Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Project Persistent EVERYTHING - Vanilla Edition
116 Comments
slimy slimy, grimy grimy  [author] 6 Jul @ 6:50am 
Also it might be that weapons and helmets are hard coded to disappear. I've tested long matches before but I could have missed weapons and helmets disappearing. 20-30 minutes is still pretty long
slimy slimy, grimy grimy  [author] 6 Jul @ 6:48am 
You might be using a mod that is overriding the settings double check this is being used last. If you are, then you'll want to going into the mod files, which would be found in the workshop files in of your steam directory, and then you need to find the workshop file associated with GOH, find this specific mod's folder, and then edit a file called entitymanager. Set it to 9999 or something like that.
Gnat 6 Jul @ 1:27am 
What should I edit, I mean which file to make only weapons, helmets stay forever? Something went wrong and everything is left, blood, bodies of the fallen, wrecks of vehicles. Only weapons and other abandoned items disappear after about 20-30 minutes
Thule 28 May @ 1:05am 
It seems to work with the Mod manager from the workshop if you load it first. Stuff seems to stay now
Last-Aztec-Descendant 27 May @ 11:53pm 
A Dingo 8 does it work with Conquest Enhanced v2 and Mace and what Order do you need to put in
slimy slimy, grimy grimy  [author] 16 May @ 10:23am 
@Thule, not sure what's going on. I haven't made any changes to it as of late. I can't test myself ATM but if others come up saying the same I'll check ASAP. All I can say is maybe uninstall the mod or restart your game
Thule 16 May @ 2:04am 
loaded this last, only got Mace running, this doesnt work. At least the bodies dont stay. Also doesnt make bodies stay in Vanilla either
A Dingo 8 My Baby 12 May @ 7:07am 
yeah all good i just wanted to let you and other people know about this issue lol
slimy slimy, grimy grimy  [author] 12 May @ 12:11am 
Could be the way I did the file structure. It might be resetting something back to vanilla but idk. I'm sorry but I don't really play this game much anymore and I don't have time to sit down and figure it out ATM. If you peep around the mod files yourself and figure it out then I guess you could make a fork that is compatible with that other mod
A Dingo 8 My Baby 11 May @ 7:31pm 
i have no fucking clue what's causing it lol its so weird
A Dingo 8 My Baby 11 May @ 7:29pm 
i.e the moded in 105 tiger without this mod has a range of like 600-700 (im not checking the exact numbers just pretend its right) but with this mod activated it shrinks back to the vanilla distance of like 200-300 meters, it ONLY does this for modded in vehicles though, the vanilla tanks have the normal increased range the mod provides
A Dingo 8 My Baby 11 May @ 7:25pm 
i.e the mauses and warthunder imports MACE has, but the normal games ones work fine
A Dingo 8 My Baby 11 May @ 7:24pm 
i have no genuine clue, most of the moded in vehicles lose the range "buff" and the supply radius on things shrink back to normal, but only when this mod is activated, its really weird
slimy slimy, grimy grimy  [author] 11 May @ 2:43pm 
How so? This mod touches nothing but the entity and fx manager files and the blood fx files.
A Dingo 8 My Baby 11 May @ 2:37pm 
It does break the ranges of a lot of stuff with the MACE Long range and resupply mod strangely enough
A Dingo 8 My Baby 5 May @ 7:13pm 
mod*
A Dingo 8 My Baby 5 May @ 7:13pm 
the game seems to be working just fine with MACE if you activate it correctly
slimy slimy, grimy grimy  [author] 5 May @ 3:56pm 
No clue, if you test it out and see that it does, come back here and let me know and I'll update compatibility notes in desc
Last-Aztec-Descendant 5 May @ 11:18am 
Does this work with Mace and conquest Enhanced v2
slimy slimy, grimy grimy  [author] 3 Apr @ 8:58pm 
@rainbowpeanut1119 have you made sure this is loaded after everything else? Don't load this mod at the same time with other mods. Load all the other mods you wanna use first, then load this one separately and last. If it still doesn't work, I'm sorry but I don't intend to be spending much time making compatibility patches. I don't really play the game anymore and am only here to make sure it keeps functioning in vanilla alone.
rainbowpeanut1119 3 Apr @ 8:47pm 
can you make it work with MACE? I thought it worked with it but today I tested again and it doesnt seem to
slimy slimy, grimy grimy  [author] 29 Mar @ 12:42am 
usually doesn't need to be updated anyways so I'm not doing much honestly
Potato Boy 21 Mar @ 8:34pm 
Thanks for keeping this updated. :SF6_Delta_Cat:
slimy slimy, grimy grimy  [author] 1 Feb @ 11:51am 
@TH_Cico, huh didn't know vehicle parts didn't stay. i know that wood and sandbags don't. I couldn't seem to find the parameters that affect that unfortunately
TH_Cico 1 Feb @ 7:08am 
Amazing mod! Do you know how to implement debris of wooden buildings, trees, exploded vehicle parts, sandbags to stay? I tried it myself but I don't know what parameters to change.
slimy slimy, grimy grimy  [author] 28 Nov, 2024 @ 10:34pm 
Yah sorry man. I don't really play the game that much I just check to make sure the mod works in vanilla.
