RimWorld

RimWorld

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Vanilla Temperature Expanded
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Mod, 1.4, 1.5, 1.6
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1.134 MB
26 Mar, 2024 @ 12:25pm
20 Jul @ 3:24am
19 Change Notes ( view )

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Vanilla Temperature Expanded

In 1 collection by Oskar Potocki
Vanilla Expanded
110 items
Description
[www.patreon.com]



Check Change notes.



Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more control over the temperature in your colony.

You'll find new research options that lead you to better ways of managing temperature, creating a more engaging gameplay experience. The mod includes various components like air ducts, AC units, and compressors that you can connect to manage your air conditioning system efficiently.

We've also added a new mechanic, AC Efficiency, to keep things interesting. It's a simple concept: the more devices you connect, the more your efficiency might drop, affecting power use. But you can balance things out with the right setup and planning.

There are lots of new structures to play with, such as industrial coolers, heaters, wall-mounted units, and ceiling fans, giving you plenty of options for controlling your environment's temperature.

"Vanilla Temperature Expanded" is designed to enhance your game by making temperature management more interactive and fun, without complicating things too much. If you're interested in adding more depth to your game's temperature system, give this mod a try!




The content of this mod can be seen below.























A: Can I add it mid-playthrough to an existing save?
A: Yes, definitely.

Q: Does this work with Combat Extended?
A: Yes.

Q: Why does this mod add wall-mounted appliances, but also appliances that replace the wall?
A: Because I think players will enjoy having both. I personally use the wall-replacing ones, but I know a lot of players like the wall-mounted ones. I’m giving you both options and you can use Cherry picker, if you want, to completely remove the ones you don’t want.

Q: What if I have other mods adding wall-mounted appliances?
A: There shouldn’t be any conflicting behavior with this mod.

Q: How does efficiency work?
A: Each device connected to the same AC network counts towards the max number of devices connected. Construct AC compressors to increase the maximum amount of devices supported by the network. If you have more devices than the maximum device count, your network efficiency will decrease, resulting in increased power drain of all AC devices. This can quickly deplete your batteries, so try to maintain 100% efficiency or more. Higher efficiency will actually decrease the power drain of the devices!

Q: I don’t see the power drain value changing!
A: That’s exactly the same as in the base game. The number of W/d doesn’t visually change, but it does increase and decrease with efficiency.

Q: We already have Centralized Climate Control mod. Why did you make this?
A: Centralized Climate Control is abandoned and on life support. I think I'm allowed to show my own spin on the climate control system, especially since we didn't use anything from CCC mod.

Q: Does it work with Dubs Bad Hygiene?
A: We did not do anything to make it not work with other mods. You should be able to use it with any mods you want. There are no known conflicts.



Report issues using the form link below:
[forms.gle]



Authors:

Oskar Potocki, a mod designer and artist responsible for art.
Xrushha responsible for xml.
Arquebus and Taranchuk, coders responsible for the code.
LoggerC4, for his submission of ProxyHeat.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]
Popular Discussions View All (18)
3
26 Jul @ 5:24pm
BUG Wall mounted heater on opposite side of wall
VelxraTV
3
13 Jul @ 1:03pm
Yellow Error on startup
ToooMuchSalsa
19
30 Jul @ 12:00am
Mod Menu Bug/ plus a Question
wcpwnsuto
498 Comments
Rebeldaughter 16 minutes ago 
Bloat Bloat Bloat can we just have proxy heat
aPEEEEx❄ 25 Aug @ 5:11am 
subterranean air duct doesnt allow the gravship to land on it while hidden conduits do is that intended ?
Haranador 22 Aug @ 3:17pm 
Proxy heat does not seem to work for the inspector (the thing when you hold alt). Is this intentional?
Sanakara 17 Aug @ 1:46pm 
just curious: Is it also possible to spread germs or gases around in your base with this system?
Geisthander 16 Aug @ 5:14pm 
Not sure what's happening, but today I started using the AC units on my gravship, and no matter how many compressors I build (they are all connected via ducts) the wall units all say "not enough compressors". The compressors all have the same message on them, and the ACcontrol unit only shows power needed and grid excess, not system efficiency as it should be
Averious ღ 16 Aug @ 12:41am 
Wall items mess with zones; removing tiles from them within a block of the wall item.
Nic 15 Aug @ 2:10pm 
I just realized how useful this is for mountain bases, no more weird shenanigans with making a fridge in the mountains
Nic 15 Aug @ 2:05pm 
love how the second Q&A is about CE compatibility
SiCall 15 Aug @ 12:13pm 
@Rigben holy shit I was at my wits end trying to figure out what was throwing all those red errors. Thanks for sharing it was the standing coolers in storage. Hopefully someone can go through the convoluted bug reporting system to let the Authors know about this bug in the kingly manner that they demand.
Mien 14 Aug @ 6:15pm 
Able to be disabled*