Arma 3
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Stranded - Open World Zombie Survival Mission
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
116.718 MB
2 Apr, 2024 @ 3:54pm
24 May @ 2:57pm
46 Change Notes ( view )

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Stranded - Open World Zombie Survival Mission

Description
An event occurred. It's origin unknown. Some say it's just nature restoring the balance. Some say it's a virus from outer space. Some say it's Judgement. Nobody truly knows. What we do know is that one day the dead started to rise. Everyone who dies rises again to attack the living and create more walking corpses. Countries that had the infrastructure managed to withstand the event whereas countries torn by civil war, famine and scarcity were not so lucky. Altis was not so lucky. You are a drifter. A faceless roaming survivor of the aftermath earning a meagre living scavenging and selling loot. You are nothing. A nobody and when you die you become another nobody. Over and over.

Explore and pillage the island nation of Altis where the further you go the harder it gets. Battle across high risk/high reward loot zones where the better the gear the more dangerous the foe but don't stay out too long. You don't want to be outside a safe zone when night falls. Take on odd jobs. Kill zombies and bandits for money. Build up your cash to buy better gear to take on harder loot zones but beware, If you die you lose it all.

______________________Features ______________________

- Random Events
- Safe Zones
- Vendors
- Loot Zones
- Tiered Loot system
- Tiered enemies
- Somewhat balanced progression
- Repeatable missions
- Mag repacking
- Ambient, non intrusive, music
- Custom dynamic spawn system that changes depending on day/night cycle.
- Hire-able AI in safe zones.
- Wanted / Bounty system - If you kill friendly units then bounty hunters will come after you until you pay it off or die.
- Integrated Tinters furniture script.

The main feature of this scenario is what I hope to be re-playable fun that you can either enjoy in short spurts or play over a couple hours.

______________________Future ______________________

Whilst this project is functionally completed there is more I would have liked to do with it however due to time constraints / inexperience I've had to cut features out. Over time I would like to add things like a sort of bounty system / reputation system plus expand and add more variety to what's in this scenario.

I can't make any promises, beyond bug fixing support, that I'll continue to add to this project though.

______________________Requirements ______________________

- Laws of War
- Apex
- Contact
- All free DLC
- Ravage

______________________Recommended Mods ______________________


All these mods are located on the steam workshop.

For long play through's I recommend the m3mory mod by Haleks.


JSRS Sound Mod
JSRS Reload Sounds
Better Inventory
Death Hit and Reaction Sounds
CE: Movement
CQB Weapon Stance
Dynamic Camo System
Impact
Moving Stacks Rework
No more Soul-Less Eyes
Project SFX: Remastered
Rested Weapon Movement
Modernized controls collection
Enhanced Soundscape

I use the above list of mods with this scenario however there are a couple very minor interactions with my scripts.

________________ Bug Reporting / Feedback / Suggestions ________________

Visit the forum page and leave a comment, https://forums.bohemia.net/forums/topic/242296-stranded-open-world-zombie-survival-sandbox-sp-wip/

Or leave a comment here and I'll try and get back to you.

I greatly appreciate any feedback and/or support.

______________________Credits ______________________


Haleks for providing Ravage.
Bohemia Interactive forums, for all the coding snippets, advice and support shared between members.
George Floros [GR] - Excellent script snippets and ideas that I've taken to use as part of my other scripts.
DaVidoSS - For the clean up script.
Bangabob and Strider42 for the EOS scripts
outlawed for the mag repack script.
HallyG for the money shop scripts.
R3evo for his simple conversation script.
IndeedPete for his conversation system.
IndeedPete for his drunk script.
Rydygier & Gunter Severloh for the excellent Herne script.
Tinter for the excellent Tinter furniture script.


______________________Music Credits ______________________

None of the music present within this scenario is of my own work. All rights belong to the respective authors of the music played within this creation.

Ambient Noodling - Rabea Massaad - https://www.youtube.com/@RabeaMassaad
Serenity - Das Ungesagte - https://www.youtube.com/@DasUngesagte
MooZe - Stalker OST Soundtrack - GSC Gameworld
Ambient Song - andy othling - https://www.youtube.com/@AndyOthling

__________________ Stranded - The Long Road Home __________________

I've released a new scenario using Chernarus and RHS. Click the link below for more details.

https://forums.bohemia.net/forums/topic/288992-wip-sp-stranded-the-long-road-home/
Popular Discussions View All (2)
18
1 Oct, 2024 @ 11:39am
Suggestions
II OMEGA101 II
12
26 Jul @ 4:06am
Bug Tracker
II OMEGA101 II
194 Comments
OompaLoompa 24 Jul @ 8:34pm 
just posted on bug tracker a work around for stuck teammates
OompaLoompa 24 Jul @ 6:33pm 
@II OMEGA101 II you were right, its the can opener. . btw, what to do with stuck teammates? 10hrs into the mod, and after being rushed by zombies and barely surviving, teammate is stuck and just stands there. doesnt respond to orders.
II OMEGA101 II  [author] 24 Jul @ 4:57am 
The food and water system is provided by the ravage mod. If its not allowing you to eat, could be a few things going on. Would you kindly answer these questions to help me understand what's occurring

Do you have a can opener in your inventory?

What's your approximate play time up to where you noticed this?

Are you running any other mods besides the essentials?
OompaLoompa 24 Jul @ 12:52am 
hi, how do you eat food in this mod? double click doesnt seem to work.
II OMEGA101 II  [author] 19 Jul @ 5:38am 
No worries, there isn't no. Losing money is part of the risk vs reward gameplay.
SVDDENDE4TH 17 Jul @ 1:51pm 
fixed it now, thanks for the help. Btw is there an Function to stash money?
II OMEGA101 II  [author] 17 Jul @ 12:15pm 
I'm not sure. Only thing that comes to mind it will only let you reload a save a game with the exact same mod list you started it with and Arma 3 saves are extremely dodge and never work quite right. I had to put in some code to even restart scripts that get broken on saving and loading.

Worst case, restart with the bare essentials and see if it works. Then try adding some mods on top. Another thing you could do is create a specific mod list in the launcher for when you want to play Stranded.
SVDDENDE4TH 17 Jul @ 11:48am 
hmm, Could it be that Atlas' Gameplaysettings and hitmarkers are the issue? Simple Single Player Cheat Menu? Advanced Vault system: Remastered? Zeus Enhanced?
SVDDENDE4TH 17 Jul @ 11:41am 
yeah a lot but no ai mods. Just vehicles, Weapons, Clothing, etc..
II OMEGA101 II  [author] 13 Jul @ 1:26pm 
I've just done a quick test run. I was able to open the trader menu and reload the scenario after save and exit.

To open the trader menu look at the laptop in front of the trader character. When the icon comes up hold the space bar or enter key.

Are you running any mods other than the required mods?