Portal 2

Portal 2

dRivE
60 Comments
JustULTA 24 Jul, 2024 @ 3:58am 
i only got to the solution while trying to fall asleep lmao
5kyDrifter 25 Jun, 2020 @ 1:40am 
Here's my (shitty) solution:
https://youtu.be/ccFz5vaXsOg
5kyDrifter 24 Jun, 2020 @ 11:05pm 
Some things you could do to improve quality of life for the puzzle:
1. Change the position of the upper laser receptor. Change the position so that even if the cube changes angle slightly, it won't go outside the boundary of the receptor. You could achieve this by placing another receptor next to the upper receptor that does the same thing.

2. Another thing, make the mesh portal wall in the exit room ALWAYS CENTRED. I would get rather pissed off when boosting my self up using the light bridge b/w the room w/ the railing and the exit room. I would move my one orange portal connected to the bridge back and fourth between the two rooms to get enough height. However, occasionally when I placed my orange portal in the exit room upper mesh portal surface, it would not centre and I would fall all the way back down.

hub 6 Feb, 2020 @ 1:01pm 
100500th attempt: https://youtu.be/JE5oIYeuNzo
SassyMammoth 26 May, 2017 @ 9:46am 
I so almost gave up on this one. Multiple attempts over a good few days. It's genuinely genius so a big thumbs up.
suanpan 2 Jun, 2016 @ 7:37pm 
Very good map,I learn something from here,good work,thanks!
dire.fcs 19 Nov, 2015 @ 11:57pm 
Can you try this one (no tossing or throwing), it's a funny maneuver: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=254866981 .
dire.fcs 19 Nov, 2015 @ 9:58pm 
Very good test chamber, it took a few times to get the cube in the right place :steammocking::steamhappy:., and just watched the video playthrough and did the same. The visuals are excellent like all your other maps and so no need to repeat this in all your chambers.
Game Journalist 19 Feb, 2015 @ 5:09pm 
I know I'm late to the party but this was yet another awesome test chamber; kudos man! I really liked the trick (involving the laser cube) used in the solution. It's so nice to see that more fresh tricks are being discovered
Flake 1 Feb, 2015 @ 3:13pm 
To my shame, I gave up. It's fabulous desgin work but relies way too much (for me anyway) on accuracy and timing and not on puzzle solving. I think great portal puzzles require good lateral thinking, not keyboard skills.
ThatGreekGuy 12 Jan, 2015 @ 8:19am 
Yeah you see not everyone knows that you can raise the laser cube like that and it will mainteain PERFECTLY its angle. Because i thought the angle would mess up which very often happens with laser cubes i wasted 20 minutes on this. Good vidual design (like always) but i really didnt like this puzzle. Not because i couldnt solve it but because the reaction when iu saw the solution was how the fuck was i supposed to know that. I believe that if you had a small hint on the ground where you have to raise the cube it would be huge help without giving it away because the flinging thing is still hard to plan and do.
josepezdj  [author] 6 Nov, 2014 @ 1:37pm 
@toncica: thanks for commenting. About the fling, I had to fix many unintended solutions that used those wall white panels, and I had to eventually decrease the angle on which you launch on that white floor; however, I don't really think it's as hard as you felt it is.
About that frustrating white surface, to be honest, I don't know which one do you mean: watch the solution video, ALL white surfaces have a purpose, and I NEVER use anything to deliberately mislead the player in my puzzles as you seem to be describing.

