Portal 2

Portal 2

173 ratings
dRivE
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
39.567 MB
2 Oct, 2014 @ 1:45pm
9 Oct, 2014 @ 10:37am
16 Change Notes ( view )

Subscribe to download
dRivE

In 1 collection by josepezdj
josepezdj's PTI Challenges
5 items
Description
Little puzzle for the P2LC group's biweekly challenge "Circular"

Please report any bug or shortcuts before the deadline (2014-10-12). Thanks.

ChangeLog
----------------
v1.0 - Release
v1.1 - Cut some unintended moves (thanks Requiemsoul)
v1.2 - Removed a handrail to avoid an unintended move (thanks Polux). Also fixed the vote screen and added a couple of missing custom textures (thanks Sleter).
v1.3 - Increased the height of one handrail to prevent unintended moves and introduced some changes in order to prevent Grey's way to get on the bridge (thanks Greykarel, Polux and Cyhborg).
v1.5 - Added a grate to avoid an unintended move performed by Deathwish808 (thanks man!)
v1.6 - Improved previous fix :p
v1.7 - Changed the grate's system at the final area to prevent some shortcuts; it's still slightly buggy though :)

Known bugs
----------------
- Grates can behave weirdly sometimes if a portal is opened right behind them, also cubes can sometimes pass across them.
60 Comments
JustULTA 24 Jul, 2024 @ 3:58am 
i only got to the solution while trying to fall asleep lmao
5kyDrifter 25 Jun, 2020 @ 1:40am 
Here's my (shitty) solution:
https://youtu.be/ccFz5vaXsOg
5kyDrifter 24 Jun, 2020 @ 11:05pm 
Some things you could do to improve quality of life for the puzzle:
1. Change the position of the upper laser receptor. Change the position so that even if the cube changes angle slightly, it won't go outside the boundary of the receptor. You could achieve this by placing another receptor next to the upper receptor that does the same thing.

2. Another thing, make the mesh portal wall in the exit room ALWAYS CENTRED. I would get rather pissed off when boosting my self up using the light bridge b/w the room w/ the railing and the exit room. I would move my one orange portal connected to the bridge back and fourth between the two rooms to get enough height. However, occasionally when I placed my orange portal in the exit room upper mesh portal surface, it would not centre and I would fall all the way back down.

hub 6 Feb, 2020 @ 1:01pm 
100500th attempt: https://youtu.be/JE5oIYeuNzo
SassyMammoth 26 May, 2017 @ 9:46am 
I so almost gave up on this one. Multiple attempts over a good few days. It's genuinely genius so a big thumbs up.
suanpan 2 Jun, 2016 @ 7:37pm 
Very good map,I learn something from here,good work,thanks!
dire.fcs 19 Nov, 2015 @ 11:57pm 
Can you try this one (no tossing or throwing), it's a funny maneuver: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=254866981 .
dire.fcs 19 Nov, 2015 @ 9:58pm 
Very good test chamber, it took a few times to get the cube in the right place :steammocking::steamhappy:., and just watched the video playthrough and did the same. The visuals are excellent like all your other maps and so no need to repeat this in all your chambers.
Game Journalist 19 Feb, 2015 @ 5:09pm 
I know I'm late to the party but this was yet another awesome test chamber; kudos man! I really liked the trick (involving the laser cube) used in the solution. It's so nice to see that more fresh tricks are being discovered
Flake 1 Feb, 2015 @ 3:13pm 
To my shame, I gave up. It's fabulous desgin work but relies way too much (for me anyway) on accuracy and timing and not on puzzle solving. I think great portal puzzles require good lateral thinking, not keyboard skills.