Victoria 3

Victoria 3

54 ratings
Yeet Pop Fragments - A Performance Mod
   
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31 Mar, 2024 @ 2:10pm
5 May, 2024 @ 5:22am
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Yeet Pop Fragments - A Performance Mod

Description
Decreases pop fragments and therefore increases performance by assimilating non homeland pops to the primary culture as well as converting their religion.

Time Savings:
- The 1900 UK benchmark save from the forum went from 240s to 190s on my machine.
- Another 1910 United Netherlands game also went from 210s to 150s.

In general I would say that you can expect from 10% to 30% time savings, especially at later dates.
How much obviously depends on your machine and what causes the main delay in your savegame (the more pop fragments you got, the more this helps).

Just test it yourself:
- Take your latest savegame, the later the better.
- Run it a year while taking the time.
- Add this mod and run the same timeframe again while taking the time.

If you find the tradeoff between time and gameplay impact good, then keep it, otherwise just yeet the mod.

Out of curiosity, please let me know the time diff in the comments!

Why would you use it:
- Unsatified with the performance in the lategame?
- Do you value your time?

Why wouldnt you use it:
- Can reduce impact of discrimination in backward countries that get a lot of immigration (which is exceedingly rare)
- No more population breakdowns

Assimilation Criteria:
- If the pops culture is not a primary culture and does not have a homeland in the state only then the pop will be converted to the first primary culture of your country. (If you have Yankee and Dixie then Yankee will be the target as it comes first in the order of the country)

Game Rules:
- Disable Consolidation from this mod for Player countries ( if you still wanna see the pop charts for your nation, obviously will not improve performance as much then)
- Only consolidate accepted pops

Part of my Performance Series:
- Consolidate Nations

Hint:
- Can be added mid playthrough!

Shoutout to RationaLess, The creator of Mexico for the thumbnail!
55 Comments
フォロスト 29 Jun @ 11:30am 
no
B flat 22 Jun @ 6:03pm 
Anyone tested in 1.9?
Lemur 15 Jan @ 6:35am 
maybe add a rule setting that would consolidate only accepted pops in player countries, but for AI all pops would be consolidated? as sort of a middle-ground?
:) 28 Dec, 2024 @ 10:22am 
ya i was thinking of doing that. but i find the game play impact just a little too much. Still love the mod though!
Caracus  [author] 28 Dec, 2024 @ 8:22am 
@:) im aware but people have to sacrifice something, back when I had my older setup i enabled this mod only in the mid to lategame anyway, so that early IG gameplay was unaffected
:) 28 Dec, 2024 @ 7:29am 
your mod has huge political implications in terms of the size of political movements and the influence of the devout interest group; minorities become nerfed and the devout becomes and remains one of the two biggest IG until maybe the end whereas in a normal game it becomes marginalized 20 years in if I try to liberalise.
Caracus  [author] 28 Dec, 2024 @ 5:24am 
@:) yeah, i should probably make that optional with a rule at some point, now that religion has more meaning. But ultimatively the flavor and effect religion has does in no way justify its performance implications if you ask me
:) 27 Dec, 2024 @ 1:31pm 
religions are still being consolidated for non accepted religions and peoples. Is that intended?
Le pp baguette De wewe 12 Dec, 2024 @ 1:00pm 
The new mechanics are implemented pretty roughly so the interaction they give is still not worth the now even worse performance cost. You dirty sadist
fancho22 28 Nov, 2024 @ 12:28am 
do this mod is not a mechanics killer now? before the culture was a useless performance drain but now they have a mechanics added to culture and assimilation .
guess we have to choose performance over mechanics