Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1.6 pls
1.6 pls
1.6 pls
1.6 pls
1.6 pls
Would you mind changing your comp class to public so that I could reuse it in my local Harmony patch?
tl;dr I'd make it an OR between comps PowerTrader (base game), ResourceTrader ( Vanilla Expanded Framework ) and Refuelable (base game) with chemfuel.
The goal being adding this toggle to chemfuel and/or helixien gas powered modded lamps in addition to electric. They usually have functional on/off switches, so it makes sense as opposed to torches and other refuelables.
change <volumeRange> to 0~0 directly in your ...\steamapps\common\RimWorld\Data\Core\Defs\SoundDefs\World_Oneshots_Misc.xml under <SoundDef><defName>Power_OnSmall</defName>
Credit to the mod Silent Power Changes that sadly won't work in its current state.
but the impact on performance is hella massive on a big colony and modpack, i usually got 230 tps on a 120x100ish base with 13 colonist and 9-14 animals on average but with the mod installed i can only get a maximum of 250 on a medium base 50x80 with 6 people and 3 animals (both with no wildlife around)
i'm not blaming the mod though, it could be a mod conflict for all i know considering my modpack size (460) but the console is clean so i think it's more like a mod condition check clash unfortunately
P.S. that's a drop with only 25 lamp (minus 13 that's always active) and no outdoor light, and i can't set it to atleast 50% colonist awake setting since most of 'em are androids (no schleb)
edit. still on 1.4 so might wanna account that as well
This mod will only patch things without any other functions. For example, the heater will not be patched.
(Lights in use: Ratkin+, Ceiling lights, Wall Light, Utility Columns, Dubs Bad Hygiene)
Mechanoids don't trigger light if near them in a room.
With and Without this mod: ~2200tps during the days, ~3400tps at night.
Did not notice any peak.
(using Change DevSpeed to unlock x60 ultra speed).
Local Config:
Intel i5-1240P
16G RAM