Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Project Persistent EVERYTHING - Vanilla Edition
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Tags: Mod
File Size
Posted
Updated
59.174 KB
22 Mar, 2024 @ 4:01pm
24 Mar, 2024 @ 12:42am
6 Change Notes ( view )

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Project Persistent EVERYTHING - Vanilla Edition

Description
This mod makes (almost) everything stay, yes, including the blood!

Features:
Blood stays*
Bodies stay
Wrecks stay
Artillery and field gun shell casings stay
(Some) debris stay*
Weapons Stay

*Current Issues:
Blood pools do not spread as fast. Not really a big problem and you could say more realistic. As the battle goes on you'll notice larger puddles beneath older dead enemies which you could actually use to tell where a recent offensive might has taken place based on the progress of the blood pool.

Blood splatter might stop working in SP if you have certain mods enabled. I've tested this completely vanilla and seems to work fine.

Not all debris stays. I noticed the chunks from trees and sandbags don't stay very long. I MIGHT look into this and see if I can change that but its honestly not that big of a deal.
If you play long enough sessions, the engine will hit it's limit and various effects will stop working (explosions, craters, etc.). To fix to this just save and reload. If somehow you are playing a long enough conquest or MP game idk what to tell you but that's crazy

If you save and reload while playing in single player, all the blood will be gone. I presume this is because they are particles and not standard entities. Sorry :/ but obviously not an issue if you are playing MP or conquest

Compatibility:
Should work with anything that doesn't touch entity and fx manager and the Blood FX files. If you encounter issues try loading this last
Compatible with valour and BM mod for valour
Works with MACE


Anyway that's it.

Enjoy! YAHAHAHHH THE BLOOD STAYS IT ACTUALLY STAYSSSSS

Want MORE BLOOD? Want LESS FRAMES?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3196729443

Casings+ version:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3198551317
116 Comments
slimy slimy, grimy grimy  [author] 6 Jul @ 6:50am 
Also it might be that weapons and helmets are hard coded to disappear. I've tested long matches before but I could have missed weapons and helmets disappearing. 20-30 minutes is still pretty long
slimy slimy, grimy grimy  [author] 6 Jul @ 6:48am 
You might be using a mod that is overriding the settings double check this is being used last. If you are, then you'll want to going into the mod files, which would be found in the workshop files in of your steam directory, and then you need to find the workshop file associated with GOH, find this specific mod's folder, and then edit a file called entitymanager. Set it to 9999 or something like that.
Gnat 6 Jul @ 1:27am 
What should I edit, I mean which file to make only weapons, helmets stay forever? Something went wrong and everything is left, blood, bodies of the fallen, wrecks of vehicles. Only weapons and other abandoned items disappear after about 20-30 minutes
Thule 28 May @ 1:05am 
It seems to work with the Mod manager from the workshop if you load it first. Stuff seems to stay now
Last-Aztec-Descendant 27 May @ 11:53pm 
A Dingo 8 does it work with Conquest Enhanced v2 and Mace and what Order do you need to put in
slimy slimy, grimy grimy  [author] 16 May @ 10:23am 
@Thule, not sure what's going on. I haven't made any changes to it as of late. I can't test myself ATM but if others come up saying the same I'll check ASAP. All I can say is maybe uninstall the mod or restart your game
Thule 16 May @ 2:04am 
loaded this last, only got Mace running, this doesnt work. At least the bodies dont stay. Also doesnt make bodies stay in Vanilla either
A Dingo 8 My Baby 12 May @ 7:07am 
yeah all good i just wanted to let you and other people know about this issue lol
slimy slimy, grimy grimy  [author] 12 May @ 12:11am 
Could be the way I did the file structure. It might be resetting something back to vanilla but idk. I'm sorry but I don't really play this game much anymore and I don't have time to sit down and figure it out ATM. If you peep around the mod files yourself and figure it out then I guess you could make a fork that is compatible with that other mod
A Dingo 8 My Baby 11 May @ 7:31pm 
i have no fucking clue what's causing it lol its so weird