Killing Floor 2

Killing Floor 2

39 ratings
M4A1 & M16A4
   
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Maps and Mods: Weapons
File Size
Posted
Updated
115.085 MB
23 Mar, 2024 @ 6:41am
8 Jul, 2024 @ 4:51am
3 Change Notes ( view )

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M4A1 & M16A4

Description
This mod adds two weapons
- M4A1 - for Commando
- M4A1 Acog - for Commando
- M16A4 - for Commando

Features
- a little bit sloppy then other guns
- since i took some time off
- and i'm probably missing some crap, oh well

Load game and in console paste the following command
( ` or ~ otherwise known as tilde key or F3 to open console)
open KF-Spillway?Mutator=CTI.CTIMut

Use this mod with CTI and add these lines to KFCTI.ini
Custom Trader Inventory
    [CTI.AddItems]
  • Item=M4A1xM16A4.KFWeapDef_M4A1
  • Item=M4A1xM16A4.KFWeapDef_M4A1Acog
  • Item=M4A1xM16A4.KFWeapDef_M16A4
spawn commands
  • GiveWeapon M4A1xM16A4.KFWeap_M4A1
  • GiveWeapon M4A1xM16A4.KFWeap_M4A1Acog
  • GiveWeapon M4A1xM16A4.KFWeap_M16A4
- make sure you set Weapon_bUseCustomWeaponList=True and add following commands
  • Weapon_CustomWeaponDef=M4A1xM16A4.KFWeapDef_M4A1
  • Weapon_CustomWeaponDef=M4A1xM16A4.KFWeapDef_M4A1Acog
  • Weapon_CustomWeaponDef=M4A1xM16A4.KFWeapDef_M16A4

Authorship
M4A1 and M16A4 with custom sounds are from: Insurgency
Eotech and Acog sights are from: Killing Floor 2


these meshes / textures / animations are edited by me to fit Killing floor 2



things are subject change !!!
20 Comments
Jasper  [author] 28 Jul, 2024 @ 11:23pm 
download CTi (custom trader inventory) start game with that mod atleast once, close game and then sub to this mod and most of stuff should move automatically, there are CTI.AddItem commands so you need to add those into your KFCTI.ini. thats why we started game once and then start game again and it should load you into a map with CTI where you can buy these weapons, i provided launch command above, if it failed and nothing is showing up, then do the cheeky fix bellow :crunchymonitor: (if sounds don't work then idk man, soundcues suck fr)
Slipknot 28 Jul, 2024 @ 4:08pm 
guys how do i get this mode i mean i dont understand shit ?
Jasper  [author] 20 Jul, 2024 @ 2:04pm 
and i guess the PowerShell upload can fail sometimes, so it might be my fault, woopsies :crunchymonitor:
Jasper  [author] 20 Jul, 2024 @ 2:03pm 
i was updating my mods with new sounds so i rapid uploaded everything and i might have missed something but i for the life of me, have not see any problems but sounds not playing on some guns
Mapledpa 20 Jul, 2024 @ 10:46am 
Found the solution, if anyone has the same issues try these steps:

1. Go to C:\User\Documents\My Games\KillingFloor2\KFGame\Cache , and find the folder
3197403634.

2. under My Games\KillingFloor2\KFGame\Cache\3197403634\0\Published copy the folder BrewedPC .

3. Paste it in \My Games\KillingFloor2\KFGame\Published . That should fix the missing textures.
Mapledpa 20 Jul, 2024 @ 10:33am 
What meshes and textures does this mod use? For some reason, all the weapons are invisible. The M16 is the exception and looks almost ok, but the carry-handle has blue textures. Any idea what may be causing issues?
Vlud 20 Apr, 2024 @ 1:07pm 
These are great!
Jasper  [author] 18 Apr, 2024 @ 10:09pm 
i already made it, but i didn't like how i edited bullpup reload anim so i scraped it :steamthumbsup:
frank 18 Apr, 2024 @ 5:25pm 
the famas? :3
๑๒_bath 16 Apr, 2024 @ 12:59am 
good idea.