Total War: WARHAMMER III

Total War: WARHAMMER III

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Fantasy Up-Armoured: Reskin & Officers
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graphical
Tags: mod
File Size
Posted
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617.559 MB
21 Mar, 2024 @ 11:14am
1 Nov, 2024 @ 5:36pm
9 Change Notes ( view )

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Fantasy Up-Armoured: Reskin & Officers

In 1 collection by Master Confounder
Master Confounder's Mods
20 items
Description
Read First!
This is considered the main mod page for my Fantasy Up-Armoured series, as the title suggests this is the full reskin, animation swaps, and officers version, meaning this mod will conflict with many mods that change stats and may be prone to breaking with updates. More compatible and alternate versions are offered further down in the description in the Compatibility section, so please check them out if you think those are better suited.

Fantasy Up-Armoured: Reskin & Officers
Hey y'all, this mod is meant for people like me who asked perfectly reasonable questions like “Why are Empire-men wearing clown outfits when they are facing literal daemons?” or “How do Kislevites stay warm in the winter when they don't even wear sleeves?”, or even “So you're telling me that the Dwarfs are master smiths but they fit their warriors with nothing but a chain mail shirt and a sweater?”. This game was my first exposure to the Warhammer Fantasy setting and I have had a lot of fun sinking my teeth into its world. However, I had a big issue with the visual design for some of the units, I immediately took note of the fact that there seemed to be a great disparity between the amount of armor and gear some race's had when compared to their adversaries, this issue bugged me a bit more when paired with the lack of essentials on the person of some models. I also did not like how the game was totally lacking in unit officers that should be expected when groups of upwards of a hundred troops are concerned. This isn't just a reskin but more of a visual Up-Armoring and Up-Disciplining upgrade pack, meaning this mod does not change the stats of any units but since I have altered animations and added officers it will not be compatible with gameplay overhauls (links to versions without such changes are further down in the description).

Objectives
When making this mod these are the missions I've had in mind and tried to accomplish.
1 - Up-Armor: Give any models lacking armor or clothing more armor, coverings, or new distinguishing features, considering a unit's tier and specialty. Also get rid of any overly-fanciful designs.
2 - Up-Discipline: Swap animations that give a unit more discipline or that seem more practical.
3 - Officers: Add unit officers to most melee infantry, with the caveat being that they are only included if the unit is an organized force with what could be considered a rigid command structure.
4 - More Army Cohesion: While providing as many subtle variants as possible, reduce the amount of over-differentiation between the model variants of the units. Along with this, reduce the amount of non-faction color colors in the army's clothing, armor, and shields.
5 - Missing Details: Ensure every model variant has as much armor that their variants have available, completing their sets. Also, ensure that any unit requiring features like quivers or specific equipment are present in their variants.
6 - Lore & Game (In)Accuracy: Due to the overall changes of this reskin, lore inaccuracy is inevitable, but when redesigning units, older tabletop models and lore may be used as references. Also, the look of some units may not match their specific gameplay values because generally most units look much more armored.
7 - More Variants: Change the base variants of vanilla lords and heroes for more differentiation and so that they can better fit certain army compositions.
8 - Male or Female: Reduce the amount of mixed units by making units exclusively male or female.
9 - Personal Preference: Everything in this mod is at the end of the day my own personal changes and what I want, some things don't have real reasons besides preference. However, you are welcome to suggest changes.

Compatibility
This mod will not be compatible with any mods that alter the variant definition or the data tables of any unit affected by my changes (A full list of what was changed can be found in the discussion tab). I do offer individual versions for some of the races in this mod (more may come as time goes on or if I get enough requests), a version that does not include Legendary Characters, a version that does not include all reskinned Heroes, Lords, and Legendary Characters, and a version that does not include any officers, animation changes, reskinned Heroes, Lords, and Legendary Characters.
- Fantasy Up-Armoured: Reskin & Officers (No Legendary Characters)
Found Here --> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3200625090
- Fantasy Up-Armoured: Reskin & Officers (No Characters)
Found Here --> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3194873614
- Fantasy Up-Armoured: Reskin (No Characters & Officers)
Found Here --> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3194875586
- Fantasy Up-Armoured: Dwarfs Reskin & Officers
Found Here --> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3200627027
- Fantasy Up-Armoured: Lizardmen Reskin
Found Here --> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3200627901
- Fantasy Up-Armoured: Tomb Kings Reskin & Officers
Found Here --> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3200627490
- Fantasy Up-Armoured: Wood Elves Reskin & Officers
Found Here --> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3200626541
- Infernal Zhatan Reskin
Found Here --> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3238011346

I have no plans to make my mods compatible with any other reskins or gameplay overhauls simply because I do not play with them, however, anyone is allowed to make compatibility patches or mods as long as they credit me and my mod. As for modders wanting to use pieces of my mod, please just ask first, thanks!

Cheers!
93 Comments
Centurion 6 Jul @ 6:41am 
it's always bugged me that the bretonnian lord model changes colour depending on what mount you have selected. without a mount, the lord has the correct faction colours. this is the only mod i've found whereby lords can equip mounts without screwing with their faction colours so for being able to scratch this really niche itch, i'm a yuge fan for this alone
Smokedice 8 Jun @ 1:17pm 
Empire clown outfits?! They're based off the landsknecht. The vanilla models look better than your overly-armored bastardizations. Leave the extra armor to the greatswords :D
Husky 30 May @ 5:16pm 
armored zombies ? isn't that a bit broken ?
ADair 25 May @ 9:12am 
can you make one for orcs
Lowkey 19 May @ 9:38am 
this game is a horrible introduction to warhammer, better to try battlemarch or just look at old art work from previous editions.

It used that warhammer directly took actual suits of armours and weapons and just pasted them in theirs fictions.
Deformed armors and weapons were mostly only for chaos.
Now everything is deformed.
Which just annihilate the main point of this fictions and make everyone into degenerate who whorships chaos through theirs gears and clothing style.
lamanepe1000 27 Apr @ 9:44am 
um is it this mod that added versions for the dwarf lord?
NorscanWarlord 21 Apr @ 4:43am 
is there a way to only get the officers and not the reskins?
Genghis Von 17 Apr @ 1:20pm 
Your armoured mod reskins are awesome! I was wondering do you have an individual Armoured mod for Dark Elves?
C☺ck van Balls 13 Apr @ 5:07pm 
MUH IMMERSHUN :steamhappy:
SpardaSon21 1 Nov, 2024 @ 5:44pm 
This is a great mod but I do think obvious trash units like zombies could be a bit less armored.