X4: Foundations

X4: Foundations

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NPC deploy tweaks
   
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55.451 KB
6 Apr, 2024 @ 5:23pm
11 Feb @ 7:52am
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NPC deploy tweaks

Description
This mod increases the number of deployable objects (such as mines and laser towers) placed by NPC "Deploy Static Defence" ships (such as the "Combat Engineer" or "Saboteur") and adjusts their resupply of mines and laser towers.

In the vanilla game, these ships deploy only a small number of laser towers.
Additionally, there is an issue with the resupply command in the vanilla game, preventing proper resupply, which has been fixed.
4 Comments
albertberrioscedeno 15 Jun, 2024 @ 9:14am 
anyway thanks for the mods youve made
albertberrioscedeno 15 Jun, 2024 @ 9:13am 
hi id like a no bail mod pods are everyweher create lag and dont look nice thy just stay there npcs enemys dont destroythem and the log gets ful of escape pod notes
Schwarzemona  [author] 7 Apr, 2024 @ 4:46am 
Hi.
The orders for already existing vessels will be changed. No ship jobs.xml is added.
This mod changes the aiscript.
moonandstar 7 Apr, 2024 @ 3:56am 
Hi, just want to make sure I'm understanding the description right: this mod adds ships with these new jobs (combat engineer or saboteur) that deploy these objects? Or does it change jobs that already existed (maybe I just never noticed them?)