Space Engineers

Space Engineers

Not enough ratings
Uranium Synthesizer (10x Refining)
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Block
File Size
Posted
54.806 KB
30 Sep, 2014 @ 10:49pm
1 Change Note ( view )

Subscribe to download
Uranium Synthesizer (10x Refining)

Description
Using high powered gravity fields, a temporal annomoly is created inside of a nuclear reactor, and the reaction process is reversed. Using a small amount of uranium as a seed, the synthesizer takes in electrical power and uses it to create more uranium.

All fluff aside, it basically works as a specialized refinery (like the blast furnace) but instead of taking ore and making an ingot, it takes an ingot and makes slightly more of that ingot. The power consumption is simply the synthesizer's power draw when refining.

This would allow you to have a large array of solar panels and store the power as uranium instead of using batteries.

It uses the same model and components as a large reactor with the addition of gravity generator components.

I don't plan on making a seperate model, but feel free to download and make your own. (This same method could also be used to make other types of synthesizers.)

NOTE: This is a repost of a previous mod I made, with the exception that this one is meant to be run with the refining speed set to 10x

Other versions:
Refining speed 1x
Refining speed 3x
18 Comments
Renic 23 Sep, 2022 @ 1:46pm 
This mod is not useable, it crashes the game during load. Its broken. Could use an update.
stich83guy 31 Dec, 2021 @ 4:34pm 
this still works for me but i dont have alot of mods about maybe 30 or 50 of them i think
stich83guy 27 Dec, 2021 @ 7:12pm 
its been some time but ill be seeing if this works
Niamhi 1 Jun, 2016 @ 8:37am 
-in-
all files inside Data folder

-find-
<?xml version="1.0"?>

-change to-
<?xml version="1.0" encoding="utf-8"?>


-in-
BluePrints.sbc

-find-
<Result Amount="0.03666" TypeId="Ingot" SubtypeId="Uranium" />

-change to-
<Results>
<Item Amount="0.03666" TypeId="Ingot" SubtypeId="Uranium" />
</Results>

-find-
<Result Amount="0.0109331" TypeId="Ingot" SubtypeId="Uranium" />

-change to-
<Results>
<Item Amount="0.0109331" TypeId="Ingot" SubtypeId="Uranium" />
</Results>


-in-
Data folder

-rename-
add _Uranium_Synthesizer to the end of all 3 files.
-example-
BluePrints_Uranium_Synthesizer.sbc
[CoE] darkrhodes 26 Nov, 2015 @ 8:32pm 
may need to be updated to DX11 if its broken.
Azami 5 Oct, 2015 @ 1:28pm 
Doesn't work after recent updates
Rita  [author] 24 Nov, 2014 @ 11:29pm 
@schlachter125: Yes, the 10x version is 10 times slower than the 1x version.

@HEWOLF: A positive uranium system would basically just be a large reactor and a uranium synthesizer with the right refining speed setting. For example, the 1x version of the synthesizer in a game with 10x refining speed, would use up 1 large reactor worth of uranium, but produce 10 large reactors worth of uranium. (Net gain of 9 large reactors worth of uranium). If you build a second large reactor, then you'd have power for such ridiculous luxuries such as life support and still make a profit of 8 large reactors worth of uranium.

On my own ship that I did this setup on, I turned the use of the conveyor system off for the synthesizer and just filled the input slot manually. This was more for the sake of seeing what was happening though than any real requirement. (And yes, the synthesizer will take uranium from the output slot and move it to the input slot if the conveyor system is on.)
HEWOLF 15 Nov, 2014 @ 8:28am 
do you happen to have a image of what a positive uranium system would look like?
Frosty 6 Nov, 2014 @ 6:53am 
@at 'breaking physics' people

the concept of using uranium to make more uranium May be a touch hinky. But we do already have small scale reactors able to create more fuel than they use. As well as other reactors that can transmute unusable waste in to useable fuel(thats right, alchemy is finally here!)

and since the game only has 2 fuel sources(that i know of) solar and uranium, i'd say it's completely reasonable. If anything it's just a naming issue

FACT: Nuclear scientists are wizards
megapro 28 Oct, 2014 @ 8:58am 
So did I gwt this right the X10 is actually 10X slower rather than 10X faster to compensate for servers with high refinining speed (and is it the same for X3)?