RimWorld

RimWorld

25 ratings
VPE Biotech Integration Addendum
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
458.478 KB
2 Apr, 2024 @ 7:00am
13 Oct, 2024 @ 9:01am
4 Change Notes ( view )

Subscribe to download
VPE Biotech Integration Addendum

In 1 collection by Benni
Vanilla Psycasts Expanded - Biotech Integration - Complete Collection
54 items
Description
1.5 Updated

PE - Biotech Integration for Alpha Animals and More! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3171682882
More Psycaster Genes https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3136993011

Key Features:

- Enables the natural spawning of all genes introduced in "More Psycaster Genes" across various races.
- Extends support to all races featured in "Vanilla Psycast Expanded - Biotech Integration," "PE - Biotech Integration for Alpha Animals and More!","Vanilla Races Expanded","Save Our Ship 2" "Det's Xenotypes" "Roo's Xenotypes" and "WVC - Xenotypes and Genes"
- Supports new Psycast from "Vanilla Psycasts Expanded Add-on - Runesmith"
- Races (excluding Baseliner) will possess 2 to 4 psycaster genes tailored to complement their characteristics.
- Some psycaster genes are rarer than other, to make them feel special.
- Previously unsupported races now have the opportunity to spawn with psycaster genes.
- Psycaster genes on races have been curated, ensuring a more fitting and immersive experience.

Prepare for a deeper, more dynamic encounter with the integration of psycaster genes into the fabric of your RimWorld universe.

If you feel that a gene is unfitting for a specific race, please let me know.
Check out this collection to discover all the mods that interact with this mod:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3343935155
20 Comments
Sanakara 22 Jul @ 9:40pm 
what EternalProvidence says. maybe there could be some kind of mechanism of mutation or what ever, that maks it possible, that at least one or two basliner can have a random gene or access to casting. anyway... thank you for your time and effort. :steamthumbsup:
EternalProvidence 21 Jul @ 8:26pm 
@Benni - I would suggest give each one a random psy gene, or (because i realize that wouldnt be simple to setup) I would say give them all 2 very basic trees - like wildspeaker (tribals rep) and skipmaster (a little generic so it fits any race cleanly). Would make generic baseliners feel A LOT more valuable!
Benni  [author] 20 Jul @ 11:25am 
@EternalProvidence i think there isn`t one. what would your suggestion be for baseliners?
Benni  [author] 20 Jul @ 11:24am 
@Coolchilion will look at them at 1.6 update
Benni  [author] 20 Jul @ 11:23am 
1.6 update will take some time have to wait for other mods to upddate first
EternalProvidence 30 Jun @ 11:41am 
Anyone know a version of this mod where baseliners have a gene or 2?
I love it but hate that half the colonists i get just cant ever do psycasts...
Coolchilion 7 May @ 10:15am 
Is this mod still taking more suggestions? I would like Beliar , Seraphim , and spirits to have psycast genes
LB221 7 Apr @ 8:14am 
nice
sabre 18 Jan @ 12:46pm 
Wait can you make this simpler on what it does?
lanman100806 24 Oct, 2024 @ 8:25am 
I think it would make sense for them to have the archotechist gene