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I'll certainly try it again at some point but I feel like the later stages need more than just power limit increases, either extra agent slots or recruitment points would fit it nicely to make up for weak, situational powers.
Only criticism I have is that it'd be nice if there was a reference somewhere for what powers you could unlock.
https://www.dropbox.com/scl/fi/uyu2shfi8wd9dqjgibqdx/Player-prev.log?rlkey=aoflhu966ofg9r87kurbpiort&dl=0
I've also been having issues where I can't save while using the mod. Thought it might have been because I have the recent DLC but the problem persisted after launching without it.