thanks for responding!
zerg93  [author] 4 Oct, 2024 @ 10:33am 
Don't go around talking about commissions: normal users and modders alike are not allowed to get or order one of those under any circumstances, CA's TOS is very clear about that.
As for the submod is a no for me, as I don't like the idea of these units using a bayonet melee animation and I also had multiple bad experiences with submods depending on custom animations mods from other modders, because if the other modder goes AWOL I can't fix the submod nor the main mod since I don't make custom animations.
Of course I'm just talking in general, I don't have anything against Snek and his awesome mods.
Faleg 29 Aug, 2024 @ 5:56am 
Aight, will do, thanks!
zerg93  [author] 29 Aug, 2024 @ 1:56am 
You are most likely crashing because you have an outdated version of the mod.
Unsubbing and resubbing should fix that, but make sure that you don't have other mods enabled while testing.
Faleg 29 Aug, 2024 @ 1:45am 
The mod is crashing the game currently, any idea why that could be?
zerg93  [author] 4 Aug, 2024 @ 5:46pm 
Should still work even without Shadows of Change.
I would still recommend to get the DLC to avoid any possible problem, though.
SteuerVerbrecher 4 Aug, 2024 @ 3:53pm 
Do i need dlcs for this mod?