Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Threadoflength's Scourges of the Desert - UPDATED
   
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Tags: mod, Units
File Size
Posted
Updated
1.990 MB
30 Sep, 2014 @ 1:43pm
2 Oct, 2014 @ 2:57am
3 Change Notes ( view )

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Threadoflength's Scourges of the Desert - UPDATED

Description
Hello folks, I decided to take over in this awesome mod and to update it for everyone, like I did with the Bosporan Kingdom.

Again, I tried contacting threadoflength here without success, but should he come back I will tear it down in a moment.

I tried to keep the personal impact at the very mininum to preserve it how the author wanted it. Which also means of course that I take absolutely no credit for the original work, be it concept, units, variants, anything is in the mod.

Mainly I have updated the costs, the unit tables and their means of recruitment, as well as minor adaptations to the current game in terms of his new temples, unit abilities and garrisons. The only addition was the AI unit qualities to let them recruit the new stuff as well. Should anything result in a glitch just let me know.

Please refer to the original mod page for description, screenshots and homage.
18 Comments
Cataph  [author] 23 Nov, 2014 @ 11:39am 
A berber/numidian expansion is being planned, but it will most likely take a long time to be released.
SublineTimes69 23 Nov, 2014 @ 9:41am 
Can you make a African kingdoms expansion pack?
Falcor 13 Oct, 2014 @ 7:36am 
Yeah those would be like the battle mode medieval units. They'll be in a later medieval game with no effort.
Anyway, I understand your role as a Mod steward and appreciate it.
Cataph  [author] 8 Oct, 2014 @ 3:04pm 
Guys, this is not MY mod, I am not going to add units. And I'm not making an arab pack for now.

(besides, faris/furusiyya are something like 1500 years ahead of the game.)
Diamond No1 8 Oct, 2014 @ 11:46am 
Yeah I agree with King of Phoenica, make Arab Faris (Knights)
Cataph  [author] 8 Oct, 2014 @ 1:44am 
Link in mid-description.
jayful 8 Oct, 2014 @ 12:09am 
What faction are they available? Nice work by the way.
Cataph  [author] 7 Oct, 2014 @ 1:54am 
Don't worry, I am aware of the buildings changes and such :) Appreciated, though. Keep reporting if you meet any problem!
Falcor 6 Oct, 2014 @ 9:29am 
Well patch 15 was sneaky in some respects. I believe thats what I was refering to.
I didn't know exactly how it changed, just that if you used them for troop mustering you had to reconnect them and they were in different places. I thought it might have been a factor if you weren't aware of it, if ony for making them like they are now, if they were different.
Cataph  [author] 4 Oct, 2014 @ 1:10am 
@Falcor: You mean Patch 15 or something sneakier? The changes to buildings were the main reason I had to reupdload this mod and I had their tech trees at hand while working - not that minor factions have special techs, anyway.