Age of Wonders 4

Age of Wonders 4

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Gifted Casters Expanded
   
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5.522 MB
20 Mar, 2024 @ 10:47am
24 Jun, 2024 @ 1:25pm
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Gifted Casters Expanded

In 1 collection by Muad'Dib
Society Traits Expanded
3 items
Description
Expands the bonuses of the Gifted Casters Society Trait.

- Your Battle Mage and Support units can use their innate arcane talents to modify their magical abilities by expending Arcane Energy.

- Develop the Metamagic Aptitude of your people by investing Imperium in the Empire Tree, and by achieving various Arcane Feats.

- Apply one of five Shapes to change the area affected by spells.

- Use one of five Essences to amplify various aspects of spell effects.

- Turn your offensive spells into weapon enchantments, and your defensive spells into auras.

- Tap into your people's affinity for magic to more easily generate Mana and other resources.

===================== Compatibility and known issues:=======================

The mod changes every affected (i.e. 'Malleable') unit ability. Mods that change these abilities may or may not be compatible, depending on implementation. Other changes are contained mostly to the mod's files.

To enable changing the abilities' targeters (i.e. Shapes), the 'Move and cast' feature has been turned off for the ones for which it was enabled in vanilla, such as Soothing/Bulwark Standard and Wail of the Banshee. This does not impact their functionality, but means you need to select another ability before moving the unit. This is already the way many abilities work in vanilla, but is slightly inconvenient in some cases.
41 Comments
Asekritov 13 Jul @ 1:15pm 
Mod has issues with feudal rework. Bannerman lost it's abilities.
Naked Granny 15 Feb @ 7:07pm 
Very excited for this mod to get fixed - Mystic and Astral have just felt incredibly underwhelming by comparison to how much mod support has nature and dark have been spoiled by.
pansatyr1 6 Jan @ 1:15pm 
This looked like a seriously interesting mod until I tried it and saw that it removed the Spellbreaker's Star Purge. I see now that it seems to be a bug related to newer game updates. I look forward to seeing it in action once it gets fixed. I'll try the gifted hunter's one when I have to remake my Grovewarden dragon faction. Dev mistakes deleted 2/3 of my dragon lords. Which is a shame since it's almost not worth remaking them with the hero rework.
Muad'Dib  [author] 5 Nov, 2024 @ 11:55pm 
Appreciate everyone's patience with this one. I will be releasing a bugfix and rebalancing update for this and the other mods, however recent patches and real life have delayed it quite a lot. I should be releasing the new version in the near future.
finnvara 13 Sep, 2024 @ 7:15pm 
I think Eldritch Realms partially broke this mod, unfortunately. With it installed, a number of battlemage and support units lose their special abilities (Necromancer and Evoker, as already noticed, but also the Winter Witch loses the frost blast). Some, like the Warlock, still work, and work beautifully with the mod, but that number has become much smaller since the last DLC.
DelightfullyMAD 24 Aug, 2024 @ 2:48pm 
(Sorry for repeat post but can't edit previous post) This mod also deletes the Necromancer's Strengthen Undead power as well. Haven'; checked other units out to see if any other abilities have been removed, but that's at least 2 abilities I can confirm are deleted by this mod, even when this is the only mod active
DelightfullyMAD 24 Aug, 2024 @ 2:42pm 
So for whatever reason this mod removes the Evoker unit's Electric Arc ability. Not sure why, but I have narrowed it down to this mod specifically, and no matter where in the load order I put it it still deletes that ability from the Evoker unit
Naraxa 6 Aug, 2024 @ 11:15am 
@druidx44 Couldn't agree more, these mods are very well made and add needed nuance to otherwise small scale traits. Devious watchers is my favorite currently as the spycraft system makes scouts actually viable throughout all of playtime, and espionage is just always fun to do imo. So yeah great job Muad'Dib for making this series and good luck on that chaoss trait mod you're currently working on!
druidx44 3 Aug, 2024 @ 3:51pm 
Can i just say thank you for doing all these. As the expansions come out and make various traits and cultures more complicated its wonderful to see some of the originals get an interesting and generally balanced overehaul.
Naraxa 23 Jul, 2024 @ 10:43am 
If I may give a suggestion for a future trait overhaul sometime after you're done with the chaos trait, could you change up how umbral disciples work? I've played around a good amount with the eldritch sovereign rule type and I gotta say it could use a little more identity. What's there is good, it could just use more like the traits you've already changed.