Vail 28 Nov, 2024 @ 5:25pm 
Thanks for the prompt reply, I only tested it in skirmish I'll keep testing
slimy slimy, grimy grimy  [author] 28 Nov, 2024 @ 4:27pm 
it prolly does not. You could try loading this last but I've never used MACE so I wouldn't know
Vail 28 Nov, 2024 @ 3:39pm 
Great mod ! Does ti work with MACE O.O I have it activated and feel they stuff still disappear
slimy slimy, grimy grimy  [author] 31 Oct, 2024 @ 12:00pm 
I have indicated I speak nothing but English. Don't comment in another language expecting me to understand it. Regardless, the mod doesn't need to be updated I've already checked. Make sure your mod is not conflicting with other mods and ensure this mod loads last
vagga97 31 Oct, 2024 @ 11:05am 
обнови,пожалуйста
Zelot2256 28 Oct, 2024 @ 9:57pm 
thank you that worked. only works for germany and america oddly russia crashes the game.
slimy slimy, grimy grimy  [author] 28 Oct, 2024 @ 12:33pm 
I don't really actively develop this mod. I'm only here to make sure it still works, I don't even have the game installed anymore. But if you can tell whether mace touches the FXmanager then my best recommendation would be to just load this mod after that one
slimy slimy, grimy grimy  [author] 28 Oct, 2024 @ 12:03pm 
You could try loading this after mace. Does mace add new fx or touch the fx manager?
Zelot2256 28 Oct, 2024 @ 2:14am 
do you think its possible to make a compatibility patch for mace?
slimy slimy, grimy grimy  [author] 25 Oct, 2024 @ 11:14pm 
Ok just checked the mod works just fine with it by itself. Please guys, use your brains before you start asking for an update. Test for conflicts. Just because the game updates it doesn't mean the mod is broken either.
slimy slimy, grimy grimy  [author] 25 Oct, 2024 @ 3:17pm 
is it not working? Please don't just tell me to just update tell me what the issue is. I haven't played this game as of late and don't even have it installed.
3171737484 25 Oct, 2024 @ 8:10am 
dear developer,could you update the great mod:steamhappy:
slimy slimy, grimy grimy  [author] 7 Sep, 2024 @ 10:59am 
Hmm that's strange. Try validating your files not too sure what could be causing that
Mike 7 Sep, 2024 @ 6:17am 
BTW it is the only one Mod I use for this fine game.
Mike 7 Sep, 2024 @ 6:16am 
I'm quite sure your Mod works! Thank you very much for this great work!!
It is a little bit strange that the Mod needs to be activated every time I start the game. If I don't activate it I get an error message: The save game was created with a different version and therefore cannot be loaded. I love it to loot dead soldiers and to take whatever I can.
Computer [easy] 27 Aug, 2024 @ 6:33pm 
coooooooooool:steamhappy:
slimy slimy, grimy grimy  [author] 23 Aug, 2024 @ 1:11am 
thx bro
BroDimm 23 Aug, 2024 @ 12:55am 
no problem. you're doing great. thanks and keep up the good work
slimy slimy, grimy grimy  [author] 22 Aug, 2024 @ 11:16pm 
Sorry I really can't do anything beyond editing how long specific objects stay so no inventory clearing. However, it is entirely possible to make your own version of the mod by accessing this specific mod's files, copying it's folder, editing the FXManager and EntityManager and tweak it to your hearts content. If you put that copy into the mods folder of your game's directory it will appear in the mods section in the main menu. I forgot which specific file you'd find your downloaded workshop mods for this game specifically but I'm sure you can Google it or ask in the discussions.
BroDimm 22 Aug, 2024 @ 9:34pm 
Very fun mod but only for 1v1. Above that the game become too laggy. lol.

few suggestion though if you could build modular submod for body/corpse only. Dropped small arms cleaned up for "better" performance. Also if you can cleared inventory from dead bodies helps with performance as well (iirc goh ar&m did that)
slimy slimy, grimy grimy  [author] 7 Aug, 2024 @ 6:02pm 
just played a full skirmish offline with just the mod and everything was working. Double check that you've loaded this last or you don't have other mods conflicting
slimy slimy, grimy grimy  [author] 3 Aug, 2024 @ 3:43pm 
i will have a look when i get the chance
Воин дорог 3 Aug, 2024 @ 8:18am 
update the mod, the bodies began to disappear over time after the update
slimy slimy, grimy grimy  [author] 26 Jul, 2024 @ 1:19pm 
alright cool will update