RimWorld

RimWorld

412 ratings
Seraphim Xenotype
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Mod, 1.5
File Size
Posted
Updated
6.956 MB
13 Aug, 2024 @ 5:19am
13 Oct, 2024 @ 5:11am
3 Change Notes ( view )

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Seraphim Xenotype

Description

This mod adds a Xenotype that is able to convert other pawns into Nephilims. Similar like the vamps make more of themselves, the Seraphim makes a weaker version of itself. He himself is entirely sterile and cannot reproduce unlike vamps.
The Nephilim also has gotten a similar ability which results in just slightly angel looking pawns with no special abilities.

Their spawn is completely random but will usually not spawn in any faction.

Descending on earth with the psychic broadcast of "Be not afraid", the seraphim are believed by many to be gods' will made flesh. And not without reason, as anything foolish enough to oppose them, be it man or machine, gets vaporised with merely a snap of unnaturally white fingers. Revered out of fear of their terrible power rather than adoration, the Seraphim's featureless visage fills anyone who looks upon them with preternatural feeling of dread. For this reason, they often prefer to live lives of seclusion, using Nephelim uplifted from among the most fervent devotees to shepard their flock.










New abilities !





ESBG Framework additional genes and effects
Athena Framework additional visual effects
Beliar Xenotype They will hate the ever living ♥♥♥♥ out of each other


Elseud wrote the descriptions.
Detvisor took the screenshots and redid the preview.
Visandar made most of the art. Preview/Wings and sketches for the Seraphim Head.
AliteC#
Matsay restructured the xml and also did c#
you find a bug or wanna discuss new features, you can always find me lurking on discord
https://discord.gg/GU6s5eGDEP
223 Comments
ShyGuySpirit 12 Jul @ 11:03am 
Thanks for the response. Take your time. I'm assuming the addition of flight changed some of the code for all the wings. I'm in no rush for your amazing mods.
cjaustin319 12 Jul @ 10:59am 
that also need to be updated to 1.6 to even use too unless there no issue with Nephilim Xenotype being 1.5
Sovereign  [author] 12 Jul @ 10:56am 
yes
ShyGuySpirit 12 Jul @ 10:53am 
When you say main mod, do you mean Nephilim Xenotype?
Sovereign  [author] 12 Jul @ 7:31am 
While the seraphim will not come back in this exact shape of form, it will be in the main mod and completely overhauled. Art and mechanic wise.
Just stay tuned on the main mod
cjaustin319 12 Jul @ 7:30am 
Same here. :steamthumbsup:
Jester 12 Jul @ 1:22am 
update to 1.6? absolutely love this mod
cjaustin319 9 Jul @ 9:12pm 
is this going to be planned to be updated to 1.6?
Bimbo Advocate 26 Jun @ 9:48am 
make your life easier and don't even download overhaul mods
MrGablin 4 Jun @ 11:55am 
Does anyone know if grace production is possible in the Medieval Overhaul mod? The drug lab doesn't exist afaik in MO so I just wanted to know if it's still possible.