RimWorld

RimWorld

64 ratings
Lighting Control
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
866.153 KB
18 Mar, 2024 @ 3:17am
22 Apr, 2024 @ 6:58am
8 Change Notes ( view )

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Lighting Control

Description
A lightweight mod to auto toggle lamp.

Features
  • turn on lamps when the light level is less than 50%, and turn off lamps when the light level is greater than 50%.
  • turn on lamps when there is an awaken pawn indoor, turn off lamps when there is no pawns indoor, or everyone in the room is asleep.
  • some tweaks in mod settings.
If you don't want a specific lamp to be off, you may toggle the gizmo of that lamp (to always turn on it as vanilla).

Performance
Should not have any noticeable performance impact in most cases.

Compatibility
Should be compatible with any mod that add roofs or lamps.

If you encounter any issues, please let me know.
Popular Discussions View All (1)
2
20 Mar, 2024 @ 4:10am
BUG REPORTS
zeus
37 Comments
Penkky 1 Aug @ 3:58am 
1.6 pls
1.6 pls
1.6 pls
1.6 pls
1.6 pls
1.6 pls
Lunovox [Linux] 31 Jul @ 7:16am 
This mod looks amazing. Could you please make it compatible with version 1.6?
SghHanzMullerSW 11 Jul @ 1:22pm 
1,6 ?
弧光 30 Apr @ 5:16pm 
请问能加入温度控制吗?检测房间温度控制空调的自动开关这种
环星 4 Mar @ 5:31pm 
不知道和条形太阳灯兼不兼容
qux 22 Jan @ 11:18am 
This mod has a noticeable impact on performance, I doubled my fps just by removing it..
Irrer on Tour 23 May, 2024 @ 6:04am 
sadly this mod messes with the Sunlamp!:/
Yootah 22 May, 2024 @ 4:39am 
@lzk- Hi, me again with feature requests (previously about persisting the toggle states in the save file).
Would you mind changing your comp class to public so that I could reuse it in my local Harmony patch?

tl;dr I'd make it an OR between comps PowerTrader (base game), ResourceTrader ( Vanilla Expanded Framework ) and Refuelable (base game) with chemfuel.

The goal being adding this toggle to chemfuel and/or helixien gas powered modded lamps in addition to electric. They usually have functional on/off switches, so it makes sense as opposed to torches and other refuelables.
Yootah 22 May, 2024 @ 4:35am 
For anyone that cares, you can turn off the sizzling sound:

change <volumeRange> to 0~0 directly in your ...\steamapps\common\RimWorld\Data\Core\Defs\SoundDefs\World_Oneshots_Misc.xml under <SoundDef><defName>Power_OnSmall</defName>

Credit to the mod Silent Power Changes that sadly won't work in its current state.
Marchiel Lobelia 16 May, 2024 @ 5:18am 
gotta say i love the mod since it's built for player that loves immersion and early game power saving
but the impact on performance is hella massive on a big colony and modpack, i usually got 230 tps on a 120x100ish base with 13 colonist and 9-14 animals on average but with the mod installed i can only get a maximum of 250 on a medium base 50x80 with 6 people and 3 animals (both with no wildlife around)
i'm not blaming the mod though, it could be a mod conflict for all i know considering my modpack size (460) but the console is clean so i think it's more like a mod condition check clash unfortunately

P.S. that's a drop with only 25 lamp (minus 13 that's always active) and no outdoor light, and i can't set it to atleast 50% colonist awake setting since most of 'em are androids (no schleb)

edit. still on 1.4 so might wanna account that as well