X4: Foundations

X4: Foundations

NPC deploy tweaks
4 Comments
albertberrioscedeno 15 Jun, 2024 @ 9:14am 
anyway thanks for the mods youve made
albertberrioscedeno 15 Jun, 2024 @ 9:13am 
hi id like a no bail mod pods are everyweher create lag and dont look nice thy just stay there npcs enemys dont destroythem and the log gets ful of escape pod notes
Schwarzemona  [author] 7 Apr, 2024 @ 4:46am 
Hi.
The orders for already existing vessels will be changed. No ship jobs.xml is added.
This mod changes the aiscript.
moonandstar 7 Apr, 2024 @ 3:56am 
Hi, just want to make sure I'm understanding the description right: this mod adds ships with these new jobs (combat engineer or saboteur) that deploy these objects? Or does it change jobs that already existed (maybe I just never noticed them?)