Age of Empires II (2013)

Age of Empires II (2013)

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Genghis Khan Expanded FE AF ROR
   
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327.891 MB
26 Sep, 2014 @ 8:09pm
17 Sep, 2019 @ 8:42pm
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Genghis Khan Expanded FE AF ROR

In 1 collection by Turan Khan
Original Age of Empires 2 Campaigns Updated to FE-AF-ROR
5 items
Description
=======================================================================
GenghisKhan_FEAFROR: Genghis Khan Expanded with All DLCs
A 6-scenario-campaign
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Title : GenghisKhan_FEAFROR: Genghis Khan Expanded with all DLCs
Number of Scenarios : 6
Required Game Version : Age of Empires II HD (2013)
Required Add Ons : The Forgotten Empires, The African Kingdoms, Rise of the Rajas
Author : TuranKhan
Date : 8/17/2019
Update: : 8/17/2019


Age of Empires 2: Age of Kings Campaign

Genghis Khan Expanded
with:
- Forgotten Empires
- African Kingdoms
- Rise of the Rajas

by Turan Khan

Changes include:
- INTRO and OUTRO movies faithfully re-captured from the original AoK campaign
- Scenario Background, Banners, Buttons re-crafted as close as possible to the original AoK campaign
- Civilizations: Slavs, Magyars added
- Doodads and embellishments
- New side quests
- Triggers and bugs fixed
- custom AIs that train the unique units from the new civilizations

MISSION CHANGES below:
-Mission 1:
1) Religious affiliation buildings placed to show the interfaith landscape of Mongolia (Kereyids and Naimans were Nestorian Christian, Ungirrads Buddhist, Uyghurs Sufi Muslim, and many Mongols like the Tayi'ichuds and Borjigids still animist)
2) Naimans are changed to Green color to match color with the next mission
3) Uyghurs changed to Cyan (Aqua) color to match color with the next mission
4) Tayi'ichuds changed to Purple color to match color with next mission
-Mission 2: Uyghurstan (Cyan) and Merkids (Grey) added with optional side quests that may make the mission much easier or much harder. "Doomstack" nerfed for easier survivability early on.
-Mission 3: Besides FE polishing and some slight Chinese players' AI tweaks to make them more aggressive, largely intact and same as original source material.
-Mission 4: Russians changed to Slavs. Instead of Merkids, it's the Kipchaks aka Cumans [can't wait for Age of Empires 2 Definitive Edition! Woot!] (Cyan) who lived close to Russians on the Volga steppes.
-Mission 5: Poland changed to Slavs. Added a couple of Elephant Archers and Battle Elephants to Samarkand. They can still only train more War Elephants, so monks are still a great counter.
-Mission 6: Hungary changed to Magyars

Genghis Khan:

The nomadic tribes of the Asian steppes spent centuries entangled in their own petty feuds until united under Genghis Khan. Within years, a highly disciplined army pours out of Mongolia to embark on a campaign of world conquest. But how can a tribe of horse archers possibly overcome the military might of Persia and Eastern Europe, let alone the technological advanced empires in China?

I hope you enjoy this update to the beloved classic Genghis Khan campaign!

Please contact me on steam if you find any bugs or have any questions to ask.

Cheers,
TuranKhan


Mission 2 Help opening moves
For those struggling with Mission#2 changes, here's an Opening Moves YouTube video of me guiding you through it: https://www.youtube.com/watch?v=VJPAJj3EXKg&list=UUAQurazCc1VEFV5A_2u1MEQ
I hope that this is helpful to you Sander. I'll do the Attila Mission#1 Opening Moves next and then Barbarossa Mission#2 Opening Moves as well.

Installation:

+ Extract all of the files to your main Age of Empires II HD directory
(C:\Program Files (x86)\steam\steamapps\common\Age2HD):
+ Extract the sound files to: Age2HD\resources\en\sound\scenario
+ Extract the AI files to: Age2HD\resources\_common\ai
+ Extract the campaign file to: Age2HD\resources\_common\campaign

+ Or simply subscribe to the campaign on steam:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=
+ The graphics of the scenario selection menu will only be visible in-game
if you have subscribed to the campaign via steam.


