RimWorld

RimWorld

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Vanilla Temperature Expanded
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Mod, 1.4, 1.5, 1.6
File Size
Posted
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1.130 MB
26 Mar, 2024 @ 12:25pm
10 Jul @ 1:21am
18 Change Notes ( view )

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Vanilla Temperature Expanded

In 1 collection by Oskar Potocki
Vanilla Expanded
109 items
Description
[www.patreon.com]



Check Change notes.



Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more control over the temperature in your colony.

You'll find new research options that lead you to better ways of managing temperature, creating a more engaging gameplay experience. The mod includes various components like air ducts, AC units, and compressors that you can connect to manage your air conditioning system efficiently.

We've also added a new mechanic, AC Efficiency, to keep things interesting. It's a simple concept: the more devices you connect, the more your efficiency might drop, affecting power use. But you can balance things out with the right setup and planning.

There are lots of new structures to play with, such as industrial coolers, heaters, wall-mounted units, and ceiling fans, giving you plenty of options for controlling your environment's temperature.

"Vanilla Temperature Expanded" is designed to enhance your game by making temperature management more interactive and fun, without complicating things too much. If you're interested in adding more depth to your game's temperature system, give this mod a try!




The content of this mod can be seen below.























A: Can I add it mid-playthrough to an existing save?
A: Yes, definitely.

Q: Does this work with Combat Extended?
A: Yes.

Q: Why does this mod add wall-mounted appliances, but also appliances that replace the wall?
A: Because I think players will enjoy having both. I personally use the wall-replacing ones, but I know a lot of players like the wall-mounted ones. I’m giving you both options and you can use Cherry picker, if you want, to completely remove the ones you don’t want.

Q: What if I have other mods adding wall-mounted appliances?
A: There shouldn’t be any conflicting behavior with this mod.

Q: How does efficiency work?
A: Each device connected to the same AC network counts towards the max number of devices connected. Construct AC compressors to increase the maximum amount of devices supported by the network. If you have more devices than the maximum device count, your network efficiency will decrease, resulting in increased power drain of all AC devices. This can quickly deplete your batteries, so try to maintain 100% efficiency or more. Higher efficiency will actually decrease the power drain of the devices!

Q: I don’t see the power drain value changing!
A: That’s exactly the same as in the base game. The number of W/d doesn’t visually change, but it does increase and decrease with efficiency.

Q: We already have Centralized Climate Control mod. Why did you make this?
A: Centralized Climate Control is abandoned and on life support. I think I'm allowed to show my own spin on the climate control system, especially since we didn't use anything from CCC mod.

Q: Does it work with Dubs Bad Hygiene?
A: We did not do anything to make it not work with other mods. You should be able to use it with any mods you want. There are no known conflicts.



Report issues using the form link below:
[forms.gle]



Authors:

Oskar Potocki, a mod designer and artist responsible for art.
Xrushha responsible for xml.
Arquebus and Taranchuk, coders responsible for the code.
LoggerC4, for his submission of ProxyHeat.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]
Popular Discussions View All (14)
17
6 Jul @ 10:06am
Mod Menu Bug/ plus a Question
wcpwnsuto
3
19 Mar @ 12:59am
Proximity heat zones do not raise ambient temperatures outside
Broski
3
1 Jul, 2024 @ 3:12am
Ceilings fans break down and require components despite not requiring them to build.
Draconis🐊
450 Comments
ToooMuchSalsa 5 minutes ago 
Anyone else getting this yellow message on start up and know a)what it means or b) how to fix it: Exception in Verse.DirectXmlToObjectNew.DefFromNodeNew: System.ArgumentException: Could not find type named VanillaTemperatureExpanded.AcUnitPositionModExtension from node <li Class="VanillaTemperatureExpanded.AcUnitPositionModExtension"><offsetNorth>(0, 0, 0)</offsetNorth></li>
The rest i posted in the discussion channel
Kong773 2 hours ago 
It would be nice if the standing cooler could be adjusted like the vanilla heater because it always give the slept in the cold mood penalty
MC_0 20 hours ago 
I like this mod. :steamhappy:
DarkSlayerEX 21 hours ago 
_west/_north/_south are just suffixes the game appends to the texture path definition for the game to know which texture sets the object uses for it's facing directions.

I'm a little confused though as to why you're even using things like "WallMountedHeaterM" as a texture path. Aren't the texture names ending with M specifically used as color masks?
- Abby Sciuto 11 Jul @ 10:25am 
@Sarg Bjornson It's a texture PATH , not a texture, even then the texture name is *ACM_West, North and South.
sebo2203 11 Jul @ 2:54am 
I will use your bug report form...
sebo2203 11 Jul @ 2:53am 
I opened the mod options for this specific mod... and now I am unable to close the window. The game just ignores me pressing the X and I am now stuck. Unable to escape. I will probably have to force quit the game and reload from last save... great. Checking your discussion, it seems this is an issue from 2024.. how come this is still a thing?
Sarg Bjornson 10 Jul @ 5:04am 
Did you even read my comment?
krn̈vr 10 Jul @ 4:51am 
missing textures for the ac
krn̈vr 10 Jul @ 4:50am 
<texPath>Things/Building/WallMountedHeater/WallMountedHeaterM</texPath> to
<texPath>Things/Building/WallMountedHeater/WallMountedHeater</texPath>

<texPath>Things/Building/WallMountedAC/WallMountedACM</texPath> to
<texPath>Things/Building/WallMountedAC/WallMountedAC</texPath>