Dominions 6

Dominions 6

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doubt.dm - MA Trante
   
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27 Mar, 2024 @ 3:37pm
13 Jul @ 7:28pm
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doubt.dm - MA Trante

In 1 collection by It|That
Ashes, Doubt, Ambition
3 items
Description
"Very few travelers have written of Trante, obscured as it is by a pall of supernatural fog, and ringed by lighthouses which lead visiting ships away towards open seas. Within these defenses, the Kingdom of Doubt is, peculiarly, a league of cities scattered across the forgotten archipelago of Trantis. Most of the league's population are natives, descendants of the corsairs of antiquity, but the urban and priestly classes are partial descendants of Velsci and Ermorians who survived the catastrophic eruption of Mons Soracte. The Kingdom is led by the Perfectes: kings in nothing but name, who probe the secrets of existence while wandering the Endless Baths of Trante. The league is perpetually bedeviled by misfortune and anomie, made all the worse by its proximity to the firey manes of Soracte and the ashen legions of Ermor. The common folk are assured that this is nothing but a test and an illusion, and that soon the divine truth will be made plain to all the world. With the coming of the Awakening God, the people of the archipelago are shocked to find themselves almost believing it."

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My second Dominions mod, made in a state of depression in February and March of 2024. It is a Glamour/Water/Astral nation with a strong focus on human troops and patient play. This one is a bit more out there than Velscia, both in terms of design and theming, but hopefully it doesn't clash too horrendously with vanilla.

Some sprites will be replaced over time when I find the motivation, and I still have several rituals to add to the nation. This one was rough to get out the door, so I will probably take a break before I start work on the sequel, ambition.dm.

Mage paths and miscellaneous advice in the pinned discussion thread. If you happen to take Trante into a multiplayer game and you want to tell me how it went, post there too.

Enjoy.

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My other Dominions work, if you're interested: https://steamhost.cn/steamcommunity_com/profiles/76561198065275548/myworkshopfiles/?appid=2511500
Popular Discussions View All (1)
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27 Mar, 2024 @ 4:11pm
MA Trante Magic Paths
It|That
8 Comments
GAMEPOD 44B1 19 Dec, 2024 @ 12:21am 
That sacred unit is epic af
It|That  [author] 10 May, 2024 @ 2:58pm 
Ahh, yeah that's a bit of jank that I'm not happy with, the result of my original implementation not working out. Disciples have a -1 pathboost in all their paths until they promote into Doctores, so in practice they have an effective 50% chance of having S1 and are mostly useful as researchers and communion slaves. I tried to communicate this in the description without outright stating it, but I think I had a bit too light of a touch. Thank you for your kind works!
LeadHead82 10 May, 2024 @ 2:45pm 
Amazing creativity building this nation. Great work. I ran into something minor just now- I recruited a disciple that ended up with no magic skills. Is that unit not supposed to have a 100% chance of gaining one level in two magic paths?
It|That  [author] 24 Apr, 2024 @ 2:35pm 
Thank you, I'm glad to hear someone actually played it.
Massive Talent 24 Apr, 2024 @ 10:19am 
trying trante out now, the general VIBE of the nation is very thick. It has an atmosphere about it that I'm enjoying..
Syzy 31 Mar, 2024 @ 7:23pm 
Very cool
It|That  [author] 28 Mar, 2024 @ 10:50pm 
Much appreciated, I'm pretty happy with some of the writing in this one.
isiarca 28 Mar, 2024 @ 1:32am 
I hope you're doing alright, and I enjoy your work here.