Thanks for playing.
toncica 24 Oct, 2014 @ 6:51am 
[2/2]The one thing that really frustrated me was the deceiving portalable surface opposite that one laser catcher. It is never used for the solution, just there to deliberately mislead the player. I was stuck in a mental dead-end for so very long because of a totally useless white surface. Didn't expect to be tricked like that. The later parts were pretty obvious to me rather soon into the puzzle, finding the right first step was the problem because I couldn't let go of that conveniently and seemingly important white surface.
toncica 24 Oct, 2014 @ 6:51am 
[1/2]This looks like the perfect puzzle. Outstanding design with cool mechanics. Thumbs up of course for this. Despite that, my feelings are negative. One very minor taint is not even worth mentioning, a bigger taint is the execution of the fling. If you're not aware about the accuracy needed to perform that action you probably fail again and again. I lost patience after the seventh or eighth time of quick loading and used noclip there. After completing the map I tried again and it's not really hard but somehow odd. The angle at which you arrive is just awkward, it could be easily changed to make the execution a no-brainer.
big red foot 23 Oct, 2014 @ 10:39am 
Awsome game wonderful design!
josepezdj  [author] 17 Oct, 2014 @ 7:09am 
@p0rtalmaster: Thanks for your nice comments, my friend! :D Hehe great Spanish there!! :p Yeah, about the automatic cube respawning, LPFreaky already suggested about that... I didn't think of it since it's a real short test... I'll study possible exploits and if I can't find anything I'll add that feature, for me it's fine ;)

Cheers!
The Sojourner 17 Oct, 2014 @ 12:04am 
Yeah, if it's random crap at least it's pretty. After peeking at the solution vid I realized that, once again, it was just that one little piece of the puzzle that I was missing :P A hallmark of a tough (and brilliant) test chamber designer.

One major thing you can do to make this one less punishing (y es MUY simple!): makes your cubes respawnable automatically (useful thing to do in other tests too). On the bright side, there's not much to this test so that's about it :p2cube:
josepezdj  [author] 9 Oct, 2014 @ 9:45pm 
@grossedout5: haha, funny comment, mate! :D I hope that you liked the puzzle eventually and that your brain keeps all its neurons in good shape! :P
Octahedron 9 Oct, 2014 @ 4:20pm 
Son of a b:;)h jose, your clever multidemensional thinking has made gone bonkers over machanics that I can't tell are either a bunch of brilliant thought out manuvers that teach you things you never thought of in portal 2 or a bunch random crap constructed as if to be a complete d##k at destroying every brain cell in someone's head (these maps remind of the RHEM series). But congradulations at creating a f%&kfest within 20x20 (approximation) space!

HDHD Version: 4.99999999998/5
josepezdj  [author] 9 Oct, 2014 @ 1:02pm 
Official solution uploading.... just some minutes ;)
josepezdj  [author] 9 Oct, 2014 @ 10:45am 
Argrgrgrgrr.... I've updated the map introducing a change in the system on that damn grate, and even though it's still slightly glitchy, I think this way works better to prevent shortcuts ;)

@| \_/ (): Thanks mate! glad you played it and liked it :D

@Lawliet: thanks for the video man, it's a pleasure for me that you played one of my maps :) Please keep on trying to solve it, last update prevents the 2nd part of your solution :P

@quaternary: hehe, it's a pity to hear you gave up, you'd like to find the solution :p I'ved updated the map and now the solution should be easier to perform, about the grates, man, I already used all of that as usual, indeed that has been the way from the beginning, but grates keep being buggy... I've changed the grate for a simple func_detail and now it's better ;)

@thanks bro! I really like that you liked it :D

@p0rtalmaster: man, thanks for those words, really :D I'll never understand that you find everything so punishing! :P

@cyhborg: :D :p
| \_/ () 9 Oct, 2014 @ 10:24am 
Thumbs up!
Lawliet 9 Oct, 2014 @ 5:47am 
My solution [www.twitch.tv].
josepezdj  [author] 8 Oct, 2014 @ 10:20pm 
Guys, after all updates preventing that easy fling by simply jumping to that little pit (from top of the cube or not), I think I left the upper white tile a bit too low, sorry. I left another white one on top in order to make the solution performance easier, hoping it's still NOT possible that easy fling I mentioned :D
quat 8 Oct, 2014 @ 3:42pm 
Gave up and watched grey's solution. That fling looks a little too fiddly over the railing but whatever. Kewl map, I like your pti edit "theme" you have going on lately :)