More info:

+ This campaign was designed in Age of Empires II HD, under the use of the expansions
"The Forgotten" and "The African Kingdoms" and "Rise of the Rajas".
It is not compatible with the non HD version.
+ Credit to Ensemble Studios first and foremost.
32 Comments
Green Ninjakoopa 5 Nov, 2020 @ 11:30am 
Hey, just out of curiousity, how on earth are you able to get the maps so precise? I ask since I've been considering making co-op versions of the campaigns, but I don't know where I can find the campaigns. I thought they'd be in the game files, but when I look in the campaigns folder it's empty
[Ghost182] 17 Feb, 2020 @ 7:50am 
Basically, this was the issue that I was referring to: https://steamhost.cn/steamcommunity_com/app/221380/discussions/2/458604254426968101/
[Ghost182] 17 Feb, 2020 @ 7:47am 
Hey, I don't know if this is the right place or not, but I'm just looking for some help. Basically, I wanted to get back to this game for playing the campaigns, but I noticed that the slides of the cinematics that play before each scenario have lost that "blur" effect that they used to have in the original.

Does anyone know if there is a patch or a mod or something that restores the campaign cinematics back to the way that they were, instead of the slides just automatically "appearing" on after the other?

Let me know.
Thanks very much.

Ghost_182
Apomind 18 Sep, 2019 @ 3:28pm 
Hola!, vengo a dar mi reporte, jugué la 2° misión: elegí luchar contra Uyghurstan, los derroté... y perdí! salió el mensaje de "Has sido derrrotado". Merkid no se unió a mi bando =/.
En cuanto a unirme, todo resulto muy bien, pude guiar al "scholar", pero "Baris" es muy agresivo, sigue a los aldeanos de Merkid y muere por las flechas del centro urbano.
Como sugerencia, ¿no podrías colocar a "Baris" en una cueva? hacer algo similar a Sforza 1 en donde se transporte Genghis Khan por una cueva y el sólo tenga que matarlo, digo, para darle más protagonismo y se aprovecha mejor el terreno utilizando toda esa zona vacía de la esquina superior o punta norte.
Tengu 18 Sep, 2019 @ 2:49am 
@Turan Khan, please add Genghis Khan hero from scenario 2 to 5. In addition, please add Genghis Khan's son or grandson in the conquest of Hungary in scenario 6.
Turan Khan  [author] 17 Sep, 2019 @ 8:59pm 
I have fixed the 2nd mission, both A) need Players 2 and 3 defeated, not just killing Kushluk and B) fixed vanilla corrupted triggerwork to keep Kushluk nestled and tucked away in the back of the GREEN PLAYER (Kushluk) base. Also, added Genghis Khan hero unit to this mission. It seemed fitting. Also, it's a strong unit, so allows for aggressive play. Just uploaded the new change. To get the new changes, one must unsubscribe, then re-subscribe usually
Turan Khan  [author] 17 Sep, 2019 @ 8:58pm 
@Apomind, you wrote, according to Google Translate: in the 2nd mission if I kill Kushluk the victory condition is activated, therefore the mission remains as easy as in the original AoE. I'm not sure if it only happens to me, but it's sad because I can't do the side missions, since when opening the palisades Kushluk goes straight to attack my urban center and dies from the arrows :/
Apomind 16 Sep, 2019 @ 4:51pm 
en la 2° misión si mato a Kushluk se activa la condición de victoria, por lo tanto la misión sigue siendo igual de fácil que en el AoE original. No estoy seguro si sólo me sucede a mi, pero es triste porque no puedo realizar las misiones secundarias, ya que al abrir las empalizadas Kushluk va directo a atacar mi centro urbano y se muere por las flechas :/
Turan Khan  [author] 9 Sep, 2019 @ 8:32am 
@Mesmerion: I just fixed the mission 1 bug. The issue was me assigning player 5 (purple Tayichi'ud AI) to players 2,3,4 and 6. And assigning player 7 AI (green Naiman) to player 8 as well. Instead, I re-assigned the wrong ones to TK_NonCombat and it's now working as intended. Thank you very much again for spotting this issue on first mission! Kudos! :steamfacepalm:
Turan Khan  [author] 7 Sep, 2019 @ 4:36am 
Thanks Mesmerion!

Just uploaded the Saladin Expanded.

I'll be sure to fix the first mission and re-check Genghis Khan campaign again. Thanks for letting me know.

Guys, if you would like to support me (in order to prioritze my mod-making for particular titles as opposed to other titles, and to keep me focused/incentivized/motivated to do so), please support me on Patreon here: https://www.patreon.com/turankhan

I'd really really appreciate any and all help that you'd provide me. These take a long time. I enjoy doing these for free. But I'm exploring opportunity to possibly do this full-time... but in order to do these full-time, I need to get compensated.

I need to grow my YouTube, blog and other activities as well. Oh boy.