Dwarf Fortress

Dwarf Fortress

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Topples' Quarry
   
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643.381 KB
17 Mar, 2024 @ 8:53am
3 Apr @ 12:51pm
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Topples' Quarry

Description
Quarries
This mod adds quarries that were included in the halfling mod to both dwarf and human entities. Quarries are an alternative way of obtaining stone, ore, and gems that is not meant to supplant standard mining. Obtaining these materials from quarries provides little mining experience and is very slow (i.e. a single mining reaction often doesn't produce anything). Geodes can also be mined to obtain ornamental, semi-precious, and precious gems at a slow rate.

The mod includes:
  • Quarry building for humans and dwarves (constructed with an enormous drill, a minecart, and a wheelbarrow)
  • Building a quarry and mining from it requires a miner.
  • Reactions for mining various stones, ores, and geodes. Included are sedimentary rock, copper, iron, tin, lead, nickel, zinc, coal, bismuth, silver, gold, and geodes. The rarer the material, the less likely a reaction will produce it (the chance for a mining reaction to produce gold nuggets is about 1%, while copper ore is about 8%). Rare ores like platinum and aluminium are not included. All mining reactions require a pickaxe.
  • Adds inorganics: ornamental geodes, semi-precious geodes, and precious geodes as boulders. These geodes can produce gems of the corresponding type. Rare gems are not included and can only be mined from exploring the underground.
  • Adds reactions to open these geodes at a stoneworker's workshop. Geodes have a small precent chance to obtain any gem of that type. Geodes may produce nothing when opened or a single geode may produce many gems (even dozens but this is extremely rare).

Notes
  • Originally the quarry was meant to be much larger. Workshops in dwarf fortress can be up to 31x31 tiles big, however graphics for workshops like that bug out.
  • The placement for the workshop will be slightly off. It's because the active square is not in the center of the workshop, so when placing it, it will be off center of your cursor.

Feedback
Any feedback is appreciated!

Please report and bugs / crashes that you come across, or let me know if any of the graphics just don't look right and you think I need to give them another go! If your feedback leads to an update, I will credit you below.

I try to make somewhat complex mods with graphics so it does take some time. If you like what I do and feel so inclined, you can donate to my Ko-fi[ko-fi.com].

Feedback Contributors

Popular Discussions View All (1)
1
10 Mar @ 9:18am
Would be possibile to have different setting for this mods?
GROM_Leader
42 Comments
CondoR 21 Jun @ 10:17am 
The mod is a bit of a cheat, but it really helps out when there is a shortage of resources.
Topples  [author] 27 May @ 1:26pm 
@Kaktus021
That's a Dwarf Fortress quirk. Since the active site of the building is off center, the building reticle is also off center. Since this is a raw mod I can't really fix it. Might be able to do it with DFHack, but I wouldn't want to add that additional burden.
Kaktus021 27 May @ 11:35am 
When I go to place the quarry it shifts one space down and right from where it shows it placing in build mode.
CelticAngel 17 May @ 11:14pm 
@Topples thank you, I came right with smelting it. I was just not having dorfs doing their jobs because I ran out of booze and they were sulking. Thanks for the reply.
Topples  [author] 19 Apr @ 2:47am 
@CelticAngel

You need to make a smelter and have coke(coal) to fuel it, just like you would other metals. Note that most of the time iron and silver will come in ore-bearing rocks that won't read silver or iron (hematite, etc)

Though all that is basic info, so maybe something else is going wrong?
CelticAngel 18 Apr @ 1:07am 
I love this mod and appreciate all your work on it. Just one question: I can't seem to figure out how to smelt the ore mined from the quarries? Specifically silver and iron. What am I missing?
Topples  [author] 3 Apr @ 12:56pm 
I've updated this to make coal mining a clear option as well as clay mining. I also changed the way the mod works with which civilizations can use it. At the moment, standard civs, lizardmen and halflings can use them. I can now add modded civ entities to the usage list, so let me know if you guys want me to give quarries to any other civs.
Topples  [author] 10 Mar @ 9:23am 
@Forekast
Ah, i guess I forgot to change the name. I'll get to that.

@Psyentific
Flux should be explicitly there. It looks like coal is under the wrong name.

@machotacoman256
No. The mod is meant to allow access to most common and uncommon materials that are required for some fortress actions. I just messed up the naming of the reaction and apparently it's labeled as clay.
Forekast 12 Feb @ 11:24am 
Seems to be mislabeled as "mine clay", but the files indicate that it should generate bituminous coal & lignite

[REACTION:MINE_QUARRY_COAL]
[NAME:mine clay]
...etc
mistavipa 14 Jan @ 11:22am 
OK, I'm not sure if it was my load order, but I remove one of my mods and the quarry is popping up now. Although I noticed that coal is not popping up to be mined. I look through the files for the mod and see that it is there, but it is not popping up to me minable. How do I enable it?