Couldn't you fix the grating portal thing with some player clip and physics clip>
quatrus 8 Oct, 2014 @ 8:21am 
Elegant solution - well done. Thanks for creating a challenging map.
The Sojourner 8 Oct, 2014 @ 12:20am 
As always, challenging and pretty but punishing (are we ever going to fix that?). This is probably your most compact original test I've seen so far.
cyhborg 7 Oct, 2014 @ 12:09am 
Ah, you sneaky devil! First arrange the cube under the laser, then use the bridge to lift the cube to the laser, right?
ken.roberts 6 Oct, 2014 @ 11:22am 
You have to just barely clear the railing to have any chance at all - and then I found that there is a propensity to hit the back edge of the Portal. After all, you are traveling fast and down at approx 45-degrees. I will go back and retry more times since it is such a cool ninja move. How josepezdj came up with that I'll never know. And the 4-foot pit is some sort of evil "enforcer" - makes you fling through cleanly or you won't have enough vertical to get out. Genius. Sheer Genius.
greykarel 6 Oct, 2014 @ 10:03am 
@ken.roberts: I managed to do it not once, though I still think it's some kind of engine glitch and that's why I wasn't sure if it was intended.
Talisac 6 Oct, 2014 @ 3:26am 
Very nice map, great and compact puzzle, sweet and strong design, added to fav'.

@LPChip: as far as I'm concerned, I think this map is really about "circular" theme: you're always forced to turn around, one way, the other way, using elements from each room every where. Others maps for the moment make me feel I'm doing some round trip (I hope this is the right word for "aller-retour" in french..), going forward, backward, forward, backward.
josepezdj  [author] 5 Oct, 2014 @ 9:51pm 
Hehe, completely as intended, my friend :D Congratulations! I hope that you liked it!

ken.roberts 5 Oct, 2014 @ 5:24pm 
Greykarel - amazing fling you did at the end. However, after about 30 attempts I gave up on flinging through the portal at such an angle and popping up 20 ffet into the air. The best I could do was to pop up about 2 feet which did not allow me to get out of the pit. Still - it was amazing.
greykarel 5 Oct, 2014 @ 1:21pm 
What about this way ?
josepezdj  [author] 5 Oct, 2014 @ 12:37pm 
@LPChip: thanks for playing, man! About the solution, well, you need the cube in the first place; you must use the bridge and the bridge room to fling up and get the cube ;) . About the 'circular' conccept, I'm sorry but I do think I got the objective: for the intended solution in this puzzle, you must first 'get away from the entry area, and in some other time you have to get back again to the entrance' . Anyway, I'll post the solution video at the end of this week, before the rating stage begins, if you still think it doesn't fit the compo rules, I'll accept that you disqualify it.

@quatrus: thanks for playing, mate! I didn't really understand how you could balance the cube between portals and then to have one at the entry area and the other at the last area, but it's not intended indeed :)
quatrus 5 Oct, 2014 @ 10:23am 
Hmmm. I think I solved the map, getting the cube was relatively straightforward, however, getting it to the button and still having a portal in the laser chamber was more difficult for me. I balanced the cube in a second chamber portal portaled it to the first chamber and then caused it to drop into the first chamber - I thought that seemed a bit glitchy .
then I went to look at the posted solution videos and see that it was indeed unintended - alas not so clever of me after all... I'll look for another solution a bit later...
LPChip 5 Oct, 2014 @ 9:16am 
I have 2 problems with this level.

1. I can't solve it. I don't have a clue where to start even.
2. This map doesn't feel "circular" at all, because you can go back and forth the entire time. So it appears you completely misunderstood the objective of the competition.
josepezdj  [author] 5 Oct, 2014 @ 6:02am 
@IlIllIlIIlIllIlI: well, the first part is tottally intended, but not the second one, that's the grate-portals glitch I mentioned in the description as the only remaining bug :p
PunchingTree 4 Oct, 2014 @ 6:39pm 
@josepezdj:

3 Things:
1) sorry to spam here.
2) I have found something unintended, I think.
3) Question: Is the route within the video in this post the intended one?

Video: http://youtu.be/ZEAVPL1ZAT0
PunchingTree 4 Oct, 2014 @ 4:10pm 
@josepezdj:
Thank you!
I can confirm you fixed DeathWish808's route. Also i can confirm, that my run is still up to date, as in the route I used is still possible exactly how i did it. So good work on not "overfixing" this great chamber :)
josepezdj  [author] 4 Oct, 2014 @ 2:42pm 
Damn, IlIllIlIIlIllIlI !!! >.< Amazing! I won't be updating anything because of any of that though :P

Map has been updated again ;)
DeathWish808 4 Oct, 2014 @ 2:39pm 
@IlIllIlIIlIllIlI Holy shit, dude! Tell me you used host_timescale for that. lol.

The main thing I'm wondering is how that first fling works? I know how you used the bhop maneuver to fling over the railing, but the first fling is something that I don't ever recall seeing. Feel free to leave a message on my profile or add me and tell me. Amazing speedrun!
PunchingTree 4 Oct, 2014 @ 12:45pm 
Found a new route. It's even faster.
http://youtu.be/26fdv0SBz0k
(Still: Try the skips I did. They are hard. To hard for 99%, I would assume, even if they would know about it. -> Please do not try to patch. Having only one solution simply equals no room for creativity.)
DeathWish808 4 Oct, 2014 @ 12:35pm 
OK, I'm stubborn and like doing things any other way than what you intend if I can help it. :-P

http://youtu.be/EQDUn4kJuG4
josepezdj  [author] 4 Oct, 2014 @ 10:03am 
@Deathwish: ey, thanks for playing and recording your blindrun! :D Ye, well done, but unintended. I added a grate to prevent that grate-landing after flinging you did. Please keep on trying ;)

@IlIllIlIIlIllIlI : WOW :D Amazing!! I'm glad to see such a speedrunning through one of my maps! Really :D That was very funny. Thanks for it! Maybe the new grate also gets in your way if you perform the same solution :p

Map udated again :)
PunchingTree 4 Oct, 2014 @ 9:43am 
First i'd like to address fixing unintended sulutions: If they aren't too obvious/easy they should stay. They are the one thing making maps fun for a certain part of this community, namely speedrunners. (Look at the original maps. There is an uncountable amount of unintended solutions.)

Secondly I'd like to post my run of this chamber, which didn't even take a full minute to complete: http://youtu.be/c8baLq0bKj4
DeathWish808 4 Oct, 2014 @ 8:53am 
OK, so I woke up all so fresh and so clean clean and played your map. Really cool. For some reson the button texture was missing and a texture glitch in the entrance hallway. Although that might be just on my end since no one else has mentioned it.
Anyway, I recorded my blind run, so you'll see what I mean.

I'm fairly certain I did one part unintended since it's not commonly known and not a normal thing to do. That's just what I do though. lol...

Blind Run: http://youtu.be/429fsyTvX8s
josepezdj  [author] 4 Oct, 2014 @ 1:49am 
Guys, the map is updated, please keep on trying to find the intended solution :D so far, only Requiemsoul found it :p
cyhborg 3 Oct, 2014 @ 10:40pm 
Ok, I did it by jumping on the cube to gain height, then jumping into the pit. It's very tricky, with the wrong angle you either hit the rail and fall into the goo, or land on the rail and bounce off it (messing up the trajectory and height) or hit the wall and unable to land directly into the portal you've made on the floor .
cyhborg 3 Oct, 2014 @ 8:22pm 
Hm, now I can't use my method: previously, I opened up the fizzler nearest to the exit, placed a portal on the highest white surface, then jumped down into the pit to fling myself across, then placed new portal where I landed to pop back up from the floor of the pit and land on the ledge. With the new changes, the handrail gets in the way